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/**************************************************************
 *
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 *
 *************************************************************/



#ifndef SD_IDLE_DETECTION_HXX
#define SD_IDLE_DETECTION_HXX

#include <sal/types.h>

class Window;

namespace sd { namespace tools {

/** Detect whether the system is idle and some time consuming operation may
    be carried out.  This class ditinguishes between different states of
    idle-ness.
*/
class IdleDetection
{
public:
    /** When GetIdleState() returns this value, then the system is idle.
    */
    static const sal_Int32 IDET_IDLE = 0x0000;

    /** There are system event pending.
    */
    static const sal_Int32 IDET_SYSTEM_EVENT_PENDING = 0x0001;

    /** A full screen slide show is running and is active.  In contrast
        there may be a full screen show be running in an inactive window,
        i.e. in the background.
    */
    static const sal_Int32 IDET_FULL_SCREEN_SHOW_ACTIVE = 0x0002;

    /** A slide show is running in a window.
    */
    static const sal_Int32 IDET_WINDOW_SHOW_ACTIVE = 0x0004;

    /** A window is being painted.
    */
    static const sal_Int32 IDET_WINDOW_PAINTING = 0x0008;

    /** Determine whether the system is idle.
        @param pWindow
            When a valid Window pointer is given then it is checked
            whether the window is currently being painting.
        @return
            This method either returns IDET_IDLE or a combination of
            IdleStates values or-ed together that describe what the system
            is currently doing so that the caller can decide what to do.
    */
    static sal_Int32 GetIdleState (const ::Window* pWindow = NULL);

private:
    /** Check whether there are input events pending.
    */
    static sal_Int32 CheckInputPending (void);

    /** Check whether a slide show is running full screen or in a window.
    */
    static sal_Int32 CheckSlideShowRunning (void);

    static sal_Int32 CheckWindowPainting (const ::Window& rWindow);
};

} } // end of namespace ::sd::tools

#endif