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|
/*************************************************************************
*
* $RCSfile: dynamicmenuoptions.cxx,v $
*
* $Revision: 1.4 $
*
* last change: $Author: as $ $Date: 2001-05-10 10:57:38 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
#pragma hdrstop
//_________________________________________________________________________________________________________________
// includes
//_________________________________________________________________________________________________________________
#include "dynamicmenuoptions.hxx"
#ifndef _UTL_CONFIGMGR_HXX_
#include <unotools/configmgr.hxx>
#endif
#ifndef _UTL_CONFIGITEM_HXX_
#include <unotools/configitem.hxx>
#endif
#ifndef _TOOLS_DEBUG_HXX
#include <tools/debug.hxx>
#endif
#ifndef _COM_SUN_STAR_UNO_ANY_HXX_
#include <com/sun/star/uno/Any.hxx>
#endif
#ifndef _COM_SUN_STAR_UNO_SEQUENCE_HXX_
#include <com/sun/star/uno/Sequence.hxx>
#endif
#ifndef __SGI_STL_VECTOR
#include <vector>
#endif
//_________________________________________________________________________________________________________________
// namespaces
//_________________________________________________________________________________________________________________
using namespace ::std ;
using namespace ::utl ;
using namespace ::rtl ;
using namespace ::osl ;
using namespace ::com::sun::star::uno ;
using namespace ::com::sun::star::beans ;
//_________________________________________________________________________________________________________________
// const
//_________________________________________________________________________________________________________________
#define ROOTNODE_MENUS OUString(RTL_CONSTASCII_USTRINGPARAM("Office.Common/Menus/" ))
#define PATHDELIMITER OUString(RTL_CONSTASCII_USTRINGPARAM("/" ))
#define SETNODE_NEWMENU OUString(RTL_CONSTASCII_USTRINGPARAM("New" ))
#define SETNODE_WIZARDMENU OUString(RTL_CONSTASCII_USTRINGPARAM("Wizard" ))
#define PROPERTYNAME_URL DYNAMICMENU_PROPERTYNAME_URL
#define PROPERTYNAME_TITLE DYNAMICMENU_PROPERTYNAME_TITLE
#define PROPERTYNAME_IMAGEIDENTIFIER DYNAMICMENU_PROPERTYNAME_IMAGEIDENTIFIER
#define PROPERTYNAME_TARGETNAME DYNAMICMENU_PROPERTYNAME_TARGETNAME
#define PROPERTYCOUNT 4
#define OFFSET_URL 0
#define OFFSET_TITLE 1
#define OFFSET_IMAGEIDENTIFIER 2
#define OFFSET_TARGETNAME 3
#define PATHPREFIX OUString(RTL_CONSTASCII_USTRINGPARAM("m" ))
//_________________________________________________________________________________________________________________
// private declarations!
//_________________________________________________________________________________________________________________
struct MenuItem
{
MenuItem()
{
}
MenuItem( const OUString& sNewURL ,
const OUString& sNewTitle ,
const OUString& sNewImageIdentifier ,
const OUString& sNewTargetName )
{
sURL = sNewURL ;
sTitle = sNewTitle ;
sImageIdentifier = sNewImageIdentifier ;
sTargetName = sNewTargetName ;
}
OUString sURL ;
OUString sTitle ;
OUString sImageIdentifier ;
OUString sTargetName ;
};
class SvtDynamicMenuOptions_Impl : public ConfigItem
{
//-------------------------------------------------------------------------------------------------------------
// public methods
//-------------------------------------------------------------------------------------------------------------
public:
//---------------------------------------------------------------------------------------------------------
// constructor / destructor
//---------------------------------------------------------------------------------------------------------
SvtDynamicMenuOptions_Impl();
~SvtDynamicMenuOptions_Impl();
//---------------------------------------------------------------------------------------------------------
// overloaded methods of baseclass
//---------------------------------------------------------------------------------------------------------
/*-****************************************************************************************************//**
@short called for notify of configmanager
@descr These method is called from the ConfigManager before application ends or from the
PropertyChangeListener if the sub tree broadcasts changes. You must update your
internal values.
