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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef _SD_UNDO_ANIM_HXX
#define _SD_UNDO_ANIM_HXX
#include <com/sun/star/uno/Any.hxx>
#include <com/sun/star/animations/XAnimationNode.hpp>
#include <svx/svdundo.hxx>
#include "sdundo.hxx"
class SdPage;
namespace sd
{
struct UndoAnimationImpl;
class UndoAnimation : public SdrUndoAction
{
public:
UndoAnimation( SdDrawDocument* pDoc, SdPage* pThePage );
virtual ~UndoAnimation();
virtual void Undo();
virtual void Redo();
virtual String GetComment() const;
private:
UndoAnimationImpl* mpImpl;
};
struct UndoAnimationPathImpl;
class UndoAnimationPath : public SdrUndoAction
{
public:
UndoAnimationPath( SdDrawDocument* pDoc, SdPage* pThePage, const com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
virtual ~UndoAnimationPath();
virtual void Undo();
virtual void Redo();
virtual String GetComment() const;
private:
UndoAnimationPathImpl* mpImpl;
};
struct UndoTransitionImpl;
class UndoTransition : public SdUndoAction
{
public:
UndoTransition( SdDrawDocument* pDoc, SdPage* pThePage );
virtual ~UndoTransition();
virtual void Undo();
virtual void Redo();
virtual String GetComment() const;
private:
UndoTransitionImpl* mpImpl;
};
}
#endif // _SD_UNDO_ANIM_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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