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/*************************************************************************
*
* $RCSfile: bulitem.hxx,v $
*
* $Revision: 1.1.1.1 $
*
* last change: $Author: hr $ $Date: 2000-09-18 17:00:54 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
#ifndef _SVX_BULITEM_HXX
#define _SVX_BULITEM_HXX
// include ---------------------------------------------------------------
// define ----------------------------------------------------------------
// Styles
#define BS_ABC_BIG 0
#define BS_ABC_SMALL 1
#define BS_ROMAN_BIG 2
#define BS_ROMAN_SMALL 3
#define BS_123 4
#define BS_NONE 5
#define BS_BULLET 6
#define BS_BMP 128
// Justification
#define BJ_HLEFT 0x01
#define BJ_HRIGHT 0x02
#define BJ_HCENTER 0x04
#define BJ_VTOP 0x08
#define BJ_VBOTTOM 0x10
#define BJ_VCENTER 0x20
// Valid-Bits
// Erstmal nur die Werte, die vom Dialog geaendert werden...
#define VALID_FONTCOLOR 0x0001
#define VALID_FONTNAME 0x0002
#define VALID_SYMBOL 0x0004
#define VALID_BITMAP 0x0008
#define VALID_SCALE 0x0010
#define VALID_START 0x0020
#define VALID_STYLE 0x0040
#define VALID_PREVTEXT 0x0080
#define VALID_FOLLOWTEXT 0x0100
#ifndef _SFXPOOLITEM_HXX //autogen
#include <svtools/poolitem.hxx>
#endif
#ifndef _VCL_FONT_HXX //autogen
#include <vcl/font.hxx>
#endif
#ifndef _GRFMGR_HXX //autogen
#include <goodies/grfmgr.hxx>
#endif
// class SvxBulletItem ---------------------------------------------------
class SvxBulletItem : public SfxPoolItem
{
Font aFont;
GraphicObject aGraphicObject;
String aPrevText;
String aFollowText;
USHORT nStart;
USHORT nStyle;
long nWidth;
USHORT nScale;
sal_Unicode cSymbol;
BYTE nJustify;
USHORT nValidMask; // Nur temporaer fuer GetAttribs/SetAttribs, wegen des grossen Bullets
#ifdef _SVX_BULITEM_CXX
void SetDefaultFont_Impl();
void SetDefaults_Impl();
#endif
public:
TYPEINFO();
SvxBulletItem( USHORT nWhich = 0 );
SvxBulletItem( BYTE nStyle, const Font& rFont, USHORT nStart = 0,
USHORT nWhich = 0 );
SvxBulletItem( const Font& rFont, sal_Unicode cSymbol, USHORT nWhich=0 );
SvxBulletItem( const Bitmap&, USHORT nWhich = 0 );
SvxBulletItem( const GraphicObject&, USHORT nWhich = 0 );
SvxBulletItem( SvStream& rStrm, USHORT nWhich = 0 );
SvxBulletItem( const SvxBulletItem& );
~SvxBulletItem() {}
virtual SfxPoolItem* Clone( SfxItemPool *pPool = 0 ) const;
virtual SfxPoolItem* Create( SvStream&, USHORT nVersion ) const;
virtual SvStream& Store( SvStream & , USHORT nItemVersion ) const;
String GetFullText() const;
sal_Unicode GetSymbol() const { return cSymbol; }
String GetPrevText() const { return aPrevText; }
String GetFollowText() const { return aFollowText; }
USHORT GetStart() const { return nStart; }
long GetWidth() const { return nWidth; }
USHORT GetStyle() const { return nStyle; }
BYTE GetJustification() const { return nJustify; }
Font GetFont() const { return aFont; }
USHORT GetScale() const { return nScale; }
Bitmap GetBitmap() const { return aGraphicObject.GetGraphic().GetBitmap(); }
const GraphicObject& GetGraphicObject() const { return aGraphicObject; }
void SetSymbol( sal_Unicode c) { cSymbol = c; }
void SetPrevText( const String& rStr) { aPrevText = rStr;}
void SetFollowText(const String& rStr) { aFollowText=rStr;}
void SetStart( USHORT nNew ) { nStart = nNew; }
void SetWidth( long nNew ) { nWidth = nNew; }
void SetStyle( USHORT nNew ) { nStyle = nNew; }
void SetJustification( BYTE nNew ) { nJustify = nNew; }
void SetFont( const Font& rNew) { aFont = rNew; }
void SetScale( USHORT nNew ) { nScale = nNew; }
void SetBitmap( const Bitmap& rBmp ) { aGraphicObject.SetGraphic( rBmp ); }
void SetGraphicObject( const GraphicObject& rGraphicObject ) { aGraphicObject = rGraphicObject; }
virtual USHORT GetVersion(USHORT nFileVersion) const;
virtual int operator==( const SfxPoolItem& ) const;
virtual SfxItemPresentation GetPresentation( SfxItemPresentation ePres,
SfxMapUnit eCoreMetric,
SfxMapUnit ePresMetric,
String &rText, const International * = 0 ) const;
static void StoreFont( SvStream&, const Font& );
static Font CreateFont( SvStream&, USHORT nVer );
USHORT& GetValidMask() { return nValidMask; }
USHORT GetValidMask() const { return nValidMask; }
USHORT IsValid( USHORT nFlag ) const { return nValidMask & nFlag; }
void SetValid( USHORT nFlag, BOOL bValid )
{
if ( bValid )
nValidMask |= nFlag;
else
nValidMask &= ~nFlag;
}
void CopyValidProperties( const SvxBulletItem& rCopyFrom );
};
#endif
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