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Stuff left doing
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- add draw/stroke/fillRectangle
- Canvas struct - possibly use derived SpriteCanvas, should the case
come up often enough (like in slideview, where we have it extra
currently)
- review drawing method input parameters - do structs make sense?
(uno structs are dumb, so people usually convert anyway from
language-specific classes, _at the callsite_)
candidates:
- X*Bitmap.idl
- XParametricPolyPolygon2D.idl
- XTextLayout.idl
- review geometry structs, are there any unused after the above?
- remove extraneous throw specs from canvas and slideshow - or does
that break dbgutil builds?
- grep for TODO-NYI
- migrate emf+ renderer over to primitives
- implement stateful canvas processor (e.g. for the color changes?)
-or- decorate primitives with color modifiers e.g.
- do we need viewstate at the canvas to pass around?
- how much of the wrapper state in cppcanvas _was_ actually useful?
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