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|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <com/sun/star/presentation/AnimationEffect.hpp>
#include <com/sun/star/presentation/AnimationSpeed.hpp>
#include <svx/xoutbmp.hxx>
#include <time.h>
#include <svl/eitem.hxx>
#include <svx/svdograf.hxx>
#include <svx/svdogrp.hxx>
#include <sfx2/basedlgs.hxx>
#include <sfx2/dispatch.hxx>
#include <sfx2/progress.hxx>
#include <vcl/msgbox.hxx>
#include "anminfo.hxx"
#include "animobjs.hxx"
#include "animobjs.hrc"
#include "app.hrc"
#include "strings.hrc"
#include "sdresid.hxx"
#include "View.hxx"
#include "drawdoc.hxx"
#include "sdpage.hxx"
#include "res_bmp.hrc"
#include "ViewShell.hxx"
#include <vcl/svapp.hxx>
#include <string>
#include <algorithm>
using namespace ::com::sun::star;
namespace sd {
/*************************************************************************
|* SdDisplay - Control
\************************************************************************/
SdDisplay::SdDisplay( Window* pWin, SdResId Id ) :
Control( pWin, Id ),
aScale( 1, 1 )
{
SetMapMode( MAP_PIXEL );
const StyleSettings& rStyles = Application::GetSettings().GetStyleSettings();
SetBackground( Wallpaper( Color( rStyles.GetFieldColor() ) ) );
}
// -----------------------------------------------------------------------
SdDisplay::~SdDisplay()
{
}
// -----------------------------------------------------------------------
void SdDisplay::SetBitmapEx( BitmapEx* pBmpEx )
{
if( pBmpEx )
{
aBitmapEx = *pBmpEx;
}
else
{
const StyleSettings& rStyles = Application::GetSettings().GetStyleSettings();
const Color aFillColor = rStyles.GetFieldColor();
aBitmapEx.Erase(aFillColor);
}
}
// -----------------------------------------------------------------------
void SdDisplay::Paint( const Rectangle& )
{
Point aPt;
Size aSize = GetOutputSize();
Size aBmpSize = aBitmapEx.GetBitmap().GetSizePixel();
aBmpSize.Width() = (long) ( (double) aBmpSize.Width() * (double) aScale );
aBmpSize.Height() = (long) ( (double) aBmpSize.Height() * (double) aScale );
if( aBmpSize.Width() < aSize.Width() )
aPt.X() = ( aSize.Width() - aBmpSize.Width() ) / 2;
if( aBmpSize.Height() < aSize.Height() )
aPt.Y() = ( aSize.Height() - aBmpSize.Height() ) / 2;
aBitmapEx.Draw( this, aPt, aBmpSize );
}
// -----------------------------------------------------------------------
void SdDisplay::SetScale( const Fraction& rFrac )
{
aScale = rFrac;
}
void SdDisplay::DataChanged( const DataChangedEvent& rDCEvt )
{
Control::DataChanged( rDCEvt );
if ( (rDCEvt.GetType() == DATACHANGED_SETTINGS) && (rDCEvt.GetFlags() & SETTINGS_STYLE) )
{
const StyleSettings& rStyles = Application::GetSettings().GetStyleSettings();
SetBackground( Wallpaper( Color( rStyles.GetFieldColor() ) ) );
SetDrawMode( GetSettings().GetStyleSettings().GetHighContrastMode()
? ViewShell::OUTPUT_DRAWMODE_CONTRAST
: ViewShell::OUTPUT_DRAWMODE_COLOR );
}
}
/*************************************************************************
|* AnimationWindow - FloatingWindow
\************************************************************************/
AnimationWindow::AnimationWindow( SfxBindings* pInBindings,
SfxChildWindow *pCW, Window* pParent, const SdResId& rSdResId ) :
SfxDockingWindow ( pInBindings, pCW, pParent, rSdResId ),
aCtlDisplay ( this, SdResId( CTL_DISPLAY ) ),
aBtnFirst ( this, SdResId( BTN_FIRST ) ),
aBtnReverse ( this, SdResId( BTN_REVERSE ) ),
aBtnStop ( this, SdResId( BTN_STOP ) ),
aBtnPlay ( this, SdResId( BTN_PLAY ) ),
aBtnLast ( this, SdResId( BTN_LAST ) ),
aNumFldBitmap ( this, SdResId( NUM_FLD_BITMAP ) ),
aTimeField ( this, SdResId( TIME_FIELD ) ),
aLbLoopCount ( this, SdResId( LB_LOOP_COUNT ) ),
aGrpBitmap ( this, SdResId( GRP_BITMAP ) ),
aBtnGetOneObject ( this, SdResId( BTN_GET_ONE_OBJECT ) ),
aBtnGetAllObjects ( this, SdResId( BTN_GET_ALL_OBJECTS ) ),
aBtnRemoveBitmap ( this, SdResId( BTN_REMOVE_BITMAP ) ),
aBtnRemoveAll ( this, SdResId( BTN_REMOVE_ALL ) ),
aFtCount ( this, SdResId( FT_COUNT ) ),
aFiCount ( this, SdResId( FI_COUNT ) ),
aGrpAnimation ( this, SdResId( GRP_ANIMATION_GROUP ) ),
aRbtGroup ( this, SdResId( RBT_GROUP ) ),
aRbtBitmap ( this, SdResId( RBT_BITMAP ) ),
