1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <svtools/scrwin.hxx>
#include <vcl/settings.hxx>
void ScrollableWindow::ImpInitialize( ScrollableWindowFlags nFlags )
{
bHandleDragging = bool( nFlags & ScrollableWindowFlags::THUMBDRAGGING );
bVCenter = bool(nFlags & ScrollableWindowFlags::VCENTER);
bHCenter = bool(nFlags & ScrollableWindowFlags::HCENTER);
bScrolling = false;
// set the handlers for the scrollbars
aVScroll->SetScrollHdl( LINK(this, ScrollableWindow, ScrollHdl) );
aHScroll->SetScrollHdl( LINK(this, ScrollableWindow, ScrollHdl) );
aVScroll->SetEndScrollHdl( LINK(this, ScrollableWindow, EndScrollHdl) );
aHScroll->SetEndScrollHdl( LINK(this, ScrollableWindow, EndScrollHdl) );
nColumnPixW = nLinePixH = GetSettings().GetStyleSettings().GetScrollBarSize();
}
ScrollableWindow::ScrollableWindow( vcl::Window* pParent ) :
Window( pParent, WB_CLIPCHILDREN ),
aVScroll( VclPtr<ScrollBar>::Create(this, WinBits(WB_VSCROLL | WB_DRAG)) ),
aHScroll( VclPtr<ScrollBar>::Create(this, WinBits(WB_HSCROLL | WB_DRAG)) ),
aCornerWin( VclPtr<ScrollBarBox>::Create(this) )
{
ImpInitialize( ScrollableWindowFlags::DEFAULT );
}
ScrollableWindow::~ScrollableWindow()
{
disposeOnce();
}
void ScrollableWindow::dispose()
{
aVScroll.disposeAndClear();
aHScroll.disposeAndClear();
aCornerWin.disposeAndClear();
Window::dispose();
}
void ScrollableWindow::Command( const CommandEvent& rCEvt )
{
if ( (rCEvt.GetCommand() == CommandEventId::Wheel) ||
(rCEvt.GetCommand() == CommandEventId::StartAutoScroll) ||
(rCEvt.GetCommand() == CommandEventId::AutoScroll) )
{
ScrollBar* pHScrBar;
ScrollBar* pVScrBar;
if ( aHScroll->IsVisible() )
pHScrBar = aHScroll.get();
else
pHScrBar = nullptr;
if ( aVScroll->IsVisible() )
pVScrBar = aVScroll.get();
else
pVScrBar = nullptr;
if ( HandleScrollCommand( rCEvt, pHScrBar, pVScrBar ) )
return;
}
Window::Command( rCEvt );
}
void ScrollableWindow::DataChanged( const DataChangedEvent& rDCEvt )
{
if ( (rDCEvt.GetType() == DataChangedEventType::SETTINGS) &&
(rDCEvt.GetFlags() & AllSettingsFlags::STYLE) )
{
Resize();
Invalidate();
}
Window::DataChanged( rDCEvt );
}
Size ScrollableWindow::GetOutputSizePixel() const
{
Size aSz( Window::GetOutputSizePixel() );
long nTmp = GetSettings().GetStyleSettings().GetScrollBarSize();
if ( aHScroll->IsVisible() )
aSz.Height() -= nTmp;
if ( aVScroll->IsVisible() )
aSz.Width() -= nTmp;
return aSz;
}
IMPL_LINK( ScrollableWindow, EndScrollHdl, ScrollBar *, pScroll, void )
{
// notify the start of scrolling, if not already scrolling
if ( !bScrolling )
bScrolling = true;
// get the delta in logic coordinates
Size aDelta( PixelToLogic( Size( aHScroll->GetDelta(), aVScroll->GetDelta() ) ) );
// scroll the window, if this is not already done
if ( !bHandleDragging )
{
if ( pScroll == aHScroll.get() )
Scroll( aDelta.Width(), 0 );
else
Scroll( 0, aDelta.Height() );
}
// notify the end of scrolling
bScrolling = false;
}
