summaryrefslogtreecommitdiff
path: root/sfx2/inc/sfx2/styfitem.hxx
blob: 9c2551978295238324eabd1d7bf2d7984e1dd5c2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/
#ifndef _SFX_STYFITEM_HXX
#define _SFX_STYFITEM_HXX

#include "sal/config.h"
#include "sfx2/dllapi.h"

#ifndef _BITMAP_HXX //autogen
#include <vcl/bitmap.hxx>
#endif
#ifndef _IMAGE_HXX //autogen
#include <vcl/image.hxx>
#endif
#include <tools/list.hxx>
#ifndef _RC_HXX //autogen
#include <tools/rc.hxx>
#endif
#include <rsc/rscsfx.hxx>

#ifndef _SFX_STYFITEM_HXX_NOLIST
struct SfxFilterTupel {
    String aName;
    sal_uInt16 nFlags;
};

DECLARE_LIST(SfxStyleFilter, SfxFilterTupel*)
#else
typedef List SfxStyleFilter;
#endif

// CLASS -----------------------------------------------------------------

class SfxStyleFamilyItem: public Resource
{
    Image           aImage;
    Bitmap          aBitmap;
    String          aText;
    String          aHelpText;
    sal_uInt16          nFamily;
    SfxStyleFilter  aFilterList;

public:
                    SfxStyleFamilyItem( const ResId &rId );
                    ~SfxStyleFamilyItem();

    const Bitmap&   GetBitmap() const { return aBitmap; }
    const String&   GetText() const { return aText; }
    const String&   GetHelpText() const { return aHelpText; }
    SfxStyleFamily  GetFamily() const { return (SfxStyleFamily)nFamily; }
    const SfxStyleFilter& GetFilterList() const { return aFilterList; }
    const Image&    GetImage() const { return aImage; }

    // --------------------------------------------------------------------
    class GrantAccess { friend class SfxStyleFamilies; };
    void            SetImage( const Image& _rImg ) { aImage = _rImg; }
};

//#if 0 // _SOLAR__PRIVATE
DECLARE_LIST(SfxStyleFamilyList, SfxStyleFamilyItem*)
//#else
//typedef List SfxStyleFamilyList;
//#endif

class SFX2_DLLPUBLIC SfxStyleFamilies: public Resource
{
    SfxStyleFamilyList  aEntryList;

public:
    /** ctor
        <p>Will automatically call updateImages with BMP_COLOR_NORMAL.</p>
    */
                        SfxStyleFamilies( const ResId &);
                        SfxStyleFamilies( ) {};
                        ~SfxStyleFamilies();

    sal_uInt16              Count() const
                        { return (sal_uInt16)aEntryList.Count(); }

    const SfxStyleFamilyItem* GetObject(sal_uIntPtr nIdx) const
                        { return (SfxStyleFamilyItem*)aEntryList.GetObject(nIdx); }

    /** updates the images of all single SfxStyleFamilyItems with new images from the given resource

        <p>The resource must contain a local image lists, with the id beeing the integer equivalent for the
        requested bitmap mode, incremented by 1.</p>

        <p>Usually, you will use the same resource which originally constructed the object.</p>

        @return
            <sal_True/> if an image list for the requested mode could be found in the given resource.
    */
    sal_Bool    updateImages( const ResId& _rId, const BmpColorMode _eMode );
};

#endif