aFtAdjustment ( this, SdResId( FT_ADJUSTMENT ) ),
aLbAdjustment ( this, SdResId( LB_ADJUSTMENT ) ),
aBtnCreateGroup ( this, SdResId( BTN_CREATE_GROUP ) ),
aBtnHelp ( this, SdResId( BTN_HELP ) ),
pWin ( pParent ),
m_nCurrentFrame ( EMPTY_FRAMELIST ),
bMovie ( sal_False ),
bAllObjects ( sal_False ),
pBindings ( pInBindings )
{
aCtlDisplay.SetAccessibleName(String (SdResId(STR_DISPLAY)));
FreeResource();
//undo SfxDockingWindow HelpId clear hack
reverseUniqueHelpIdHack(*this);
// neues Dokument mit Seite erzeugen
pMyDoc = new SdDrawDocument(DOCUMENT_TYPE_IMPRESS, NULL);
SdPage* pPage = (SdPage*) pMyDoc->AllocPage(sal_False);
pMyDoc->InsertPage(pPage);
pControllerItem = new AnimationControllerItem( SID_ANIMATOR_STATE, this, pBindings );
// Solange noch nicht in der Resource
aTimeField.SetFormat( TIMEF_SEC_CS );
aBtnFirst.SetClickHdl( LINK( this, AnimationWindow, ClickFirstHdl ) );
aBtnReverse.SetClickHdl( LINK( this, AnimationWindow, ClickPlayHdl ) );
aBtnStop.SetClickHdl( LINK( this, AnimationWindow, ClickStopHdl ) );
aBtnPlay.SetClickHdl( LINK( this, AnimationWindow, ClickPlayHdl ) );
aBtnLast.SetClickHdl( LINK( this, AnimationWindow, ClickLastHdl ) );
aBtnGetOneObject.SetClickHdl( LINK( this, AnimationWindow, ClickGetObjectHdl ) );
aBtnGetAllObjects.SetClickHdl( LINK( this, AnimationWindow, ClickGetObjectHdl ) );
aBtnRemoveBitmap.SetClickHdl( LINK( this, AnimationWindow, ClickRemoveBitmapHdl ) );
aBtnRemoveAll.SetClickHdl( LINK( this, AnimationWindow, ClickRemoveBitmapHdl ) );
aRbtGroup.SetClickHdl( LINK( this, AnimationWindow, ClickRbtHdl ) );
aRbtBitmap.SetClickHdl( LINK( this, AnimationWindow, ClickRbtHdl ) );
aBtnCreateGroup.SetClickHdl( LINK( this, AnimationWindow, ClickCreateGroupHdl ) );
aNumFldBitmap.SetModifyHdl( LINK( this, AnimationWindow, ModifyBitmapHdl ) );
aTimeField.SetModifyHdl( LINK( this, AnimationWindow, ModifyTimeHdl ) );
// disable 3D border
aCtlDisplay.SetBorderStyle(WINDOW_BORDER_MONO);
aDisplaySize = aCtlDisplay.GetOutputSize();
aSize = GetOutputSizePixel();
SetMinOutputSizePixel( aSize );
ResetAttrs();
// der Animator ist leer; es kann keine Animationsgruppe erstellt werden
aBtnCreateGroup.Disable();
aBtnGetOneObject.SetAccessibleRelationMemberOf( &aGrpBitmap );
aBtnGetAllObjects.SetAccessibleRelationMemberOf( &aGrpBitmap );
aBtnRemoveBitmap.SetAccessibleRelationMemberOf( &aGrpBitmap );
aBtnRemoveAll.SetAccessibleRelationMemberOf( &aGrpBitmap );
}
// -----------------------------------------------------------------------
AnimationWindow::~AnimationWindow()
{
delete pControllerItem;
for (size_t i = 0; i < m_FrameList.size(); ++i)
{
delete m_FrameList[i].first;
delete m_FrameList[i].second;
}
m_FrameList.clear();
m_nCurrentFrame = EMPTY_FRAMELIST;
// die Clones loeschen
delete pMyDoc;
}
// -----------------------------------------------------------------------
IMPL_LINK_NOARG(AnimationWindow, ClickFirstHdl)
{
m_nCurrentFrame = (m_FrameList.empty()) ? EMPTY_FRAMELIST : 0;
UpdateControl();
return( 0L );
}
// -----------------------------------------------------------------------
IMPL_LINK_NOARG(AnimationWindow, ClickStopHdl)
{
bMovie = sal_False;
return( 0L );
}
// -----------------------------------------------------------------------
IMPL_LINK( AnimationWindow, ClickPlayHdl, void *, p )
{
ScopeLockGuard aGuard( maPlayLock );
bMovie = sal_True;
sal_Bool bDisableCtrls = sal_False;
size_t const nCount = m_FrameList.size();
sal_Bool bReverse = p == &aBtnReverse;
// Kann spaeter schwer ermittelt werden
sal_Bool bRbtGroupEnabled = aRbtGroup.IsEnabled();
sal_Bool bBtnGetAllObjectsEnabled = aBtnGetAllObjects.IsEnabled();
sal_Bool bBtnGetOneObjectEnabled = aBtnGetOneObject.IsEnabled();
// Gesamtzeit ermitteln
Time aTime( 0 );
long nFullTime;
if( aRbtBitmap.IsChecked() )
{
for (size_t i = 0; i < nCount; ++i)
{
aTime += *m_FrameList[i].second;
}
nFullTime = aTime.GetMSFromTime();
}
else
{
nFullTime = nCount * 100;
aTime.MakeTimeFromMS( nFullTime );
}
// StatusBarManager ab 1 Sekunde
SfxProgress* pProgress = NULL;
if( nFullTime >= 1000 )
{
bDisableCtrls = sal_True;
aBtnStop.Enable();
aBtnStop.Update();
rtl::OUString aStr("Animator:"); // Hier sollte man sich noch etwas gescheites ausdenken!