@seealso baseclass ConfigItem
@param "lPropertyNames" is the list of properties which should be updated.
@return -
@onerror -
*//*-*****************************************************************************************************/
virtual void Notify( const Sequence< OUString >& lPropertyNames );
/*-****************************************************************************************************//**
@short write changes to configuration
@descr These method writes the changed values into the sub tree
and should always called in our destructor to guarantee consistency of config data.
@seealso baseclass ConfigItem
@param -
@return -
@onerror -
*//*-*****************************************************************************************************/
virtual void Commit();
//---------------------------------------------------------------------------------------------------------
// public interface
//---------------------------------------------------------------------------------------------------------
/*-****************************************************************************************************//**
@short base implementation of public interface for "SvtDynamicMenuOptions"!
@descr These class is used as static member of "SvtDynamicMenuOptions" ...
=> The code exist only for one time and isn't duplicated for every instance!
@seealso -
@param -
@return -
@onerror -
*//*-*****************************************************************************************************/
void Clear ( EDynamicMenuType eMenu );
Sequence< Sequence< PropertyValue > > GetMenu ( EDynamicMenuType eMenu ) const ;
void AppendItem ( EDynamicMenuType eMenu ,
const OUString& sURL ,
const OUString& sTitle ,
const OUString& sImageIdentifier,
const OUString& sTargetName );
//-------------------------------------------------------------------------------------------------------------
// private methods
//-------------------------------------------------------------------------------------------------------------
private:
/*-****************************************************************************************************//**
@short return list of key names of our configuration management which represent oue module tree
@descr These methods return the current list of key names! We need it to get needed values from our
configuration management and support dynamical menu item lists!
@seealso -
@param "nNewCount" , returns count of menu entries for "new"
@param "nWizardCount" , returns count of menu entries for "wizard"
@return A list of configuration key names is returned.
@onerror -
*//*-*****************************************************************************************************/
Sequence< OUString > impl_GetPropertyNames( sal_uInt32& nNewCount, sal_uInt32& nWizardCount );
/*-****************************************************************************************************//**
@short convert routine
@descr Intern we hold ouer values in a deque. Sometimes we need his content as a return luence.
Then we must convert ouer internal format to extern.
That is the reason for these method!
@seealso -
@param "aList" list in vector format.
@return A list which right format is returned.
@onerror -
*//*-*****************************************************************************************************/
Sequence< Sequence< PropertyValue > > impl_GetSequenceFromList( const vector< MenuItem >& aList ) const ;
//-------------------------------------------------------------------------------------------------------------
// private member
//-------------------------------------------------------------------------------------------------------------
private:
vector< MenuItem > m_aNewMenu ;
vector< MenuItem > m_aWizardMenu ;
};
//_________________________________________________________________________________________________________________
// definitions
//_________________________________________________________________________________________________________________
//*****************************************************************************************************************
// constructor
//*****************************************************************************************************************
SvtDynamicMenuOptions_Impl::SvtDynamicMenuOptions_Impl()
// Init baseclasses first
: ConfigItem( ROOTNODE_MENUS )
// Init member then...
{
// Use our list snapshot of configuration keys to get his values.
// See impl_GetPropertyNames() for further informations.
sal_uInt32 nNewCount = 0;
sal_uInt32 nWizardCount= 0;
Sequence< OUString > lNames = impl_GetPropertyNames ( nNewCount, nWizardCount );
Sequence< Any > lValues = GetProperties ( lNames );
// Safe impossible cases.
// We need values from ALL configuration keys.
// Follow assignment use order of values in relation to our list of key names!
DBG_ASSERT( !(lNames.getLength()!=lValues.getLength()), "SvtDynamicMenuOptions_Impl::SvtDynamicMenuOptions_Impl()\nI miss some values of configuration keys!\n" );
// Copy values from list in right order to ouer internal member.
// Attention: List for names and values have an internal construction pattern!
//
// first "New" menu ...
