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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <cppuhelper/exc_hlp.hxx>
#include <comphelper/anytostring.hxx>
#include <sal/log.hxx>
#include <com/sun/star/presentation/ParagraphTarget.hpp>
#include <com/sun/star/animations/Timing.hpp>
#include <com/sun/star/animations/AnimationAdditiveMode.hpp>
#include <com/sun/star/animations/AnimationFill.hpp>
#include <com/sun/star/presentation/ShapeAnimationSubType.hpp>
#include "nodetools.hxx"
#include <doctreenode.hxx>
#include "animationbasenode.hxx"
#include <delayevent.hxx>
#include <framerate.hxx>
#include <boost/optional.hpp>
#include <algorithm>
using namespace com::sun::star;
namespace slideshow {
namespace internal {
AnimationBaseNode::AnimationBaseNode(
const uno::Reference< animations::XAnimationNode >& xNode,
const BaseContainerNodeSharedPtr& rParent,
const NodeContext& rContext )
: BaseNode( xNode, rParent, rContext ),
mxAnimateNode( xNode, uno::UNO_QUERY_THROW ),
maAttributeLayerHolder(),
maSlideSize( rContext.maSlideSize ),
mpActivity(),
mpShape(),
mpShapeSubset(),
mpSubsetManager(rContext.maContext.mpSubsettableShapeManager),
mbPreservedVisibility(true),
mbIsIndependentSubset( rContext.mbIsIndependentSubset )
{
// extract native node targets
// ===========================
// plain shape target
uno::Reference< drawing::XShape > xShape( mxAnimateNode->getTarget(),
uno::UNO_QUERY );
// distinguish 5 cases:
// - plain shape target
// (NodeContext.mpMasterShapeSubset full set)
// - parent-generated subset (generate an
// independent subset)
// - parent-generated subset from iteration
// (generate a dependent subset)
// - XShape target at the XAnimatioNode (generate
// a plain shape target)
// - ParagraphTarget target at the XAnimationNode
// (generate an independent shape subset)
if( rContext.mpMasterShapeSubset )
{
if( rContext.mpMasterShapeSubset->isFullSet() )
{
// case 1: plain shape target from parent
mpShape = rContext.mpMasterShapeSubset->getSubsetShape();
}
else
{
// cases 2 & 3: subset shape
mpShapeSubset = rContext.mpMasterShapeSubset;
}
}
else
{
// no parent-provided shape, try to extract
// from XAnimationNode - cases 4 and 5
if( xShape.is() )
{
mpShape = lookupAttributableShape( getContext().mpSubsettableShapeManager,
xShape );
}
else
{
// no shape provided. Maybe a ParagraphTarget?
presentation::ParagraphTarget aTarget;
if( !(mxAnimateNode->getTarget() >>= aTarget) )
ENSURE_OR_THROW(
false, "could not extract any target information" );
xShape = aTarget.Shape;
ENSURE_OR_THROW( xShape.is(), "invalid shape in ParagraphTarget" );
mpShape = lookupAttributableShape( getContext().mpSubsettableShapeManager,
xShape );
// NOTE: For shapes with ParagraphTarget, we ignore
// the SubItem property. We implicitly assume that it
// is set to ONLY_TEXT.
OSL_ENSURE(
mxAnimateNode->getSubItem() ==
presentation::ShapeAnimationSubType::ONLY_TEXT ||
mxAnimateNode->getSubItem() ==
presentation::ShapeAnimationSubType::AS_WHOLE,
"ParagraphTarget given, but subitem not AS_TEXT or AS_WHOLE? "
"Make up your mind, I'll ignore the subitem." );
// okay, found a ParagraphTarget with a valid XShape. Does the shape
// provide the given paragraph?
if( aTarget.Paragraph >= 0 &&
mpShape->getTreeNodeSupplier().getNumberOfTreeNodes(
DocTreeNode::NodeType::LogicalParagraph) > aTarget.Paragraph )
{
const DocTreeNode& rTreeNode(
mpShape->getTreeNodeSupplier().getTreeNode(
aTarget.Paragraph,
DocTreeNode::NodeType::LogicalParagraph ) );
// CAUTION: the creation of the subset shape
// _must_ stay in the node constructor, since
// Slide::prefetchShow() initializes shape
// attributes right after animation import (or
// the Slide class must be changed).
mpShapeSubset.reset(
new ShapeSubset( mpShape,
rTreeNode,
mpSubsetManager ));
// Override NodeContext, and flag this node as
// a special independent subset one. This is
// important when applying initial attributes:
// independent shape subsets must be setup
// when the slide starts, since they, as their
// name suggest, can have state independent to
// the master shape. The following example
// might illustrate that: a master shape has
// no effect, one of the text paragraphs
// within it has an appear effect. Now, the
// respective paragraph must be invisible when
// the slide is initially shown, and become
// visible only when the effect starts.