pProgress = new SfxProgress( NULL, aStr, nFullTime );
}
sal_uLong nTmpTime = 0;
size_t i = 0;
sal_Bool bCount = i < nCount;
if( bReverse )
{
i = nCount - 1;
}
while( bCount && bMovie )
{
// make list and view consistent
assert(0 < i && i < m_FrameList.size());
m_nCurrentFrame = i;
UpdateControl(bDisableCtrls);
if( aRbtBitmap.IsChecked() )
{
Time *const pTime = m_FrameList[i].second;
assert(pTime);
aTimeField.SetTime( *pTime );
sal_uLong nTime = pTime->GetMSFromTime();
WaitInEffect( nTime, nTmpTime, pProgress );
nTmpTime += nTime;
}
else
{
WaitInEffect( 100, nTmpTime, pProgress );
nTmpTime += 100;
}
if( bReverse )
{
if (i == 0)
{
// Terminate loop.
bCount = false;
}
else
{
--i;
}
}
else
{
i++;
if (i >= nCount)
{
// Terminate loop.
bCount = false;
// Move i back into valid range.
i = nCount - 1;
}
}
}
// Um die Controls wieder zu enablen
bMovie = sal_False;
if (nCount > 0)
{
assert(i == m_nCurrentFrame);
UpdateControl();
}
if( pProgress )
{
delete pProgress;
aBtnStop.Disable();
}
aRbtGroup.Enable( bRbtGroupEnabled );
aBtnGetAllObjects.Enable( bBtnGetAllObjectsEnabled );
aBtnGetOneObject.Enable( bBtnGetOneObjectEnabled );
return( 0L );
}
// -----------------------------------------------------------------------
IMPL_LINK_NOARG(AnimationWindow, ClickLastHdl)
{
m_nCurrentFrame =
(m_FrameList.empty()) ? EMPTY_FRAMELIST : m_FrameList.size() - 1 ;
UpdateControl();
return( 0L );
}
// -----------------------------------------------------------------------
IMPL_LINK( AnimationWindow, ClickRbtHdl, void *, p )
{
if (m_FrameList.empty() || p == &aRbtGroup || aRbtGroup.IsChecked())
{
aTimeField.SetText( String() );
aTimeField.Enable( sal_False );
aLbLoopCount.Enable( sal_False );
}
else if( p == &aRbtBitmap || aRbtBitmap.IsChecked() )
{
sal_uLong n = static_cast<sal_uLong>(aNumFldBitmap.GetValue());
if( n > 0 )
{
Time *const pTime = m_FrameList[n - 1].second;
if( pTime )
aTimeField.SetTime( *pTime );
}
aTimeField.Enable();
aLbLoopCount.Enable();
}
return( 0L );
}
// -----------------------------------------------------------------------
IMPL_LINK( AnimationWindow, ClickGetObjectHdl, void *, pBtn )
{
bAllObjects = pBtn == &aBtnGetAllObjects;
// Code jetzt in AddObj()
SfxBoolItem aItem( SID_ANIMATOR_ADD, sal_True );
GetBindings().GetDispatcher()->Execute(
SID_ANIMATOR_ADD, SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD, &aItem, 0L );
return( 0L );
}
// -----------------------------------------------------------------------
IMPL_LINK( AnimationWindow, ClickRemoveBitmapHdl, void *, pBtn )
{
SdPage* pPage = pMyDoc->GetSdPage(0, PK_STANDARD);
SdrObject* pObject;
if( pBtn == &aBtnRemoveBitmap )
{
delete m_FrameList[m_nCurrentFrame].first;
delete m_FrameList[m_nCurrentFrame].second;
m_FrameList.erase(m_FrameList.begin() + m_nCurrentFrame);
pObject = pPage->GetObj(m_nCurrentFrame);
// Durch Uebernahme der AnimatedGIFs muessen nicht unbedingt
// Objekte vorhanden sein.
if( pObject )
{
pObject = pPage->RemoveObject(m_nCurrentFrame);
DBG_ASSERT(pObject, "Clone beim Loeschen nicht gefunden");
SdrObject::Free( pObject );
pPage->RecalcObjOrdNums();
}
if (m_nCurrentFrame >= m_FrameList.size())
{
assert(m_FrameList.empty());
m_nCurrentFrame = EMPTY_FRAMELIST;
}
}
else // Alles loeschen
{
WarningBox aWarnBox( this, WB_YES_NO, String( SdResId( STR_ASK_DELETE_ALL_PICTURES ) ) );
short nReturn = aWarnBox.Execute();
if( nReturn == RET_YES )
{
// clear frame list
for (size_t i = m_FrameList.size(); i > 0; )
{
--i;
delete m_FrameList[i].first;
pObject = pPage->GetObj( i );
if( pObject )
{
pObject = pPage->RemoveObject( i );
DBG_ASSERT(pObject, "Clone beim Loeschen nicht gefunden");
SdrObject::Free( pObject );
//pPage->RecalcObjOrdNums();
}
delete m_FrameList[i].second;
}
m_FrameList.clear();
m_nCurrentFrame = EMPTY_FRAMELIST;
}
}
// kann noch eine Animationsgruppe erstellt werden?
