1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
|
/*************************************************************************
*
* $RCSfile: activitiesqueue.cxx,v $
*
* $Revision: 1.5 $
*
* last change: $Author: rt $ $Date: 2005-03-30 07:51:18 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
// must be first
#include <canvas/debug.hxx>
#ifndef _CANVAS_VERBOSETRACE_HXX
#include <canvas/verbosetrace.hxx>
#endif
#include <comphelper/scopeguard.hxx>
#include <comphelper/anytostring.hxx>
#include <cppuhelper/exc_hlp.hxx>
#include <slideshowexceptions.hxx>
#include <activity.hxx>
#include <activitiesqueue.hxx>
#include <boost/bind.hpp>
#include <boost/mem_fn.hpp>
#include <algorithm>
using namespace ::com::sun::star;
namespace presentation
{
namespace internal
{
ActivitiesQueue::ActivitiesQueue( const ::boost::shared_ptr< ::canvas::tools::ElapsedTime >& pPresTimer,
EventMultiplexer& rEventMultiplexer ) :
mpTimer( pPresTimer ),
maCurrentActivitiesWaiting(),
maCurrentActivitiesReinsert(),
mrEventMultiplexer( rEventMultiplexer ),
mbCurrentRoundNeedsScreenUpdate( false )
{
}
ActivitiesQueue::~ActivitiesQueue()
{
// dispose all queue entries
try {
std::for_each( maCurrentActivitiesWaiting.begin(),
maCurrentActivitiesWaiting.end(),
boost::mem_fn( &Disposable::dispose ) );
std::for_each( maCurrentActivitiesReinsert.begin(),
maCurrentActivitiesReinsert.end(),
boost::mem_fn( &Disposable::dispose ) );
}
catch (uno::Exception &) {
OSL_ENSURE( false, rtl::OUStringToOString(
comphelper::anyToString(
cppu::getCaughtException() ),
RTL_TEXTENCODING_UTF8 ).getStr() );
}
}
bool ActivitiesQueue::addActivity( const ActivitySharedPtr& pActivity )
{
OSL_ENSURE( pActivity.get() != NULL, "ActivitiesQueue::addActivity: activity ptr NULL" );
if( pActivity.get() == NULL )
return false;
// add entry to waiting list
maCurrentActivitiesWaiting.push_back( pActivity );
return true;
}
void ActivitiesQueue::process()
{
VERBOSE_TRACE( "ActivitiesQueue: outer loop heartbeat" );
// accumulate time lag for all activities, and lag time
// base if necessary:
ActivityQueue::const_iterator iPos(
maCurrentActivitiesWaiting.begin() );
const ActivityQueue::const_iterator iEnd(
maCurrentActivitiesWaiting.end() );
double fLag = 0.0;
for ( ; iPos != iEnd; ++iPos )
fLag = std::max<double>( fLag, (*iPos)->calcTimeLag() );
if (fLag > 0.0) {
mpTimer->adjustTimer( -fLag );
}
// This list collects all activities which did not request
// a reinsertion. After the screen update has been
// performed, those are notified via dequeued(). This
// facilitates cleanup actions taking place _after_ the
// current frame has been displayed.
ActivityQueue aDequeuedActivities;
// process list of activities
while( !maCurrentActivitiesWaiting.empty() )
{
// process topmost activity
ActivitySharedPtr pActivity( maCurrentActivitiesWaiting.front() );
maCurrentActivitiesWaiting.pop_front();
bool bReinsert( false );
try
{
// fire up activity
bReinsert = pActivity->perform();
}
catch( uno::Exception& )
{
// catch anything here, we don't want
// to leave this scope under _any_
// circumstance. Although, do _not_
// reinsert an activity that threw
// once.
// NOTE: we explicitely don't catch(...) here,
// since this will also capture segmentation
// violations and the like. In such a case, we
// still better let our clients now...
OSL_TRACE( "::presentation::internal::ActivitiesQueue: Activity threw a uno::Exception, removing from ring" );
}
catch( SlideShowException& )
{
// catch anything here, we don't want
// to leave this scope under _any_
// circumstance. Although, do _not_
// reinsert an activity that threw
// once.
// NOTE: we explicitely don't catch(...) here,
// since this will also capture segmentation
// violations and the like. In such a case, we
// still better let our clients now...
OSL_TRACE( "::presentation::internal::ActivitiesQueue: Activity threw a SlideShowException, removing from ring" );
}
// always query need for screen updates. Note that
// ending activities (i.e. those that return
// bReinsert=false) might also need one last screen
// update
if( pActivity->needsScreenUpdate() )
mbCurrentRoundNeedsScreenUpdate = true;
if( bReinsert )
maCurrentActivitiesReinsert.push_back( pActivity );
else
aDequeuedActivities.push_back( pActivity );
VERBOSE_TRACE( "ActivitiesQueue: inner loop heartbeat" );
}
// when true, the code below has determined that a screen
// update is necessary.
bool bPerformScreenUpdate( false );
// waiting activities exhausted? Then update screen, and
// reinsert
if( maCurrentActivitiesWaiting.empty() )
{
if( mbCurrentRoundNeedsScreenUpdate )
{
bPerformScreenUpdate = true;
}
// always clear update flag. There's no need to update
// yesterday's display, even if the canvas sometimes
// become valid
mbCurrentRoundNeedsScreenUpdate = false;
if( !maCurrentActivitiesReinsert.empty() )
{
// reinsert all processed, but not finished
// activities back to waiting queue. With swap(),
// we kill two birds with one stone: we reuse the
// list nodes, and we clear the
// maCurrentActivitiesReinsert list
maCurrentActivitiesWaiting.swap( maCurrentActivitiesReinsert );
}
}
// perform screen update (not only if one of the
// activities requested that, but also if the layer
// manager signals that it needs one. This frees us from
// introducing dummy activities, just to trigger screen
// updates. OTOH, this makes it necessary to always call
// BOTH event queue and activities queue, such that no
// pending update is unduly delayed)
mrEventMultiplexer.updateScreenContent( bPerformScreenUpdate );
// notify all dequeued activities, but only _after_ the
// screen update.
::std::for_each( aDequeuedActivities.begin(),
aDequeuedActivities.end(),
::boost::mem_fn( &Activity::dequeued ) );
}
bool ActivitiesQueue::isEmpty()
{
return maCurrentActivitiesWaiting.empty() && maCurrentActivitiesReinsert.empty();
}
void ActivitiesQueue::clear()
{
// dequeue all entries:
std::for_each( maCurrentActivitiesWaiting.begin(),
maCurrentActivitiesWaiting.end(),
boost::mem_fn( &Activity::dequeued ) );
ActivityQueue().swap( maCurrentActivitiesWaiting );
std::for_each( maCurrentActivitiesReinsert.begin(),
maCurrentActivitiesReinsert.end(),
boost::mem_fn( &Activity::dequeued ) );
ActivityQueue().swap( maCurrentActivitiesReinsert );
mbCurrentRoundNeedsScreenUpdate = false;
}
}
}
|