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/**************************************************************
 *
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 *
 *************************************************************/



#ifndef _SD_PPT_EXANIMATIONS_HXX
#define _SD_PPT_EXANIMATIONS_HXX

#include <com/sun/star/animations/XTimeContainer.hpp>
#include <com/sun/star/drawing/XDrawPage.hpp>
#include <com/sun/star/animations/XAnimate.hpp>
#ifndef _SD_PPTANIMATIONS_HXX
#include "../ppt/pptanimations.hxx"
#endif
#include <pptexsoundcollection.hxx>
#include <filter/msfilter/escherex.hxx>

#ifdef DBG_ANIM_LOG
#include <stdio.h>
#endif

#ifndef BOOST_SHARED_PTR_HPP_INCLUDED
#include <boost/shared_ptr.hpp>
#endif

#include <list>

class DffRecordHeader;
class SdPage;
class SvStream;

namespace ppt
{

    struct AfterEffectNode
    {
        ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > mxNode;
        ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > mxMaster;

        AfterEffectNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode,
                         const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xMaster )
                         : mxNode( xNode ), mxMaster( xMaster ) {}
    };

    typedef boost::shared_ptr< AfterEffectNode > AfterEffectNodePtr;

typedef sal_uInt32 TranslateMode;
#define TRANSLATE_NONE              0
#define TRANSLATE_VALUE             1
#define TRANSLATE_ATTRIBUTE         2
#define TRANSLATE_MEASURE           4
#define TRANSLATE_NUMBER_TO_STRING  8

const int AFTEREFFECT_NONE = 0;
const int AFTEREFFECT_COLOR = 1;
const int AFTEREFFECT_SET = 2;

class AnimationExporter
{
    ::com::sun::star::uno::Any aTarget;

    void writeZString( SvStream& rStrm, const rtl::OUString& rVal );
    sal_Bool getColorAny( const ::com::sun::star::uno::Any& rAny, const sal_Int16 nColorSpace, sal_Int32& rMode, sal_Int32& rA, sal_Int32& rB, sal_Int32& rC ) const;
    sal_Bool exportAnimProperty( SvStream& rStrm, const sal_uInt16 nPropertyId, const ::com::sun::star::uno::Any& rAny, const TranslateMode eTranslateMode );
    ::com::sun::star::uno::Any convertAnimateValue( const ::com::sun::star::uno::Any& rSource, const rtl::OUString& rAttributeName ) const;
    void exportAnimPropertyString( SvStream& rStrm, const sal_uInt16 nPropertyId, const rtl::OUString& rVal, const TranslateMode eTranslateMode );
    void exportAnimPropertyFloat( SvStream& rStrm, const sal_uInt16 nPropertyId, const double& rVal, const TranslateMode eTranslateMode );
    void exportAnimPropertyuInt32( SvStream& rStrm, const sal_uInt16 nPropertyId, const sal_uInt32 nVal, const TranslateMode eTranslateMode );
    void exportAnimPropertyByte( SvStream& rStrm, const sal_uInt16 nPropertyId, const sal_uInt8 nVal, const TranslateMode eTranslateMode );

    // if available exportAnimPropertySet returns the ::com::sun::star::presentation::EffectNodeType
    sal_Int16 exportAnimPropertySet( SvStream& rStrm, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
    void exportAnimNode( SvStream& rStrm, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode,
                        const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >* pParent, const sal_Int32 nGroupLevel, const sal_Int16 nFillDefault );
    void exportAnimate( SvStream& rStrm, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
    void exportAnimateTarget( SvStream& rStrm, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode, const sal_uInt32 nForceAttributeName = 0, int nAfterEffectType = AFTEREFFECT_NONE );
    void exportAnimateSet( SvStream& rStrm, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >&  xNode, int nAfterEffectType );
    void exportAnimAction( SvStream& rStrm, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
    void exportAnimEvent( SvStream& rStrm, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode, const sal_Int32 nFlags = 0 );
    void exportNode( SvStream& rStrm, ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > xNode,
                        const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >* xParent,
                            const sal_uInt16 nContainerRecType, const sal_uInt16 nInstance, const sal_Int32 nGroupLevel, const sal_Bool bTakeBackInteractiveSequenceTiming,
                                const sal_Int16 nFillDefault );
    void exportAnimateTargetElement( SvStream& rStrm, const ::com::sun::star::uno::Any aAny, const sal_Bool bCreate2b01Atom );
    void exportAnimateKeyPoints( SvStream& rStrm, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimate >& xAnimate );
    void exportAnimValue( SvStream& rStrm, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode, const sal_Bool bExportAlways );
    void exportTransitionFilter( SvStream& rStrm, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
    void exportAnimateMotion( SvStream& rStrm, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
    void exportAnimateTransform( SvStream& rStrm, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );
    void exportAnimateColor( SvStream& rStrm, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode, int nAfterEffectType );
    void exportIterate( SvStream& rStrm, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );

    const EscherSolverContainer& mrSolverContainer;
    ppt::ExSoundCollection& mrExSoundCollection;
    void processAfterEffectNodes( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode );

    bool isAfterEffectNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ) const;
    bool hasAfterEffectNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode, ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xAfterEffectNode ) const;
    bool isEmptyNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ) const;

    ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > createAfterEffectNodeClone( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode ) const;

    std::list< AfterEffectNodePtr > maAfterEffectNodes;

public:
    AnimationExporter( const EscherSolverContainer& rSolverContainer, ppt::ExSoundCollection& rExSoundCollection );

    void doexport( const ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XDrawPage >& xPage, SvStream& rStrm );

    sal_Int32 mnCurrentGroup;
};

} // namespace ppt

#endif