mbIsIndependentSubset = true;
// already enable subset right here, the
// setup of initial shape attributes of
// course needs the subset shape
// generated, to apply e.g. visibility
// changes.
mpShapeSubset->enableSubsetShape();
}
}
}
}
void AnimationBaseNode::dispose()
{
if (mpActivity) {
mpActivity->dispose();
mpActivity.reset();
}
maAttributeLayerHolder.reset();
mxAnimateNode.clear();
mpShape.reset();
mpShapeSubset.reset();
BaseNode::dispose();
}
bool AnimationBaseNode::init_st()
{
// if we've still got an old activity lying around, dispose it:
if (mpActivity) {
mpActivity->dispose();
mpActivity.reset();
}
// note: actually disposing the activity too early might cause problems,
// because on dequeued() it calls endAnimation(pAnim->end()), thus ending
// animation _after_ last screen update.
// review that end() is properly called (which calls endAnimation(), too).
try {
// TODO(F2): For restart functionality, we must regenerate activities,
// since they are not able to reset their state (or implement _that_)
mpActivity = createActivity();
}
catch (uno::Exception const&) {
SAL_WARN( "slideshow", exceptionToString(cppu::getCaughtException()) );
// catch and ignore. We later handle empty activities, but for
// other nodes to function properly, the core functionality of
// this node must remain up and running.
}
return true;
}
bool AnimationBaseNode::resolve_st()
{
// enable shape subset for automatically generated
// subsets. Independent subsets are already setup
// during construction time. Doing it only here
// saves us a lot of sprites and shapes lying
// around. This is especially important for
// character-wise iterations, since the shape
// content (e.g. thousands of characters) would
// otherwise be painted character-by-character.
if (isDependentSubsettedShape() && mpShapeSubset) {
mpShapeSubset->enableSubsetShape();
}
return true;
}
void AnimationBaseNode::activate_st()
{
AttributableShapeSharedPtr const pShape(getShape());
mbPreservedVisibility = pShape->isVisible();
// create new attribute layer
maAttributeLayerHolder.createAttributeLayer(pShape);
ENSURE_OR_THROW( maAttributeLayerHolder.get(),
"Could not generate shape attribute layer" );
// TODO(Q2): This affects the way mpActivity
// works, but is performed here because of
// locality (we're fiddling with the additive mode
// here, anyway, and it's the only place where we
// do). OTOH, maybe the complete additive mode
// setup should be moved to the activities.
// for simple by-animations, the SMIL spec
// requires us to emulate "0,by-value" value list
// behaviour, with additive mode forced to "sum",
// no matter what the input is
// (http://www.w3.org/TR/smil20/animation.html#adef-by).
if( mxAnimateNode->getBy().hasValue() &&
!mxAnimateNode->getTo().hasValue() &&
!mxAnimateNode->getFrom().hasValue() )
{
// force attribute mode to REPLACE (note the
// subtle discrepancy to the paragraph above,
// where SMIL requires SUM. This is internally
// handled by the FromToByActivity, and is
// because otherwise DOM values would not be
// handled correctly: the activity cannot
// determine whether an
// Activity::getUnderlyingValue() yields the
// DOM value, or already a summed-up conglomerate)
// Note that this poses problems with our
// hybrid activity duration (time or min number of frames),
// since if activities
// exceed their duration, wrong 'by' start
// values might arise ('Laser effect')
maAttributeLayerHolder.get()->setAdditiveMode(
animations::AnimationAdditiveMode::REPLACE );
}
else
{
// apply additive mode to newly created Attribute layer
maAttributeLayerHolder.get()->setAdditiveMode(
mxAnimateNode->getAdditive() );
}
// fake normal animation behaviour, even if we
// show nothing. This is the appropriate way to
// handle errors on Activity generation, because
// maybe all other effects on the slide are
// correctly initialized (but won't run, if we
// signal an error here)
if (mpActivity) {
// supply Activity (and the underlying Animation) with
// it's AttributeLayer, to perform the animation on
mpActivity->setTargets( getShape(), maAttributeLayerHolder.get() );
// add to activities queue
getContext().mrActivitiesQueue.addActivity( mpActivity );
}
else {
// Actually, DO generate the event for empty activity,
// to keep the chain of animations running
BaseNode::scheduleDeactivationEvent();
}
}
void AnimationBaseNode::deactivate_st( NodeState eDestState )
{
if (eDestState == FROZEN && mpActivity)
mpActivity->end();
if (isDependentSubsettedShape()) {
// for dependent subsets, remove subset shape
// from layer, re-integrate subsetted part
// back into original shape. For independent
// subsets, we cannot make any assumptions
// about subset attribute state relative to
// master shape, thus, have to keep it. This
// will effectively re-integrate the subsetted
// part into the original shape (whose
// animation will hopefully have ended, too)
// this statement will save a whole lot of
// sprites for iterated text effects, since
// those sprites will only exist during the
// actual lifetime of the effects
if (mpShapeSubset) {
mpShapeSubset->disableSubsetShape();
}
}
if (eDestState != ENDED)
return;
// no shape anymore, no layer needed:
maAttributeLayerHolder.reset();
if (! isDependentSubsettedShape()) {
// for all other shapes, removing the
// attribute layer quite possibly changes
// shape display. Thus, force update
AttributableShapeSharedPtr const pShape( getShape() );
// don't anybody dare to check against
// pShape->isVisible() here, removing the
// attribute layer might actually make the
// shape invisible!
