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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef _SD_UNDO_ANIM_HXX
#define _SD_UNDO_ANIM_HXX
#include <com/sun/star/uno/Any.hxx>
#include <com/sun/star/animations/XAnimationNode.hpp>
#include <svx/svdundo.hxx>
#include "sdundo.hxx"
class SdPage;
namespace sd
{
struct UndoAnimationImpl;
class UndoAnimation : public SdrUndoAction
{
public:
UndoAnimation( SdDrawDocument* pDoc, SdPage* pThePage );
virtual ~UndoAnimation();
virtual void Undo();
virtual void Redo();
virtual String GetComment() const;
private:
UndoAnimationImpl* mpImpl;
};
struct UndoAnimationPathImpl;
class UndoAnimationPath : public SdrUndoAction
{
public:
UndoAnimationPath( SdDrawDocument* pDoc, SdPage* pThePage, const com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
virtual ~UndoAnimationPath();
virtual void Undo();
virtual void Redo();
virtual String GetComment() const;
private:
UndoAnimationPathImpl* mpImpl;
};
struct UndoTransitionImpl;
class UndoTransition : public SdUndoAction
{
public:
UndoTransition( SdDrawDocument* pDoc, SdPage* pThePage );
virtual ~UndoTransition();
virtual void Undo();
virtual void Redo();
virtual String GetComment() const;
private:
UndoTransitionImpl* mpImpl;
};
}
#endif // _SD_UNDO_ANIM_HXX
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