IMPL_LINK( ScrollableWindow, ScrollHdl, ScrollBar *, pScroll, void )
{
// notify the start of scrolling, if not already scrolling
if ( !bScrolling )
bScrolling = true;
if ( bHandleDragging )
{
// get the delta in logic coordinates
Size aDelta( PixelToLogic(
Size( aHScroll->GetDelta(), aVScroll->GetDelta() ) ) );
if ( pScroll == aHScroll.get() )
Scroll( aDelta.Width(), 0 );
else
Scroll( 0, aDelta.Height() );
}
}
void ScrollableWindow::Resize()
{
// get the new output-size in pixel
Size aOutPixSz = Window::GetOutputSizePixel();
// determine the size of the output-area and if we need scrollbars
const long nScrSize = GetSettings().GetStyleSettings().GetScrollBarSize();
bool bVVisible = false; // by default no vertical-ScrollBar
bool bHVisible = false; // by default no horizontal-ScrollBar
bool bChanged; // determines if a visiblility was changed
do
{
bChanged = false;
// does we need a vertical ScrollBar
if ( aOutPixSz.Width() < aTotPixSz.Width() && !bHVisible )
{
bHVisible = true;
aOutPixSz.Height() -= nScrSize;
bChanged = true;
}
// does we need a horizontal ScrollBar
if ( aOutPixSz.Height() < aTotPixSz.Height() && !bVVisible )
{
bVVisible = true;
aOutPixSz.Width() -= nScrSize;
bChanged = true;
}
}
while ( bChanged ); // until no visibility has changed
// store the old offset and map-mode
MapMode aMap( GetMapMode() );
Point aOldPixOffset( aPixOffset );
// justify (right/bottom borders should never exceed the virtual window)
Size aPixDelta;
if ( aPixOffset.X() < 0 &&
aPixOffset.X() + aTotPixSz.Width() < aOutPixSz.Width() )
aPixDelta.Width() =
aOutPixSz.Width() - ( aPixOffset.X() + aTotPixSz.Width() );
if ( aPixOffset.Y() < 0 &&
aPixOffset.Y() + aTotPixSz.Height() < aOutPixSz.Height() )
aPixDelta.Height() =
aOutPixSz.Height() - ( aPixOffset.Y() + aTotPixSz.Height() );
if ( aPixDelta.Width() || aPixDelta.Height() )
{
aPixOffset.X() += aPixDelta.Width();
aPixOffset.Y() += aPixDelta.Height();
}
// for axis without scrollbar restore the origin
if ( !bVVisible || !bHVisible )
{
aPixOffset = Point(
bHVisible
? aPixOffset.X()
: ( bHCenter
? (aOutPixSz.Width()-aTotPixSz.Width()) / 2
: 0 ),
bVVisible
? aPixOffset.Y()
: ( bVCenter
? (aOutPixSz.Height()-aTotPixSz.Height()) / 2
: 0 ) );
}
if ( bHVisible && !aHScroll->IsVisible() )
aPixOffset.X() = 0;
if ( bVVisible && !aVScroll->IsVisible() )
aPixOffset.Y() = 0;
// select the shifted map-mode
if ( aPixOffset != aOldPixOffset )
{
Window::SetMapMode( MapMode( MapUnit::MapPixel ) );
Window::Scroll(
aPixOffset.X() - aOldPixOffset.X(),
aPixOffset.Y() - aOldPixOffset.Y() );
SetMapMode( aMap );
}
// show or hide scrollbars
aVScroll->Show( bVVisible );
aHScroll->Show( bHVisible );
// disable painting in the corner between the scrollbars
if ( bVVisible && bHVisible )
{
aCornerWin->SetPosSizePixel(Point(aOutPixSz.Width(), aOutPixSz.Height()),
Size(nScrSize, nScrSize) );
aCornerWin->Show();
}
else
aCornerWin->Hide();
// resize scrollbars and set their ranges
if ( bHVisible )
{