if (m_FrameList.empty())
{
aBtnCreateGroup.Disable();
// Falls vorher durch Uebernahme von AnimatedGIFs disabled:
//aRbtBitmap.Enable();
aRbtGroup.Enable();
}
// Zoom fuer DisplayWin berechnen und setzen
Fraction aFrac( GetScale() );
aCtlDisplay.SetScale( aFrac );
UpdateControl();
return( 0L );
}
// -----------------------------------------------------------------------
IMPL_LINK_NOARG(AnimationWindow, ClickCreateGroupHdl)
{
// Code jetzt in CreatePresObj()
SfxBoolItem aItem( SID_ANIMATOR_CREATE, sal_True );
GetBindings().GetDispatcher()->Execute(
SID_ANIMATOR_CREATE, SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD, &aItem, 0L );
return( 0L );
}
// -----------------------------------------------------------------------
IMPL_LINK_NOARG(AnimationWindow, ModifyBitmapHdl)
{
sal_uLong nBmp = static_cast<sal_uLong>(aNumFldBitmap.GetValue());
if (nBmp > m_FrameList.size())
{
nBmp = m_FrameList.size();
}
m_nCurrentFrame = nBmp - 1;
UpdateControl();
return( 0L );
}
// -----------------------------------------------------------------------
IMPL_LINK_NOARG(AnimationWindow, ModifyTimeHdl)
{
sal_uLong nPos = static_cast<sal_uLong>(aNumFldBitmap.GetValue() - 1);
Time *const pTime = m_FrameList[nPos].second;
*pTime = aTimeField.GetTime();
return( 0L );
}
// -----------------------------------------------------------------------
void AnimationWindow::UpdateControl(bool const bDisableCtrls)
{
if (!m_FrameList.empty())
{
BitmapEx aBmp(*m_FrameList[m_nCurrentFrame].first);
SdPage* pPage = pMyDoc->GetSdPage(0, PK_STANDARD);
SdrObject *const pObject =
static_cast<SdrObject*>(pPage->GetObj(m_nCurrentFrame));
if( pObject )
{
VirtualDevice aVD;
Rectangle aObjRect( pObject->GetCurrentBoundRect() );
Size aObjSize( aObjRect.GetSize() );
Point aOrigin( Point( -aObjRect.Left(), -aObjRect.Top() ) );
MapMode aMap( aVD.GetMapMode() );
aMap.SetMapUnit( MAP_100TH_MM );
aMap.SetOrigin( aOrigin );
aVD.SetMapMode( aMap );
aVD.SetOutputSize( aObjSize );
const StyleSettings& rStyles = Application::GetSettings().GetStyleSettings();
aVD.SetBackground( Wallpaper( rStyles.GetFieldColor() ) );
aVD.SetDrawMode( rStyles.GetHighContrastMode()
? ViewShell::OUTPUT_DRAWMODE_CONTRAST
: ViewShell::OUTPUT_DRAWMODE_COLOR );
aVD.Erase();
pObject->SingleObjectPainter( aVD );
aBmp = BitmapEx( aVD.GetBitmap( aObjRect.TopLeft(), aObjSize ) );
}
aCtlDisplay.SetBitmapEx( &aBmp );
}
else
{
aCtlDisplay.SetBitmapEx(0);
}
aCtlDisplay.Invalidate();
aCtlDisplay.Update();
aFiCount.SetText(rtl::OUString::valueOf(
static_cast<sal_Int64>(m_FrameList.size())));
if (!m_FrameList.empty() && !bMovie)
{
aNumFldBitmap.SetValue(m_nCurrentFrame + 1);
// Wenn mind. 1 Objekt in der Liste ist
aBtnFirst.Enable();
aBtnReverse.Enable();
aBtnPlay.Enable();
aBtnLast.Enable();
aNumFldBitmap.Enable();
aTimeField.Enable();
aLbLoopCount.Enable();
aBtnRemoveBitmap.Enable();
aBtnRemoveAll.Enable();
}
else
{
// Wenn kein Objekt in der Liste ist
aBtnFirst.Enable( sal_False );
aBtnReverse.Enable( sal_False );
aBtnPlay.Enable( sal_False );
aBtnLast.Enable( sal_False );
aNumFldBitmap.Enable( sal_False );
aTimeField.Enable( sal_False );
aLbLoopCount.Enable( sal_False );
aBtnRemoveBitmap.Enable( sal_False );
aBtnRemoveAll.Enable( sal_False );
//aFtAdjustment.Enable();
//aLbAdjustment.Enable();
}
if( bMovie && bDisableCtrls )
{
aBtnGetOneObject.Enable( sal_False );
aBtnGetAllObjects.Enable( sal_False );
aRbtGroup.Enable( sal_False );
aRbtBitmap.Enable( sal_False );
aBtnCreateGroup.Enable( sal_False );
aFtAdjustment.Enable( sal_False );
aLbAdjustment.Enable( sal_False );
}
else
{
// 'Gruppenobjekt' nur dann enablen, wenn es kein Animated GIF ist
if (m_FrameList.empty())
{
aRbtGroup.Enable();
}
aRbtBitmap.Enable();
aBtnCreateGroup.Enable(!m_FrameList.empty());
aFtAdjustment.Enable( sal_True );
aLbAdjustment.Enable( sal_True );
}
ClickRbtHdl( NULL );
}
// -----------------------------------------------------------------------
void AnimationWindow::ResetAttrs()
{
aRbtGroup.Check();
aLbAdjustment.SelectEntryPos( BA_CENTER );
// LoopCount
aLbLoopCount.SelectEntryPos( aLbLoopCount.GetEntryCount() - 1);
UpdateControl();
}
// -----------------------------------------------------------------------
void AnimationWindow::WaitInEffect( sal_uLong nMilliSeconds, sal_uLong nTime,
SfxProgress* pProgress ) const
{
clock_t aEnd = Time::GetSystemTicks() + nMilliSeconds;
clock_t aCurrent = Time::GetSystemTicks();
while (aCurrent < aEnd)
{
aCurrent = Time::GetSystemTicks();
if( pProgress )
pProgress->SetState( nTime + nMilliSeconds + aCurrent - aEnd );