// Name Value
// /New/1/URL "private:factory/swriter"
// /New/1/Title "Neues Writer Dokument"
// /New/1/ImageIdentifier "icon_writer"
// /New/1/TargetName "_blank"
//
// /New/2/URL "private:factory/scalc"
// /New/2/Title "Neues Calc Dokument"
// /New/2/ImageIdentifier "icon_calc"
// /New/2/TargetName "_blank"
//
// second "Wizard" menu ...
// /Wizard/1/URL "file://b"
// /Wizard/1/Title "MalWas"
// /Wizard/1/ImageIdentifier "icon_?"
// /Wizard/1/TargetName "_self"
//
// ... and so on ...
MenuItem aItem ;
sal_uInt32 nItem = 0 ;
sal_uInt32 nPosition = 0 ;
OUString sName ;
// Get names/values for new menu.
// 4 subkeys for every item!
for( nItem=0; nItem<nNewCount; ++nItem )
{
lValues[nPosition] >>= aItem.sURL ;
++nPosition;
lValues[nPosition] >>= aItem.sTitle ;
++nPosition;
lValues[nPosition] >>= aItem.sImageIdentifier ;
++nPosition;
lValues[nPosition] >>= aItem.sTargetName ;
++nPosition;
m_aNewMenu.push_back( aItem );
}
// Attention: Don't reset nPosition here!
// Get names/values for wizard menu.
// 4 subkeys for every item!
for( nItem=0; nItem<nWizardCount; ++nItem )
{
lValues[nPosition] >>= aItem.sURL ;
++nPosition;
lValues[nPosition] >>= aItem.sTitle ;
++nPosition;
lValues[nPosition] >>= aItem.sImageIdentifier ;
++nPosition;
lValues[nPosition] >>= aItem.sTargetName ;
++nPosition;
m_aWizardMenu.push_back( aItem );
}
/*TODO: Not used in the moment! see Notify() ...
// Enable notification mechanism of ouer baseclass.
// We need it to get information about changes outside these class on ouer used configuration keys!
EnableNotification( lNames );
*/
}
//*****************************************************************************************************************
// destructor
//*****************************************************************************************************************
SvtDynamicMenuOptions_Impl::~SvtDynamicMenuOptions_Impl()
{
// We must save our current values .. if user forget it!
if( IsModified() == sal_True )
{
Commit();
}
}
//*****************************************************************************************************************
// public method
//*****************************************************************************************************************
void SvtDynamicMenuOptions_Impl::Notify( const Sequence< OUString >& lPropertyNames )
{
DBG_ASSERT( sal_False, "SvtDynamicMenuOptions_Impl::Notify()\nNot implemented yet! I don't know how I can handle a dynamical list of unknown properties ...\n" );
}
//*****************************************************************************************************************
// public method
//*****************************************************************************************************************
void SvtDynamicMenuOptions_Impl::Commit()
{
// Write all properties!
// Delete complete sets first.
ClearNodeSet( SETNODE_NEWMENU );
ClearNodeSet( SETNODE_WIZARDMENU );
MenuItem aItem ;
OUString sNode ;
Sequence< PropertyValue > lPropertyValues( PROPERTYCOUNT );
sal_uInt32 nItem = 0 ;
// Copy "new" menu entries to save-list!
sal_uInt32 nNewCount = m_aNewMenu.size();
for( nItem=0; nItem<nNewCount; ++nItem )
{
aItem = m_aNewMenu[nItem];
// Format: "New/1/URL"
// "New/1/Title"
// ...
sNode = SETNODE_NEWMENU + PATHDELIMITER + PATHPREFIX + OUString::valueOf( (sal_Int32)nItem ) + PATHDELIMITER;
lPropertyValues[OFFSET_URL ].Name = sNode + PROPERTYNAME_URL ;
lPropertyValues[OFFSET_TITLE ].Name = sNode + PROPERTYNAME_TITLE ;
lPropertyValues[OFFSET_IMAGEIDENTIFIER ].Name = sNode + PROPERTYNAME_IMAGEIDENTIFIER ;
lPropertyValues[OFFSET_TARGETNAME ].Name = sNode + PROPERTYNAME_TARGETNAME ;
lPropertyValues[OFFSET_URL ].Value <<= aItem.sURL ;
lPropertyValues[OFFSET_TITLE ].Value <<= aItem.sTitle ;
lPropertyValues[OFFSET_IMAGEIDENTIFIER ].Value <<= aItem.sImageIdentifier ;
lPropertyValues[OFFSET_TARGETNAME ].Value <<= aItem.sTargetName ;
SetSetProperties( SETNODE_NEWMENU, lPropertyValues );
}
// Copy "wizard" menu entries to save-list!
