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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef _SVTREEBOX_HXX
#define _SVTREEBOX_HXX
#include "svtools/svtdllapi.h"
#include <svtools/svlbox.hxx>
#include <svtools/svlbitm.hxx>
// forward and defines ---------------------------------------------------
class SvImpLBox;
class SvInplaceEdit;
class TabBar;
#define SV_TAB_BORDER 8
#define WB_HASBUTTONSATROOT ((WinBits)0x0800)
#define WB_NOINITIALSELECTION WB_DROPDOWN
#define WB_HIDESELECTION WB_NOHIDESELECTION
#define WB_FORCE_MAKEVISIBLE WB_SPIN
#define SV_LISTBOX_ID_TREEBOX 1 // fuer SvLBox::IsA()
#define SV_ENTRYHEIGHTOFFS_PIXEL 2
#define TREEFLAG_CHKBTN 0x0001
#define TREEFLAG_USESEL 0x0002
#define TREEFLAG_MANINS 0x0004
#define TREEFLAG_RECALCTABS 0x0008
typedef sal_Int64 ExtendedWinBits;
// disable the behavior of automatically selecting a "CurEntry" upon painting the control
#define EWB_NO_AUTO_CURENTRY 0x00000001
// class SvTreeListBox ---------------------------------------------------
class SVT_DLLPUBLIC SvTreeListBox : public SvLBox
{
friend class SvImpLBox;
friend class ImpLBSelEng;
friend class TreeControlPeer;
SvImpLBox* pImp;
Link aCheckButtonHdl;
Link aScrolledHdl;
Accelerator aInpEditAcc;
Image aPrevInsertedExpBmp;
Image aPrevInsertedColBmp;
Image aCurInsertedExpBmp;
Image aCurInsertedColBmp;
short nContextBmpWidthMax;
USHORT nFirstSelTab, nLastSelTab;
short nEntryHeight;
short nEntryHeightOffs;
short nIndent;
short nFocusWidth;
USHORT aContextBmpMode;
#ifdef _SVTREEBX_CXX
DECL_DLLPRIVATE_LINK( CheckButtonClick, SvLBoxButtonData * );
SVT_DLLPRIVATE short GetHeightOffset( const Image& rBmp, Size& rLogicSize);
SVT_DLLPRIVATE short GetHeightOffset( const Font& rFont, Size& rLogicSize);
SVT_DLLPRIVATE void SetEntryHeight( SvLBoxEntry* pEntry );
SVT_DLLPRIVATE void AdjustEntryHeight( const Image& rBmp );
SVT_DLLPRIVATE void AdjustEntryHeight( const Font& rFont );
SVT_DLLPRIVATE void ImpEntryInserted( SvLBoxEntry* pEntry );
SVT_DLLPRIVATE long PaintEntry1( SvLBoxEntry*, long nLine,
USHORT nTabFlagMask=0xffff,
BOOL bHasClipRegion=FALSE );
SVT_DLLPRIVATE void InitTreeView( WinBits nWinStyle );
SVT_DLLPRIVATE SvLBoxItem* GetItem_Impl( SvLBoxEntry*, long nX, SvLBoxTab** ppTab,
USHORT nEmptyWidth );
#endif
protected:
SvLBoxButtonData* pCheckButtonData;
USHORT nTreeFlags;
SvLBoxEntry* pEdEntry;
SvLBoxItem* pEdItem;
void EditItemText( SvLBoxEntry* pEntry, SvLBoxString* pItem,
const Selection& );
void EditedText( const XubString& );
void EditingRequest( SvLBoxEntry* pEntry, SvLBoxItem* pItem,
const Point& rMousePos );
SvPtrarr aTabs;
// berechnet abhaengig von TreeList-Style & Bitmap-Groessen
// alle Tabulatoren neu; wird beim Einfuegen/Austauschen von
// Bitmaps, beim Wechsel des Models usw. automatisch gerufen
virtual void SetTabs();
void SetTabs_Impl();
void AddTab( long nPos,USHORT nFlags=SV_LBOXTAB_ADJUST_LEFT,
void* pUserData = 0 );