getContext().mpSubsettableShapeManager->notifyShapeUpdate( pShape );
}
if (mpActivity) {
// kill activity, if still running
mpActivity->dispose();
mpActivity.reset();
}
}
void AnimationBaseNode::removeEffect()
{
if (!isDependentSubsettedShape()) {
AttributableShapeSharedPtr const pShape(getShape());
pShape->setVisibility(!mbPreservedVisibility);
getContext().mpSubsettableShapeManager->notifyShapeUpdate( pShape );
pShape->setVisibility(mbPreservedVisibility);
}
}
bool AnimationBaseNode::hasPendingAnimation() const
{
// TODO(F1): This might not always be true. Are there 'inactive'
// animation nodes?
return true;
}
#if defined(DBG_UTIL)
void AnimationBaseNode::showState() const
{
BaseNode::showState();
SAL_INFO( "slideshow.verbose", "AnimationBaseNode info: independent subset=" <<
(mbIsIndependentSubset ? "y" : "n") );
}
#endif
ActivitiesFactory::CommonParameters
AnimationBaseNode::fillCommonParameters() const
{
double nDuration = 0.0;
// TODO(F3): Duration/End handling is barely there
if( !(mxAnimateNode->getDuration() >>= nDuration) ) {
mxAnimateNode->getEnd() >>= nDuration; // Wah.
}
// minimal duration we fallback to (avoid 0 here!)
nDuration = ::std::max( 0.001, nDuration );
const bool bAutoReverse( mxAnimateNode->getAutoReverse() );
boost::optional<double> aRepeats;
double nRepeats = 0;
if( mxAnimateNode->getRepeatCount() >>= nRepeats ) {
aRepeats = nRepeats;
}
else {
if( mxAnimateNode->getRepeatDuration() >>= nRepeats ) {
// when repeatDuration is given,
// autoreverse does _not_ modify the
// active duration. Thus, calc repeat
// count with already adapted simple
// duration (twice the specified duration)
// convert duration back to repeat counts
if( bAutoReverse )
aRepeats = nRepeats / (2.0 * nDuration);
else
aRepeats = nRepeats / nDuration;
}
else
{
// no double value for both values - Timing::INDEFINITE?
animations::Timing eTiming;
if( !(mxAnimateNode->getRepeatDuration() >>= eTiming) ||
eTiming != animations::Timing_INDEFINITE )
{
if( !(mxAnimateNode->getRepeatCount() >>= eTiming) ||
eTiming != animations::Timing_INDEFINITE )
{
// no indefinite timing, no other values given -
// use simple run, i.e. repeat of 1.0
aRepeats = 1.0;
}
}
}
}
// calc accel/decel:
double nAcceleration = 0.0;
double nDeceleration = 0.0;
BaseNodeSharedPtr const pSelf( getSelf() );
for ( std::shared_ptr<BaseNode> pNode( pSelf );
pNode; pNode = pNode->getParentNode() )
{
uno::Reference<animations::XAnimationNode> const xAnimationNode(
pNode->getXAnimationNode() );
nAcceleration = std::max( nAcceleration,
xAnimationNode->getAcceleration() );
nDeceleration = std::max( nDeceleration,
xAnimationNode->getDecelerate() );
}
EventSharedPtr pEndEvent;
if (pSelf) {
pEndEvent = makeEvent( [pSelf] () {pSelf->deactivate(); },
"AnimationBaseNode::deactivate");
}
// Calculate the minimum frame count that depends on the duration and
// the minimum frame count.
const sal_Int32 nMinFrameCount (std::clamp<sal_Int32>(
basegfx::fround(nDuration * FrameRate::MinimumFramesPerSecond), 1, 10));
return ActivitiesFactory::CommonParameters(
pEndEvent,
getContext().mrEventQueue,
getContext().mrActivitiesQueue,
nDuration,
nMinFrameCount,
bAutoReverse,
aRepeats,
nAcceleration,
nDeceleration,
getShape(),
getSlideSize());
}
AttributableShapeSharedPtr const & AnimationBaseNode::getShape() const
{
// any subsetting at all?
if (mpShapeSubset)
return mpShapeSubset->getSubsetShape();
else
return mpShape; // nope, plain shape always
}
} // namespace internal
} // namespace slideshow
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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