sal_uInt32 nWizardCount = m_aWizardMenu.size();
for( nItem=0; nItem<nWizardCount; ++nItem )
{
aItem = m_aWizardMenu[nItem];
// Format: "Wizard/1/URL"
// "Wizard/1/Title"
// ...
sNode = SETNODE_WIZARDMENU + PATHDELIMITER + PATHPREFIX + OUString::valueOf( (sal_Int32)nItem ) + PATHDELIMITER;
lPropertyValues[OFFSET_URL ].Name = sNode + PROPERTYNAME_URL ;
lPropertyValues[OFFSET_TITLE ].Name = sNode + PROPERTYNAME_TITLE ;
lPropertyValues[OFFSET_IMAGEIDENTIFIER ].Name = sNode + PROPERTYNAME_IMAGEIDENTIFIER ;
lPropertyValues[OFFSET_TARGETNAME ].Name = sNode + PROPERTYNAME_TARGETNAME ;
lPropertyValues[OFFSET_URL ].Value <<= aItem.sURL ;
lPropertyValues[OFFSET_TITLE ].Value <<= aItem.sTitle ;
lPropertyValues[OFFSET_IMAGEIDENTIFIER ].Value <<= aItem.sImageIdentifier ;
lPropertyValues[OFFSET_TARGETNAME ].Value <<= aItem.sTargetName ;
SetSetProperties( SETNODE_WIZARDMENU, lPropertyValues );
}
}
//*****************************************************************************************************************
// public method
//*****************************************************************************************************************
void SvtDynamicMenuOptions_Impl::Clear( EDynamicMenuType eMenu )
{
switch( eMenu )
{
case E_NEWMENU : {
m_aNewMenu.clear();
SetModified();
}
break;
case E_WIZARDMENU : {
m_aWizardMenu.clear();
SetModified();
}
break;
}
}
//*****************************************************************************************************************
// public method
//*****************************************************************************************************************
Sequence< Sequence< PropertyValue > > SvtDynamicMenuOptions_Impl::GetMenu( EDynamicMenuType eMenu ) const
{
Sequence< Sequence< PropertyValue > > lReturn;
switch( eMenu )
{
case E_NEWMENU : {
lReturn = impl_GetSequenceFromList( m_aNewMenu );
}
break;
case E_WIZARDMENU : {
lReturn = impl_GetSequenceFromList( m_aWizardMenu );
}
break;
}
return lReturn;
}
//*****************************************************************************************************************
// public method
//*****************************************************************************************************************
void SvtDynamicMenuOptions_Impl::AppendItem( EDynamicMenuType eMenu ,
const OUString& sURL ,
const OUString& sTitle ,
const OUString& sImageIdentifier,
const OUString& sTargetName )
{
MenuItem aItem( sURL, sTitle, sImageIdentifier, sTargetName );
switch( eMenu )
{
case E_NEWMENU : {
m_aNewMenu.push_back( aItem );
SetModified();
}
break;
case E_WIZARDMENU : {
m_aWizardMenu.push_back( aItem );
SetModified();
}
break;
}
}
//*****************************************************************************************************************
// private method
//*****************************************************************************************************************
Sequence< OUString > SvtDynamicMenuOptions_Impl::impl_GetPropertyNames( sal_uInt32& nNewCount, sal_uInt32& nWizardCount )
{
// First get ALL names of current existing list items in configuration!
Sequence< OUString > lNewItems = GetNodeNames( SETNODE_NEWMENU );
Sequence< OUString > lWizardItems = GetNodeNames( SETNODE_WIZARDMENU );
// Get information about list counts ...
nNewCount = lNewItems.getLength ();
nWizardCount = lWizardItems.getLength();
// ... and create a property list with right size!