Application::Reschedule();
if( !bMovie )
return;
}
}
// -----------------------------------------------------------------------
Fraction AnimationWindow::GetScale()
{
Fraction aFrac;
size_t const nCount = m_FrameList.size();
if (nCount > 0)
{
aBmpSize.Width() = 0;
aBmpSize.Height() = 0;
for (size_t i = 0; i < nCount; i++)
{
BitmapEx *const pBitmap = m_FrameList[i].first;
Size aTempSize( pBitmap->GetBitmap().GetSizePixel() );
aBmpSize.Width() = Max( aBmpSize.Width(), aTempSize.Width() );
aBmpSize.Height() = Max( aBmpSize.Height(), aTempSize.Height() );
}
aBmpSize.Width() += 10;
aBmpSize.Height() += 10;
aFrac = Fraction( std::min( (double)aDisplaySize.Width() / (double)aBmpSize.Width(),
(double)aDisplaySize.Height() / (double)aBmpSize.Height() ) );
}
return( aFrac );
}
// -----------------------------------------------------------------------
void AnimationWindow::Resize()
{
if ( !IsFloatingMode() ||
!GetFloatingWindow()->IsRollUp() )
{
Size aWinSize( GetOutputSizePixel() ); // vorher rSize im Resizing()
Size aDiffSize;
aDiffSize.Width() = aWinSize.Width() - aSize.Width();
aDiffSize.Height() = aWinSize.Height() - aSize.Height();
// Umgroessern des Display-Controls
aDisplaySize.Width() += aDiffSize.Width();
aDisplaySize.Height() += aDiffSize.Height();
aCtlDisplay.SetOutputSizePixel( aDisplaySize );
Point aPt;
aPt.Y() = aDiffSize.Height();
// Verschieben der anderen Controls
aBtnFirst.Hide();
aBtnReverse.Hide();
aBtnStop.Hide();
aBtnPlay.Hide();
aBtnLast.Hide();
aTimeField.Hide();
aLbLoopCount.Hide();
aNumFldBitmap.Hide();
aFtCount.Hide();
aFiCount.Hide();
aBtnGetOneObject.Hide();
aBtnGetAllObjects.Hide();
aBtnRemoveBitmap.Hide();
aBtnRemoveAll.Hide();
aGrpBitmap.Hide();
aRbtGroup.Hide();
aRbtBitmap.Hide();
aFtAdjustment.Hide();
aLbAdjustment.Hide();
aBtnCreateGroup.Hide();
aGrpAnimation.Hide();
aBtnFirst.SetPosPixel( aBtnFirst.GetPosPixel() + aPt );
aBtnReverse.SetPosPixel( aBtnReverse.GetPosPixel() + aPt );
aBtnStop.SetPosPixel( aBtnStop.GetPosPixel() + aPt );
aBtnPlay.SetPosPixel( aBtnPlay.GetPosPixel() + aPt );
aBtnLast.SetPosPixel( aBtnLast.GetPosPixel() + aPt );
aNumFldBitmap.SetPosPixel( aNumFldBitmap.GetPosPixel() + aPt );
aTimeField.SetPosPixel( aTimeField.GetPosPixel() + aPt );
aLbLoopCount.SetPosPixel( aLbLoopCount.GetPosPixel() + aPt );
aFtCount.SetPosPixel( aFtCount.GetPosPixel() + aPt );
aFiCount.SetPosPixel( aFiCount.GetPosPixel() + aPt );
aRbtGroup.SetPosPixel( aRbtGroup.GetPosPixel() + aPt );
aRbtBitmap.SetPosPixel( aRbtBitmap.GetPosPixel() + aPt );
aFtAdjustment.SetPosPixel( aFtAdjustment.GetPosPixel() + aPt );
aLbAdjustment.SetPosPixel( aLbAdjustment.GetPosPixel() + aPt );
aBtnGetOneObject.SetPosPixel( aBtnGetOneObject.GetPosPixel() + aPt );
aBtnGetAllObjects.SetPosPixel( aBtnGetAllObjects.GetPosPixel() + aPt );
aBtnRemoveBitmap.SetPosPixel( aBtnRemoveBitmap.GetPosPixel() + aPt );
aBtnRemoveAll.SetPosPixel( aBtnRemoveAll.GetPosPixel() + aPt );
aBtnCreateGroup.SetPosPixel( aBtnCreateGroup.GetPosPixel() + aPt );
aGrpBitmap.SetPosPixel( aGrpBitmap.GetPosPixel() + aPt );
aGrpAnimation.SetPosPixel( aGrpAnimation.GetPosPixel() + aPt );
// Zoom fuer DisplayWin berechnen und setzen
Fraction aFrac( GetScale() );
aCtlDisplay.SetScale( aFrac );
aBtnFirst.Show();
aBtnReverse.Show();
aBtnStop.Show();
aBtnPlay.Show();
aBtnLast.Show();
aNumFldBitmap.Show();
aTimeField.Show();
aLbLoopCount.Show();
aFtCount.Show();
aFiCount.Show();
aFtAdjustment.Show();
aLbAdjustment.Show();
aBtnGetOneObject.Show();
aBtnGetAllObjects.Show();
aBtnRemoveBitmap.Show();
aBtnRemoveAll.Show();
aGrpBitmap.Show();
aRbtGroup.Show();
aRbtBitmap.Show();
aFtAdjustment.Show();
aLbAdjustment.Show();
aBtnCreateGroup.Show();
aGrpAnimation.Show();
aSize = aWinSize;
}
SfxDockingWindow::Resize();
}
// -----------------------------------------------------------------------
sal_Bool AnimationWindow::Close()
{
if( maPlayLock.isLocked() )
{
return sal_False;
}
else
{
SfxBoolItem aItem( SID_ANIMATION_OBJECTS, sal_False );
GetBindings().GetDispatcher()->Execute(
SID_ANIMATION_OBJECTS, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L );
SfxDockingWindow::Close();
return sal_True;
}
}
// -----------------------------------------------------------------------
void AnimationWindow::FillInfo( SfxChildWinInfo& rInfo ) const
{
SfxDockingWindow::FillInfo( rInfo ) ;
}
// -----------------------------------------------------------------------
void AnimationWindow::AddObj (::sd::View& rView )
{
// Texteingabemodus beenden, damit Bitmap mit
// Objekt identisch ist.