USHORT TabCount() const { return aTabs.Count(); }
SvLBoxTab* GetFirstDynamicTab() const;
SvLBoxTab* GetFirstDynamicTab( USHORT& rTabPos ) const;
SvLBoxTab* GetFirstTab( USHORT nFlagMask, USHORT& rTabPos );
SvLBoxTab* GetLastTab( USHORT nFlagMask, USHORT& rTabPos );
SvLBoxTab* GetTab( SvLBoxEntry*, SvLBoxItem* ) const;
void ClearTabList();
virtual void InitEntry(SvLBoxEntry*,const XubString&,const Image&,const Image&,SvLBoxButtonKind);
virtual void NotifyBeginScroll();
virtual void NotifyEndScroll();
// nLines == 0 => horizontales Scrolling
virtual void NotifyScrolling( long nLines );
virtual void NotifyScrolled();
void SetScrolledHdl( const Link& rLink ) { aScrolledHdl = rLink; }
const Link& GetScrolledHdl() const { return aScrolledHdl; }
long GetXOffset() const { return GetMapMode().GetOrigin().X(); }
// wird aufgerufen, _bevor_ Bereiche im Control invalidiert werden,
// kann zum Hiden von Elementen benutzt werden, die von aussen
// in das Control hineingezeichnet werden
virtual void NotifyInvalidating();
virtual ULONG GetAscInsertionPos( SvLBoxEntry*, SvLBoxEntry* pParent );
virtual ULONG GetDescInsertionPos( SvLBoxEntry*, SvLBoxEntry* pParent );
virtual void Command( const CommandEvent& rCEvt );
virtual void RequestHelp( const HelpEvent& rHEvt );
virtual void CursorMoved( SvLBoxEntry* pNewCursor );
virtual void PreparePaint( SvLBoxEntry* );
virtual void DataChanged( const DataChangedEvent& rDCEvt );
virtual void StateChanged( StateChangedType nStateChange );
void InitSettings(BOOL bFont,BOOL bForeground,BOOL bBackground);
BOOL IsCellFocusEnabled() const;
bool SetCurrentTabPos( USHORT _nNewPos );
USHORT GetCurrentTabPos() const;
void CallImplEventListeners(ULONG nEvent, void* pData);
void ImplEditEntry( SvLBoxEntry* pEntry );
sal_Bool AreChildrenTransient() const;
void SetChildrenNotTransient();
public:
SvTreeListBox( Window* pParent, WinBits nWinStyle=0 );
SvTreeListBox( Window* pParent, const ResId& rResId );
~SvTreeListBox();
void SetExtendedWinBits( ExtendedWinBits _nBits );
ExtendedWinBits GetExtendedWinBits() const;
void DisconnectFromModel();
void EnableCheckButton( SvLBoxButtonData* );
void SetCheckButtonData( SvLBoxButtonData* );
void SetNodeBitmaps( const Image& rCollapsedNodeBmp, const Image& rExpandedNodeBmp, BmpColorMode _eMode = BMP_COLOR_NORMAL );
void SetDontKnowNodeBitmap( const Image& rDontKnowBmp, BmpColorMode _eMode = BMP_COLOR_NORMAL );
/** returns the default image which clients should use for expanded nodes, to have a consistent user
interface experience in the whole product.
*/
static const Image& GetDefaultExpandedNodeImage( BmpColorMode _eMode = BMP_COLOR_NORMAL );
/** returns the default image which clients should use for expanded nodes, to have a consistent user
interface experience in the whole product.
*/
static const Image& GetDefaultCollapsedNodeImage( BmpColorMode _eMode = BMP_COLOR_NORMAL );
/** sets default bitmaps for collapsed and expanded nodes.