// 4 properties for every item
Sequence< OUString > lProperties( (nNewCount+nWizardCount)*PROPERTYCOUNT );
sal_uInt32 nPosition = 0 ;
sal_uInt32 nItem = 0 ;
OUString sPosition ;
// BUT ... we must sort our name lists!
// Because our configuration give it sorted by name ...
// We need it sorted by number! And "m2" comes later then "m10" ... but 10 should be come later then 2!!!
// We do it dureing creating of our return list.
// We reserve lProperties[0...nNewCount-1] for new menu and lProperties[nNewCount...nNewCount+nWizardCount-1] for wizard menu.
// In this ranges we can set our entries directly. Look for expandation of one entry to four properties too!!!
// Add names for new menu to list.
// 4 subkeys for every item!
// nPosition is the start point of an menu item,
// nItem an index into right list of node names!
for( nItem=0; nItem<nNewCount; ++nItem )
{
sPosition = lNewItems[nItem].copy( 1, lNewItems[nItem].getLength()-1 );
nPosition = sPosition.toInt32();
nPosition *= PROPERTYCOUNT;
lProperties[nPosition] = SETNODE_NEWMENU + PATHDELIMITER + lNewItems[nItem] + PATHDELIMITER + PROPERTYNAME_URL ;
++nPosition;
lProperties[nPosition] = SETNODE_NEWMENU + PATHDELIMITER + lNewItems[nItem] + PATHDELIMITER + PROPERTYNAME_TITLE ;
++nPosition;
lProperties[nPosition] = SETNODE_NEWMENU + PATHDELIMITER + lNewItems[nItem] + PATHDELIMITER + PROPERTYNAME_IMAGEIDENTIFIER ;
++nPosition;
lProperties[nPosition] = SETNODE_NEWMENU + PATHDELIMITER + lNewItems[nItem] + PATHDELIMITER + PROPERTYNAME_TARGETNAME ;
++nPosition;
}
// Attention: Don't reset nPosition here!
// Add names for wizard menu to list.
// 4 subkeys for every item!
for( nItem=0; nItem<nWizardCount; ++nItem )
{
sPosition = lWizardItems[nItem].copy( 1, lWizardItems[nItem].getLength()-1 );
nPosition = sPosition.toInt32();
nPosition *= PROPERTYCOUNT;
nPosition += (nNewCount*PROPERTYCOUNT);
lProperties[nPosition] = SETNODE_WIZARDMENU + PATHDELIMITER + lWizardItems[nItem] + PATHDELIMITER + PROPERTYNAME_URL ;
++nPosition;
lProperties[nPosition] = SETNODE_WIZARDMENU + PATHDELIMITER + lWizardItems[nItem] + PATHDELIMITER + PROPERTYNAME_TITLE ;
++nPosition;
lProperties[nPosition] = SETNODE_WIZARDMENU + PATHDELIMITER + lWizardItems[nItem] + PATHDELIMITER + PROPERTYNAME_IMAGEIDENTIFIER;
++nPosition;
lProperties[nPosition] = SETNODE_WIZARDMENU + PATHDELIMITER + lWizardItems[nItem] + PATHDELIMITER + PROPERTYNAME_TARGETNAME ;
++nPosition;
}
// Return result.
return lProperties;
}
//*****************************************************************************************************************
// private method
//*****************************************************************************************************************
Sequence< Sequence< PropertyValue > > SvtDynamicMenuOptions_Impl::impl_GetSequenceFromList( const vector< MenuItem >& aList ) const
{
// Copy all elements from internal list to an external representation.
// Don't change order of entries!
// Copy it from beginning of list to the end.