if( rView.IsTextEdit() )
rView.SdrEndTextEdit();
// Objekt(e) clonen und den/die Clone(s) in die Liste stellen
const SdrMarkList& rMarkList = rView.GetMarkedObjectList();
sal_uLong nMarkCount = rMarkList.GetMarkCount();
SdPage* pPage = pMyDoc->GetSdPage(0, PK_STANDARD);
sal_uLong nCloneCount = pPage->GetObjCount();
if (nMarkCount > 0)
{
// Wenn es sich um EIN Animationsobjekt oder ein Gruppenobjekt
// handelt, das 'einzeln uebernommen' wurde,
// werden die einzelnen Objekte eingefuegt
sal_Bool bAnimObj = sal_False;
if( nMarkCount == 1 )
{
SdrMark* pMark = rMarkList.GetMark(0);
SdrObject* pObject = pMark->GetMarkedSdrObj();
SdAnimationInfo* pAnimInfo = rView.GetDoc().GetAnimationInfo( pObject );
sal_uInt32 nInv = pObject->GetObjInventor();
sal_uInt16 nId = pObject->GetObjIdentifier();
// Animated Bitmap (GIF)
if( nInv == SdrInventor && nId == OBJ_GRAF && ( (SdrGrafObj*) pObject )->IsAnimated() )
{
const SdrGrafObj* pGrafObj = (SdrGrafObj*) pObject;
Graphic aGraphic( pGrafObj->GetTransformedGraphic() );
sal_uInt16 nCount = 0;
if( aGraphic.IsAnimated() )
nCount = aGraphic.GetAnimation().Count();
if( nCount > 0 )
{
const Animation aAnimation( aGraphic.GetAnimation() );
for( sal_uInt16 i = 0; i < nCount; i++ )
{
const AnimationBitmap& rAnimBmp = aAnimation.Get( i );
BitmapEx *const pBitmapEx =
new BitmapEx(rAnimBmp.aBmpEx);
// LoopCount
if( i == 0 )
{
long nLoopCount = aAnimation.GetLoopCount();
if( !nLoopCount ) // unendlich
aLbLoopCount.SelectEntryPos( aLbLoopCount.GetEntryCount() - 1);
else
aLbLoopCount.SelectEntry(rtl::OUString::valueOf( nLoopCount ) );
}
long nTime = rAnimBmp.nWait;
Time* pTime = new Time( 0, 0, nTime / 100, nTime % 100 );
m_FrameList.insert(
m_FrameList.begin() + m_nCurrentFrame + 1,
::std::make_pair(pBitmapEx, pTime));
// increment => next one inserted after this one
++m_nCurrentFrame;
}
// Nachdem ein animated GIF uebernommen wurde, kann auch nur ein solches erstellt werden
aRbtBitmap.Check();
aRbtGroup.Enable( sal_False );
bAnimObj = sal_True;
}
}
else if( bAllObjects || ( pAnimInfo && pAnimInfo->mbIsMovie ) )
{
// Mehrere Objekte
SdrObjList* pObjList = ((SdrObjGroup*)pObject)->GetSubList();
for( sal_uInt16 nObject = 0; nObject < pObjList->GetObjCount(); nObject++ )
{
SdrObject* pSnapShot = (SdrObject*) pObjList->GetObj( (sal_uLong) nObject );
BitmapEx *const pBitmapEx = new BitmapEx(
SdrExchangeView::GetObjGraphic(
pSnapShot->GetModel(), pSnapShot).GetBitmapEx() );
Time* pTime = new Time( aTimeField.GetTime() );
m_FrameList.insert(
m_FrameList.begin() + m_nCurrentFrame + 1,
::std::make_pair(pBitmapEx, pTime));
// increment => next one inserted after this one
++m_nCurrentFrame;
// Clone
pPage->InsertObject(pSnapShot->Clone(), m_nCurrentFrame);
}
bAnimObj = sal_True;
}
}
// Auch ein einzelnes animiertes Objekt
if( !bAnimObj && !( bAllObjects && nMarkCount > 1 ) )
{
BitmapEx *const pBitmapEx =
new BitmapEx(rView.GetAllMarkedGraphic().GetBitmapEx());
Time* pTime = new Time( aTimeField.GetTime() );
m_FrameList.insert(
m_FrameList.begin() + m_nCurrentFrame + 1,
::std::make_pair(pBitmapEx, pTime));
}
// ein einzelnes Objekt
if( nMarkCount == 1 && !bAnimObj )
{
SdrMark* pMark = rMarkList.GetMark(0);
SdrObject* pObject = pMark->GetMarkedSdrObj();
SdrObject* pClone = pObject->Clone();
pPage->InsertObject(pClone, m_nCurrentFrame + 1);
}
// mehrere Objekte: die Clones zu einer Gruppe zusammenfassen
else if (nMarkCount > 1)
{
// Objekte einzeln uebernehmen
if( bAllObjects )
{
for( sal_uLong nObject= 0; nObject < nMarkCount; nObject++ )
{
// Clone
SdrObject* pObject = rMarkList.GetMark( nObject )->GetMarkedSdrObj();
BitmapEx *const pBitmapEx = new BitmapEx(
SdrExchangeView::GetObjGraphic(
pObject->GetModel(), pObject).GetBitmapEx() );
Time* pTime = new Time( aTimeField.GetTime() );
m_FrameList.insert(
m_FrameList.begin() + m_nCurrentFrame + 1,
::std::make_pair(pBitmapEx, pTime));
// increment => next one inserted after this one
++m_nCurrentFrame;
pPage->InsertObject(pObject->Clone(), m_nCurrentFrame);
}
bAnimObj = sal_True; // damit nicht nochmal weitergeschaltet wird
}
else
{
SdrObjGroup* pCloneGroup = new SdrObjGroup;