*/
inline void SetNodeDefaultImages( )
{
SetNodeBitmaps( GetDefaultCollapsedNodeImage( BMP_COLOR_NORMAL ), GetDefaultExpandedNodeImage( BMP_COLOR_NORMAL ), BMP_COLOR_NORMAL );
SetNodeBitmaps( GetDefaultCollapsedNodeImage( BMP_COLOR_HIGHCONTRAST ), GetDefaultExpandedNodeImage( BMP_COLOR_HIGHCONTRAST ), BMP_COLOR_HIGHCONTRAST );
}
virtual SvLBoxEntry* InsertEntry( const XubString& rText, SvLBoxEntry* pParent = 0,
BOOL bChildsOnDemand = FALSE,
ULONG nPos=LIST_APPEND, void* pUserData = 0,
SvLBoxButtonKind eButtonKind = SvLBoxButtonKind_enabledCheckbox );
virtual SvLBoxEntry* InsertEntry( const XubString& rText,
const Image& rExpandedEntryBmp,
const Image& rCollapsedEntryBmp,
SvLBoxEntry* pParent = 0,
BOOL bChildsOnDemand = FALSE,
ULONG nPos = LIST_APPEND, void* pUserData = 0,
SvLBoxButtonKind eButtonKind = SvLBoxButtonKind_enabledCheckbox );
const Image& GetDefaultExpandedEntryBmp( BmpColorMode _eMode = BMP_COLOR_NORMAL ) const;
const Image& GetDefaultCollapsedEntryBmp( BmpColorMode _eMode = BMP_COLOR_NORMAL ) const;
void SetDefaultExpandedEntryBmp( const Image& rBmp, BmpColorMode _eMode = BMP_COLOR_NORMAL );
void SetDefaultCollapsedEntryBmp( const Image& rBmp, BmpColorMode _eMode = BMP_COLOR_NORMAL );
void SetCheckButtonState( SvLBoxEntry*, SvButtonState );
SvButtonState GetCheckButtonState( SvLBoxEntry* ) const;
void ShowExpandBitmapOnCursor( BOOL );
BOOL IsExpandBitmapOnCursor() const { return (BOOL)(aContextBmpMode & SVLISTENTRYFLAG_FOCUSED)!=0; }
void SetEntryText(SvLBoxEntry*, const XubString& );
void SetExpandedEntryBmp( SvLBoxEntry* _pEntry, const Image& _rImage, BmpColorMode _eMode = BMP_COLOR_NORMAL );
void SetCollapsedEntryBmp( SvLBoxEntry* _pEntry, const Image& _rImage, BmpColorMode _eMode = BMP_COLOR_NORMAL );
virtual String GetEntryText( SvLBoxEntry* pEntry ) const;
String SearchEntryText( SvLBoxEntry* pEntry ) const;
const Image& GetExpandedEntryBmp(SvLBoxEntry* _pEntry, BmpColorMode _eMode = BMP_COLOR_NORMAL ) const;
const Image& GetCollapsedEntryBmp(SvLBoxEntry* _pEntry, BmpColorMode _eMode = BMP_COLOR_NORMAL ) const;
void SetCheckButtonHdl( const Link& rLink ) { aCheckButtonHdl=rLink; }
Link GetCheckButtonHdl() const { return aCheckButtonHdl; }
virtual void CheckButtonHdl();
virtual SvLBoxEntry* CloneEntry( SvLBoxEntry* pSource );
virtual USHORT IsA();
void SetSublistOpenWithReturn( BOOL bMode = TRUE ); // open/close sublist with return/enter
BOOL IsSublistOpenWithReturn() const;
void SetSublistOpenWithLeftRight( BOOL bMode = TRUE ); // open/close sublist with cursor left/right
BOOL IsSublistOpenWithLeftRight() const;
void EnableInplaceEditing( BOOL bEnable );
BOOL IsInplaceEditingEnabled() const { return SvLBox::IsInplaceEditingEnabled(); }
inline void ForbidEmptyText() { SvLBox::ForbidEmptyText(); }
// Editiert das erste StringItem des Entries, 0==Cursor
void EditEntry( SvLBoxEntry* pEntry = NULL );
void CancelEditing();
virtual BOOL EditingEntry( SvLBoxEntry* pEntry, Selection& );
virtual BOOL EditedEntry( SvLBoxEntry* pEntry, const XubString& rNewText );