aHScroll->SetPosSizePixel(
Point( 0, aOutPixSz.Height() ),
Size( aOutPixSz.Width(), nScrSize ) );
aHScroll->SetRange( Range( 0, aTotPixSz.Width() ) );
aHScroll->SetPageSize( aOutPixSz.Width() );
aHScroll->SetVisibleSize( aOutPixSz.Width() );
aHScroll->SetLineSize( nColumnPixW );
aHScroll->SetThumbPos( -aPixOffset.X() );
}
if ( bVVisible )
{
aVScroll->SetPosSizePixel(
Point( aOutPixSz.Width(), 0 ),
Size( nScrSize,aOutPixSz.Height() ) );
aVScroll->SetRange( Range( 0, aTotPixSz.Height() ) );
aVScroll->SetPageSize( aOutPixSz.Height() );
aVScroll->SetVisibleSize( aOutPixSz.Height() );
aVScroll->SetLineSize( nLinePixH );
aVScroll->SetThumbPos( -aPixOffset.Y() );
}
}
void ScrollableWindow::SetMapMode( const MapMode& rNewMapMode )
{
MapMode aMap( rNewMapMode );
aMap.SetOrigin( aMap.GetOrigin() + PixelToLogic( aPixOffset, aMap ) );
Window::SetMapMode( aMap );
}
MapMode ScrollableWindow::GetMapMode() const
{
MapMode aMap( Window::GetMapMode() );
aMap.SetOrigin( aMap.GetOrigin() - PixelToLogic( aPixOffset ) );
return aMap;
}
void ScrollableWindow::SetTotalSize( const Size& rNewSize )
{
aTotPixSz = LogicToPixel( rNewSize );
ScrollableWindow::Resize();
}
void ScrollableWindow::Scroll( long nDeltaX, long nDeltaY, ScrollFlags )
{
// get the delta in pixel
Size aDeltaPix( LogicToPixel( Size(nDeltaX, nDeltaY) ) );
Size aOutPixSz( GetOutputSizePixel() );
MapMode aMap( GetMapMode() );
Point aNewPixOffset( aPixOffset );
// scrolling horizontally?
if ( nDeltaX != 0 )
{
aNewPixOffset.X() -= aDeltaPix.Width();
if ( ( aOutPixSz.Width() - aNewPixOffset.X() ) > aTotPixSz.Width() )
aNewPixOffset.X() = - ( aTotPixSz.Width() - aOutPixSz.Width() );
else if ( aNewPixOffset.X() > 0 )
aNewPixOffset.X() = 0;
}
// scrolling vertically?
if ( nDeltaY != 0 )
{
aNewPixOffset.Y() -= aDeltaPix.Height();
if ( ( aOutPixSz.Height() - aNewPixOffset.Y() ) > aTotPixSz.Height() )
aNewPixOffset.Y() = - ( aTotPixSz.Height() - aOutPixSz.Height() );
else if ( aNewPixOffset.Y() > 0 )
aNewPixOffset.Y() = 0;
}
// recompute the logical scroll units
aDeltaPix.Width() = aPixOffset.X() - aNewPixOffset.X();
aDeltaPix.Height() = aPixOffset.Y() - aNewPixOffset.Y();
Size aDelta( PixelToLogic(aDeltaPix) );
nDeltaX = aDelta.Width();
nDeltaY = aDelta.Height();
aPixOffset = aNewPixOffset;
// scrolling?
if ( nDeltaX != 0 || nDeltaY != 0 )
{
Update();
// does the new area overlap the old one?
if ( std::abs( (int)aDeltaPix.Height() ) < aOutPixSz.Height() ||
std::abs( (int)aDeltaPix.Width() ) < aOutPixSz.Width() )
{
// scroll the overlapping area
SetMapMode( aMap );
// never scroll the scrollbars itself!
Window::Scroll(-nDeltaX, -nDeltaY,
PixelToLogic( Rectangle( Point(0, 0), aOutPixSz ) ) );
}
else
{
// repaint all
SetMapMode( aMap );
Invalidate();
}
Update();
}
if ( !bScrolling )
{
if ( nDeltaX )
aHScroll->SetThumbPos( -aPixOffset.X() );
if ( nDeltaY )
aVScroll->SetThumbPos( -aPixOffset.Y() );
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|