SdrObjList* pObjList = pCloneGroup->GetSubList();
for (sal_uLong nObject= 0; nObject < nMarkCount; nObject++)
pObjList->InsertObject(rMarkList.GetMark(nObject)->GetMarkedSdrObj()->Clone(), LIST_APPEND);
pPage->InsertObject(pCloneGroup, m_nCurrentFrame + 1);
}
}
if( !bAnimObj )
{
++m_nCurrentFrame;
}
// wenn vorher nichts im Animator war und jetzt was da ist, kann eine
// Animationsgruppe erstellt werden
if (nCloneCount == 0 && !m_FrameList.empty())
{
aBtnCreateGroup.Enable();
}
// Zoom fuer DisplayWin berechnen und setzen
Fraction aFrac( GetScale() );
aCtlDisplay.SetScale( aFrac );
UpdateControl();
}
}
// -----------------------------------------------------------------------
void AnimationWindow::CreateAnimObj (::sd::View& rView )
{
::Window* pOutWin = static_cast< ::Window*>(rView.GetFirstOutputDevice()); // GetWin( 0 );
DBG_ASSERT( pOutWin, "Window ist nicht vorhanden!" );
// die Fentermitte ermitteln
const MapMode aMap100( MAP_100TH_MM );
Size aMaxSizeLog;
Size aMaxSizePix;
Size aTemp( pOutWin->GetOutputSizePixel() );
const Point aWindowCenter( pOutWin->PixelToLogic( Point( aTemp.Width() >> 1, aTemp.Height() >> 1 ) ) );
const OutputDevice* pDefDev = Application::GetDefaultDevice();
const size_t nCount = m_FrameList.size();
BitmapAdjustment eBA = (BitmapAdjustment) aLbAdjustment.GetSelectEntryPos();
// Groesste Bitmap ermitteln
for (size_t i = 0; i < nCount; ++i)
{
const BitmapEx& rBmpEx = *m_FrameList[i].first;
const Graphic aGraphic( rBmpEx );
Size aTmpSizeLog;
const Size aTmpSizePix( rBmpEx.GetSizePixel() );
if ( aGraphic.GetPrefMapMode().GetMapUnit() == MAP_PIXEL )
aTmpSizeLog = pDefDev->PixelToLogic( aGraphic.GetPrefSize(), aMap100 );
else
aTmpSizeLog = pDefDev->LogicToLogic( aGraphic.GetPrefSize(), aGraphic.GetPrefMapMode(), aMap100 );
aMaxSizeLog.Width() = Max( aMaxSizeLog.Width(), aTmpSizeLog.Width() );
aMaxSizeLog.Height() = Max( aMaxSizeLog.Height(), aTmpSizeLog.Height() );
aMaxSizePix.Width() = Max( aMaxSizePix.Width(), aTmpSizePix.Width() );
aMaxSizePix.Height() = Max( aMaxSizePix.Height(), aTmpSizePix.Height() );
}
SdrPageView* pPV = rView.GetSdrPageView();
if( aRbtBitmap.IsChecked() )
{
// Bitmapgruppe erzeugen (Animated GIF)
Animation aAnimation;
Point aPt;
for (size_t i = 0; i < nCount; ++i)
{
Time *const pTime = m_FrameList[i].second;
long nTime = pTime->Get100Sec();
nTime += pTime->GetSec() * 100;
BitmapEx const*const pBitmapEx = m_FrameList[i].first;
// Offset fuer die gewuenschte Ausrichtung bestimmen
const Size aBitmapSize( pBitmapEx->GetSizePixel() );
switch( eBA )
{
case BA_LEFT_UP:
break;
case BA_LEFT:
aPt.Y() = (aMaxSizePix.Height() - aBitmapSize.Height()) >> 1;
break;
case BA_LEFT_DOWN:
aPt.Y() = aMaxSizePix.Height() - aBitmapSize.Height();
break;
case BA_UP:
aPt.X() = (aMaxSizePix.Width() - aBitmapSize.Width()) >> 1;
break;
case BA_CENTER:
aPt.X() = (aMaxSizePix.Width() - aBitmapSize.Width()) >> 1;
aPt.Y() = (aMaxSizePix.Height() - aBitmapSize.Height()) >> 1;
break;
case BA_DOWN:
aPt.X() = (aMaxSizePix.Width() - aBitmapSize.Width()) >> 1;
aPt.Y() = aMaxSizePix.Height() - aBitmapSize.Height();
break;
case BA_RIGHT_UP:
aPt.X() = aMaxSizePix.Width() - aBitmapSize.Width();
break;
case BA_RIGHT:
aPt.X() = aMaxSizePix.Width() - aBitmapSize.Width();
aPt.Y() = (aMaxSizePix.Height() - aBitmapSize.Height()) >> 1;
break;
case BA_RIGHT_DOWN:
aPt.X() = aMaxSizePix.Width() - aBitmapSize.Width();
aPt.Y() = aMaxSizePix.Height() - aBitmapSize.Height();
break;
}
// LoopCount (Anzahl der Durchlaeufe) ermitteln
AnimationBitmap aAnimBmp;
long nLoopCount = 0L;
sal_uInt16 nPos = aLbLoopCount.GetSelectEntryPos();
if( nPos != LISTBOX_ENTRY_NOTFOUND && nPos != aLbLoopCount.GetEntryCount() - 1 ) // unendlich
nLoopCount = (long) aLbLoopCount.GetSelectEntry().ToInt32();
aAnimBmp.aBmpEx = *pBitmapEx;
aAnimBmp.aPosPix = aPt;
aAnimBmp.aSizePix = aBitmapSize;
aAnimBmp.nWait = nTime;
aAnimBmp.eDisposal = DISPOSE_BACK;
aAnimBmp.bUserInput = sal_False;
aAnimation.Insert( aAnimBmp );
aAnimation.SetDisplaySizePixel( aMaxSizePix );
aAnimation.SetLoopCount( nLoopCount );
}
