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/*************************************************************************
 *
 *  $RCSfile: simplecontinuousactivitybase.cxx,v $
 *
 *  $Revision: 1.2 $
 *
 *  last change: $Author: kz $ $Date: 2005-01-21 17:00:27 $
 *
 *  The Contents of this file are made available subject to the terms of
 *  either of the following licenses
 *
 *         - GNU Lesser General Public License Version 2.1
 *         - Sun Industry Standards Source License Version 1.1
 *
 *  Sun Microsystems Inc., October, 2000
 *
 *  GNU Lesser General Public License Version 2.1
 *  =============================================
 *  Copyright 2000 by Sun Microsystems, Inc.
 *  901 San Antonio Road, Palo Alto, CA 94303, USA
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 *  License version 2.1, as published by the Free Software Foundation.
 *
 *  This library is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Lesser General Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public
 *  License along with this library; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston,
 *  MA  02111-1307  USA
 *
 *
 *  Sun Industry Standards Source License Version 1.1
 *  =================================================
 *  The contents of this file are subject to the Sun Industry Standards
 *  Source License Version 1.1 (the "License"); You may not use this file
 *  except in compliance with the License. You may obtain a copy of the
 *  License at http://www.openoffice.org/license.html.
 *
 *  Software provided under this License is provided on an "AS IS" basis,
 *  WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
 *  WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
 *  MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
 *  See the License for the specific provisions governing your rights and
 *  obligations concerning the Software.
 *
 *  The Initial Developer of the Original Code is: Sun Microsystems, Inc.
 *
 *  Copyright: 2000 by Sun Microsystems, Inc.
 *
 *  All Rights Reserved.
 *
 *  Contributor(s): _______________________________________
 *
 *
 ************************************************************************/

// must be first
#include <canvas/debug.hxx>
#include <canvas/verbosetrace.hxx>

#include <simplecontinuousactivitybase.hxx>


namespace presentation
{
    namespace internal
    {
        SimpleContinuousActivityBase::SimpleContinuousActivityBase( const ActivityParameters& rParms ) :
            ActivityBase( rParms ),
            maTimer(),
            mnMinSimpleDuration( rParms.mnMinDuration ),
            mnMinNumberOfFrames( rParms.mnMinNumberOfFrames ),
            mnCurrPerformCalls( 0 )
        {
        }

        void SimpleContinuousActivityBase::start()
        {
            // init timer. We measure animation time only when we're
            // actually started.
            maTimer.reset();
        }

        bool SimpleContinuousActivityBase::perform()
        {
            // call base class, for start() calls and end handling
            if( !ActivityBase::perform() )
                return false; // done, we're ended

            // retrieve locally elapsed time
            const double nCurrElapsedTime( maTimer.getElapsedTime() );

            // log time
            VERBOSE_TRACE( "SimpleContinuousActivityBase::perform(): next step is based on time: %f", nCurrElapsedTime );


            // calc relative animation position
            // ================================

            // go to great length to ensure a proper animation
            // run. Since we don't know how often we will be called
            // here, try to spread the animator calls uniquely over
            // the [0,1] parameter range. Be aware of the fact that
            // perform will be called at least mnMinNumberOfTurns
            // times.

            // fraction of time elapsed
            const double nFractionElapsedTime( nCurrElapsedTime / mnMinSimpleDuration );

            // fraction of minimum calls performed
            const double nFractionRequiredCalls( (double)mnCurrPerformCalls / mnMinNumberOfFrames );

            // okay, so now, the decision is easy:
            //
            // If the fraction of time elapsed is smaller than the
            // number of calls required to be performed, then we calc
            // the position on the animation range according to
            // elapsed time. That is, we're so to say ahead of time.
            //
            // In contrary, if the fraction of time elapsed is larger,
            // then we're lagging, and we thus calc the position on
            // the animation time line according to the fraction of
            // calls performed. Thus, the animation is forced to slow
            // down, and take the required minimal number of steps,
            // sufficiently equally distributed across the animation
            // time line.
            double nT;
            if( nFractionElapsedTime < nFractionRequiredCalls )
            {
                VERBOSE_TRACE( "SimpleContinuousActivityBase::perform(): t=%f is based on time", nFractionElapsedTime );
                nT = nFractionElapsedTime;
            }
            else
            {
                VERBOSE_TRACE( "SimpleContinuousActivityBase::perform(): t=%f is based on number of calls", nFractionRequiredCalls );
                nT = nFractionRequiredCalls;
            }