BOOL IsEditingActive() const { return SvLBox::IsEditingActive(); }
void EndEditing( BOOL bCancel = FALSE ) { SvLBox::EndEditing( bCancel ); }
BOOL EditingCanceled() const { return SvLBox::EditingCanceled(); }
virtual void RequestingChilds( SvLBoxEntry* pParent );
virtual void Paint( const Rectangle& rRect );
virtual void MouseButtonDown( const MouseEvent& rMEvt );
virtual void MouseButtonUp( const MouseEvent& rMEvt );
virtual void MouseMove( const MouseEvent& rMEvt );
virtual void KeyInput( const KeyEvent& rKEvt );
virtual void Resize();
virtual void GetFocus();
virtual void LoseFocus();
void SetUpdateMode( BOOL );
// aktualisiert nicht die vertikale ScrollBar
void SetUpdateModeFast( BOOL );
using SvListView::SetModel;
void SetModel( SvLBoxTreeList* );
virtual void ModelHasCleared();
virtual void ModelHasInserted( SvListEntry* pEntry );
virtual void ModelHasInsertedTree( SvListEntry* pEntry );
virtual void ModelIsMoving(SvListEntry* pSource,
SvListEntry* pTargetParent, ULONG nChildPos );
virtual void ModelHasMoved(SvListEntry* pSource );
virtual void ModelIsRemoving( SvListEntry* pEntry );
virtual void ModelHasRemoved( SvListEntry* pEntry );
virtual void ModelHasEntryInvalidated( SvListEntry* pEntry );
void ShowTargetEmphasis( SvLBoxEntry*, BOOL bShow );
using Window::GetDropTarget;
SvLBoxEntry* GetDropTarget( const Point& );
void ScrollOutputArea( short nDeltaEntries );
short GetEntryHeight() const { return nEntryHeight; }
void SetEntryHeight( short nHeight, BOOL bAlways = FALSE );
Size GetOutputSizePixel() const;
short GetIndent() const { return nIndent; }
void SetIndent( short nIndent );
void SetSpaceBetweenEntries( short nSpace );
short GetSpaceBetweenEntries() const {return nEntryHeightOffs;}
Point GetEntryPosition( SvLBoxEntry* ) const;
void ShowEntry( SvLBoxEntry* ); // !!!OBSOLETE, use MakeVisible
virtual void MakeVisible( SvLBoxEntry* );
void MakeVisible( SvLBoxEntry*, BOOL bMoveToTop );
void SetCollapsedNodeBmp( const Image&, BmpColorMode _eMode = BMP_COLOR_NORMAL );
void SetExpandedNodeBmp( const Image&, BmpColorMode _eMode = BMP_COLOR_NORMAL );
Image GetCollapsedNodeBmp( BmpColorMode _eMode = BMP_COLOR_NORMAL ) const;
Image GetExpandedNodeBmp( BmpColorMode _eMode = BMP_COLOR_NORMAL ) const;
void SetFont( const Font& rFont );
using Window::SetCursor;
void SetCursor( SvLBoxEntry* pEntry, BOOL bForceNoSelect = FALSE );
SvLBoxEntry* GetEntry( const Point& rPos, BOOL bHit = FALSE ) const;
SvLBoxEntry* GetEntry( SvLBoxEntry* pParent, ULONG nPos ) const { return SvLBox::GetEntry(pParent,nPos); }
SvLBoxEntry* GetEntry( ULONG nRootPos ) const { return SvLBox::GetEntry(nRootPos);}
void SetWindowBits( WinBits nWinStyle );
WinBits GetWindowBits() const { return nWindowStyle; }
void PaintEntry( SvLBoxEntry* );
long PaintEntry( SvLBoxEntry*, long nLine,
USHORT nTabFlagMask=0xffff );
virtual Rectangle GetFocusRect( SvLBoxEntry*, long nLine );
// Beruecksichtigt Einrueckung
virtual long GetTabPos( SvLBoxEntry*, SvLBoxTab* );
void InvalidateEntry( SvLBoxEntry* );
SvLBoxItem* GetItem( SvLBoxEntry*, long nX, SvLBoxTab** ppTab);