SdrGrafObj* pGrafObj = new SdrGrafObj( Graphic( aAnimation ) );
const Point aOrg( aWindowCenter.X() - ( aMaxSizeLog.Width() >> 1 ), aWindowCenter.Y() - ( aMaxSizeLog.Height() >> 1 ) );
pGrafObj->SetLogicRect( Rectangle( aOrg, aMaxSizeLog ) );
rView.InsertObjectAtView( pGrafObj, *pPV, SDRINSERT_SETDEFLAYER);
}
else
{
// Offset fuer die gewuenschte Ausrichtung bestimmen
Size aOffset;
SdrObject * pClone = NULL;
SdPage* pPage = pMyDoc->GetSdPage(0, PK_STANDARD);
for (size_t i = 0; i < nCount; ++i)
{
pClone = pPage->GetObj(i);
Rectangle aRect( pClone->GetSnapRect() );
switch( eBA )
{
case BA_LEFT_UP:
break;
case BA_LEFT:
aOffset.Height() = (aMaxSizeLog.Height() - aRect.GetHeight()) / 2;
break;
case BA_LEFT_DOWN:
aOffset.Height() = aMaxSizeLog.Height() - aRect.GetHeight();
break;
case BA_UP:
aOffset.Width() = (aMaxSizeLog.Width() - aRect.GetWidth()) / 2;
break;
case BA_CENTER:
aOffset.Width() = (aMaxSizeLog.Width() - aRect.GetWidth()) / 2;
aOffset.Height() = (aMaxSizeLog.Height() - aRect.GetHeight()) / 2;
break;
case BA_DOWN:
aOffset.Width() = (aMaxSizeLog.Width() - aRect.GetWidth()) / 2;
aOffset.Height() = aMaxSizeLog.Height() - aRect.GetHeight();
break;
case BA_RIGHT_UP:
aOffset.Width() = aMaxSizeLog.Width() - aRect.GetWidth();
break;
case BA_RIGHT:
aOffset.Width() = aMaxSizeLog.Width() - aRect.GetWidth();
aOffset.Height() = (aMaxSizeLog.Height() - aRect.GetHeight()) / 2;
break;
case BA_RIGHT_DOWN:
aOffset.Width() = aMaxSizeLog.Width() - aRect.GetWidth();
aOffset.Height() = aMaxSizeLog.Height() - aRect.GetHeight();
break;
}
// SetSnapRect ist fuer Ellipsen leider nicht implementiert !!!
Point aMovePt( aWindowCenter + Point( aOffset.Width(), aOffset.Height() ) - aRect.TopLeft() );
Size aMoveSize( aMovePt.X(), aMovePt.Y() );
pClone->NbcMove( aMoveSize );
}
// Animationsgruppe erzeugen
SdrObjGroup* pGroup = new SdrObjGroup;
SdrObjList* pObjList = pGroup->GetSubList();
for (size_t i = 0; i < nCount; i++)
{
// der Clone verbleibt im Animator; in die Gruppe kommt ein Clone
// des Clones
pClone = pPage->GetObj(i);
SdrObject* pCloneOfClone = pClone->Clone();
//SdrObject* pCloneOfClone = pPage->GetObj(i)->Clone();
pObjList->InsertObject(pCloneOfClone, LIST_APPEND);
}
// bis jetzt liegt die linke obere Ecke der Gruppe in der Fenstermitte;
// jetzt noch um die Haelfte der Groesse nach oben und links korrigieren
aTemp = aMaxSizeLog;
aTemp.Height() = - aTemp.Height() / 2;
aTemp.Width() = - aTemp.Width() / 2;
pGroup->NbcMove(aTemp);
// Animationsinformation erzeugen
SdAnimationInfo* pInfo = SdDrawDocument::GetShapeUserData(*pGroup,true);
pInfo->meEffect = presentation::AnimationEffect_NONE;
pInfo->meSpeed = presentation::AnimationSpeed_MEDIUM;
pInfo->mbActive = sal_True;
pInfo->mbIsMovie = sal_True;
pInfo->maBlueScreen = COL_WHITE;
rView.InsertObjectAtView( pGroup, *pPV, SDRINSERT_SETDEFLAYER);
}
ClickFirstHdl( this );
}
void AnimationWindow::DataChanged( const DataChangedEvent& rDCEvt )
{
SfxDockingWindow::DataChanged( rDCEvt );
if ( (rDCEvt.GetType() == DATACHANGED_SETTINGS) && (rDCEvt.GetFlags() & SETTINGS_STYLE) )
{
UpdateControl();
}
}
/*************************************************************************
|*
|* ControllerItem fuer Animator
|*
\************************************************************************/
AnimationControllerItem::AnimationControllerItem(
sal_uInt16 _nId,
AnimationWindow* pAnimWin,
SfxBindings* _pBindings)
: SfxControllerItem( _nId, *_pBindings ),
pAnimationWin( pAnimWin )
{
}
// -----------------------------------------------------------------------
void AnimationControllerItem::StateChanged( sal_uInt16 nSId,
SfxItemState eState, const SfxPoolItem* pItem )
{
if( eState >= SFX_ITEM_AVAILABLE && nSId == SID_ANIMATOR_STATE )
{
const SfxUInt16Item* pStateItem = PTR_CAST( SfxUInt16Item, pItem );
DBG_ASSERT( pStateItem, "SfxUInt16Item erwartet");
sal_uInt16 nState = pStateItem->GetValue();
pAnimationWin->aBtnGetOneObject.Enable( nState & 1 );
pAnimationWin->aBtnGetAllObjects.Enable( nState & 2 );
}
}
} // end of namespace sd
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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