// Initialize return sequence with right size.
sal_Int32 nCount = aList.size() ;
Sequence< Sequence< PropertyValue > > lResult ( nCount );
Sequence< PropertyValue > lProperties ( PROPERTYCOUNT );
// Copy items from given to return list.
for( sal_Int32 nItem=0; nItem<nCount; ++nItem )
{
lProperties[OFFSET_URL ].Name = PROPERTYNAME_URL ;
lProperties[OFFSET_TITLE ].Name = PROPERTYNAME_TITLE ;
lProperties[OFFSET_IMAGEIDENTIFIER ].Name = PROPERTYNAME_IMAGEIDENTIFIER ;
lProperties[OFFSET_TARGETNAME ].Name = PROPERTYNAME_TARGETNAME ;
lProperties[OFFSET_URL ].Value <<= aList[nItem].sURL ;
lProperties[OFFSET_TITLE ].Value <<= aList[nItem].sTitle ;
lProperties[OFFSET_IMAGEIDENTIFIER ].Value <<= aList[nItem].sImageIdentifier;
lProperties[OFFSET_TARGETNAME ].Value <<= aList[nItem].sTargetName ;
lResult[nItem] = lProperties;
}
return lResult;
}
//*****************************************************************************************************************
// initialize static member
// DON'T DO IT IN YOUR HEADER!
// see definition for further informations
//*****************************************************************************************************************
SvtDynamicMenuOptions_Impl* SvtDynamicMenuOptions::m_pDataContainer = NULL ;
sal_Int32 SvtDynamicMenuOptions::m_nRefCount = 0 ;
//*****************************************************************************************************************
// constructor
//*****************************************************************************************************************
SvtDynamicMenuOptions::SvtDynamicMenuOptions()
{
// Global access, must be guarded (multithreading!).
MutexGuard aGuard( GetOwnStaticMutex() );
// Increase ouer refcount ...
++m_nRefCount;
// ... and initialize ouer data container only if it not already exist!
if( m_pDataContainer == NULL )
{
m_pDataContainer = new SvtDynamicMenuOptions_Impl;
}
}
//*****************************************************************************************************************
// destructor
//*****************************************************************************************************************
SvtDynamicMenuOptions::~SvtDynamicMenuOptions()
{
// Global access, must be guarded (multithreading!)
MutexGuard aGuard( GetOwnStaticMutex() );
// Decrease ouer refcount.
--m_nRefCount;
// If last instance was deleted ...
// we must destroy ouer static data container!
if( m_nRefCount <= 0 )
{
delete m_pDataContainer;
m_pDataContainer = NULL;
}
}
//*****************************************************************************************************************
// public method
//*****************************************************************************************************************
void SvtDynamicMenuOptions::Clear( EDynamicMenuType eMenu )
{
MutexGuard aGuard( GetOwnStaticMutex() );
m_pDataContainer->Clear( eMenu );
}
//*****************************************************************************************************************
// public method
//*****************************************************************************************************************
Sequence< Sequence< PropertyValue > > SvtDynamicMenuOptions::GetMenu( EDynamicMenuType eMenu ) const
{
MutexGuard aGuard( GetOwnStaticMutex() );
return m_pDataContainer->GetMenu( eMenu );
}
//*****************************************************************************************************************
// public method
//*****************************************************************************************************************
void SvtDynamicMenuOptions::AppendItem( EDynamicMenuType eMenu ,
const OUString& sURL ,
const OUString& sTitle ,
const OUString& sImageIdentifier,
const OUString& sTargetName )
{
MutexGuard aGuard( GetOwnStaticMutex() );
m_pDataContainer->AppendItem( eMenu, sURL, sTitle, sImageIdentifier, sTargetName );
}
//*****************************************************************************************************************
// private method
//*****************************************************************************************************************
Mutex& SvtDynamicMenuOptions::GetOwnStaticMutex()
{
// Initialize static mutex only for one time!
static Mutex* pMutex = NULL;
// If these method first called (Mutex not already exist!) ...
if( pMutex == NULL )
{
// ... we must create a new one. Protect follow code with the global mutex -
// It must be - we create a static variable!
MutexGuard aGuard( Mutex::getGlobalMutex() );
// We must check our pointer again - because it can be that another instance of ouer class will be fastr then these!
if( pMutex == NULL )
{
// Create the new mutex and set it for return on static variable.
static Mutex aMutex;
pMutex = &aMutex;
}
}
// Return new created or already existing mutex object.
return *pMutex;
}
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