SvLBoxItem* GetItem( SvLBoxEntry*, long nX );
SvLBoxItem* GetFirstDynamicItem( SvLBoxEntry* pEntry );
void SetDragDropMode( DragDropMode );
void SetSelectionMode( SelectionMode );
void SetAddMode( BOOL bAdd );
BOOL IsAddMode() const;
virtual BOOL Expand( SvLBoxEntry* pParent );
virtual BOOL Collapse( SvLBoxEntry* pParent );
virtual BOOL Select( SvLBoxEntry* pEntry, BOOL bSelect=TRUE );
virtual ULONG SelectChilds( SvLBoxEntry* pParent, BOOL bSelect );
virtual void SelectAll( BOOL bSelect, BOOL bPaint = TRUE );
virtual void SetCurEntry( SvLBoxEntry* _pEntry );
virtual SvLBoxEntry*
GetCurEntry() const;
using Window::Invalidate;
virtual void Invalidate( USHORT nFlags = 0);
virtual void Invalidate( const Rectangle&, USHORT nFlags = 0 );
void SetHighlightRange(USHORT nFirstTab=0,USHORT nLastTab=0xffff);
void RemoveHighlightRange();
virtual Region GetDragRegion() const;
// Childs des Parents werden Childs des naechstoberen Parents
void RemoveParentKeepChilds( SvLBoxEntry* pParent );
DECL_LINK( DefaultCompare, SvSortData* );
virtual void ModelNotification( USHORT nActionId, SvListEntry* pEntry1,
SvListEntry* pEntry2, ULONG nPos );
long GetTextOffset() const;
void EndSelection();
BOOL IsNodeButton( const Point& rPos ) const;
void RepaintScrollBars() const;
ScrollBar* GetVScroll();
ScrollBar* GetHScroll();
void EnableAsyncDrag( BOOL b );
SvLBoxEntry* GetFirstEntryInView() const;
SvLBoxEntry* GetNextEntryInView(SvLBoxEntry*) const;
void ShowFocusRect( const SvLBoxEntry* pEntry );
void SetTabBar( TabBar* pTabBar );
void InitStartEntry();
// reset all what could lead to editingText in e.g. a contextmenu call
void CancelPendingEdit();
virtual PopupMenu* CreateContextMenu( void );
virtual void ExcecuteContextMenuAction( USHORT nSelectedPopupEntry );
void EnableContextMenuHandling( void );
void EnableContextMenuHandling( BOOL bEnable );
BOOL IsContextMenuHandlingEnabled( void ) const;
void EnableList( bool _bEnable );
// ACCESSIBILITY ==========================================================
/** Creates and returns the accessible object of the Box. */
virtual ::com::sun::star::uno::Reference<
::com::sun::star::accessibility::XAccessible > CreateAccessible();
/** Fills the StateSet with all states (except DEFUNC, done by the accessible object). */
virtual void FillAccessibleStateSet( ::utl::AccessibleStateSetHelper& rStateSet ) const;
/** Fills the StateSet of one entry. */
virtual void FillAccessibleEntryStateSet( SvLBoxEntry* pEntry, ::utl::AccessibleStateSetHelper& rStateSet ) const;
/** Calculate and returns the bounding rectangle of an entry.
@param pEntry
The entry.
@return The bounding rectangle of an entry. */
virtual Rectangle GetBoundingRect( SvLBoxEntry* pEntry );
/** Enables, that one cell of a tablistbox entry can be focused */
void EnableCellFocus();
protected:
using SvListView::Expand;
using SvListView::Collapse;
using SvListView::Select;
using SvListView::SelectChilds;
using SvListView::SelectAll;
};
#endif
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