            // one of the stop criteria reached?
            // =================================

            // will be set to true below, if one of the termination criteria
            // matched.
            bool bActivityEnding( false );

            if( maRepeats.isValid() )
            {
                // Finite duration
                // ===============

                // When we've autoreverse on, the repeat count
                // doubles
                const double nEffectiveRepeat( mbAutoReverse ?
                                               2.0*maRepeats.getValue() :
                                               maRepeats.getValue() );

                // time (or frame count) elapsed?
                if( nEffectiveRepeat <= nT )
                {
                    // okee. done for now. Will not exit right here,
                    // to give animation the chance to render the last
                    // frame below
                    bActivityEnding = true;

                    // clamp animation to max permissible value
                    nT = nEffectiveRepeat;
                }
            }


            // need to do auto-reverse?
            // ========================

            // TODO(Q3): Refactor this mess
            if( mbAutoReverse )
            {
                // divert active duration into repeat and
                // fractional part.
                double nRepeats;
                double nFractionalActiveDuration( modf(nT, &nRepeats) );

                // for auto-reverse, map ranges [1,2), [3,4), ...
                // to ranges [0,1), [1,2), etc.
                if( (int)nRepeats % 2 )
                {
                    // we're in an odd range, reverse sweep
                    nT = ((int)nRepeats / 2) + 1.0 - nFractionalActiveDuration;
                }
                else
                {
                    // we're in an even range, pass on as is
                    nT = ((int)nRepeats / 2) + nFractionalActiveDuration;
                }
            }


            // determine repeat
            // ================

            // calc simple time and number of repeats from nT
            // Now, that's easy, since the fractional part of
            // nT gives the relative simple time, and the
            // integer part the number of full repeats:
            double nRepeats;
            double nRelativeSimpleTime( modf(nT, &nRepeats) );

            // clamp repeats to max permissible value (maRepeats.getValue() - 1.0)
            if( maRepeats.isValid() &&
                nRepeats >= maRepeats.getValue() )
            {
                // Note that this code here only gets
                // triggered if maRepeats.getValue() is an
                // _integer_. Otherwise, nRepeats will never
                // reach nor exceed
                // maRepeats.getValue(). Thus, the code below
                // does not need to handle cases of fractional
                // repeats, and can always assume that a full
                // animation run has ended (with
                // nRelativeSimpleTime=1.0 for
                // non-autoreversed activities, and
                // nRelativeSimpleTime=0.0 for autoreversed
                // ones).

                // with modf, nRelativeSimpleTime will never
                // become 1.0 (or 0.0 for simple auto-reversed
                // effects, for that matter), since nRepeats
                // is incremented and nRelativeSimpleTime set
                // to 0.0 then.
                //
                // For the animation to reach its final value,
                // nRepeats must although become
                // maRepeats.getValue()-1.0, and
                // nRelativeSimpleTime=1.0. For auto-reversed
                // animations, nRelativeSimpleTime must become
                // 0.0
                nRelativeSimpleTime = mbAutoReverse ? 0.0 : 1.0;
                nRepeats -= 1.0;
            }


            // actually perform something
            // ==========================

            simplePerform( nRelativeSimpleTime,
                           // nRepeats is already integer-valued
                           static_cast<sal_uInt32>( nRepeats ) );


            // delayed end() call from end condition check below.
            // Issued after the simplePerform() call above, to give
            // animations the chance to correctly reach the animation
            // end value.
            if( bActivityEnding )
                end();

            // one more frame successfully performed
            ++mnCurrPerformCalls;

            return isActive();
        }
    }
}