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/*************************************************************************
*
* $RCSfile: float3d.hrc,v $
*
* $Revision: 1.1.1.1 $
*
* last change: $Author: hr $ $Date: 2000-09-18 17:00:56 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
#include "dialogs.hrc"
//#define FLT_WIN_3D 827
#define BTN_FAVORITES 1
#define BTN_GEO 2
#define BTN_REPRESENTATION 3
#define BTN_LIGHT 4
#define BTN_TEXTURE 5
#define BTN_MATERIAL 6
#define BTN_UPDATE 7
#define BTN_ASSIGN 8
// Unterer Teil
#define BTN_PERSPECTIVE 9
#define BTN_CHANGE_TO_3D 10
#define BTN_LATHE_OBJ 11
#define CTL_PREVIEW 12
#define CTL_LIGHT_PREVIEW 13
#define GRP_PREVIEW 14
// Favoriten
#define CTL_FAVORITES 20
#define GRP_FAVORITES 21
#define BTN_ONLY_3D 22
#define BTN_ALL_ATTRIBUTES 23
// Geometrie
#define FT_HORIZONTAL 24
#define NUM_HORIZONTAL 25
#define FT_VERTICAL 26
#define NUM_VERTICAL 27
#define GRP_SEGMENTS 28
#define FT_PERCENT_DIAGONAL 29
#define MTR_PERCENT_DIAGONAL 30
#define FT_BACKSCALE 31
#define MTR_BACKSCALE 32
#define FT_END_ANGLE 33
#define MTR_END_ANGLE 34
#define FT_DEPTH 35
#define MTR_DEPTH 36
#define GRP_GEOMETRIE 37
#define BTN_NORMALS_OBJ 38
#define BTN_NORMALS_FLAT 39
#define BTN_NORMALS_SPHERE 40
#define BTN_TWO_SIDED_LIGHTING 41
#define BTN_NORMALS_INVERT 42
#define GRP_NORMALS 43
#define BTN_DOUBLE_SIDED 44
// Darstellung
#define FT_SHADEMODE 45
#define LB_SHADEMODE 46
#define BTN_SHADOW_3D 47
#define FT_SLANT 48
#define MTR_SLANT 49
#define GRP_SHADOW 50
#define FT_DISTANCE 51
#define MTR_DISTANCE 52
#define FT_FOCAL_LENGTH 53
#define MTR_FOCAL_LENGTH 54
#define GRP_CAMERA 55
#define GRP_REPRESENTATION 56
// Beleuchtung
#define BTN_LIGHT_1 60
#define BTN_LIGHT_2 61
#define BTN_LIGHT_3 62
#define BTN_LIGHT_4 63
#define BTN_LIGHT_5 64
#define BTN_LIGHT_6 65
#define BTN_LIGHT_7 66
#define BTN_LIGHT_8 67
#define LB_LIGHT_1 68
#define LB_LIGHT_2 69
#define LB_LIGHT_3 70
#define LB_LIGHT_4 71
#define LB_LIGHT_5 72
#define LB_LIGHT_6 73
#define LB_LIGHT_7 74
#define LB_LIGHT_8 75
#define BTN_LIGHT_COLOR 76
#define GRP_LIGHTSOURCE 77
#define LB_AMBIENTLIGHT 78
#define BTN_AMBIENT_COLOR 79
#define GRP_AMBIENTLIGHT 80
#define GRP_LIGHT 81
#define FT_LIGHT_X 82
#define FT_LIGHT_Y 83
#define FT_LIGHT_Z 84
#define GRP_LIGHT_INFO 85
// Texturen
#define FT_TEX_KIND 90
#define BTN_TEX_LUMINANCE 91
#define BTN_TEX_COLOR 92
#define FT_TEX_MODE 93
#define BTN_TEX_REPLACE 94
#define BTN_TEX_MODULATE 95
#define BTN_TEX_BLEND 96
#define FT_TEX_PROJECTION_X 97
#define BTN_TEX_PARALLEL_X 98
#define BTN_TEX_CIRCLE_X 99
#define BTN_TEX_OBJECT_X 100
#define FT_TEX_PROJECTION_Y 101
#define BTN_TEX_PARALLEL_Y 102
#define BTN_TEX_CIRCLE_Y 103
#define BTN_TEX_OBJECT_Y 104
#define FT_TEX_FILTER 105
#define BTN_TEX_FILTER 106
#define GRP_TEXTURE 107
// Material
//#define CTL_MATERIAL 110
#define GRP_MATERIAL 111
#define FT_MAT_COLOR 112
#define LB_MAT_COLOR 113
#define BTN_MAT_COLOR 114
#define FT_MAT_EMISSION 115
#define LB_MAT_EMISSION 116
#define BTN_EMISSION_COLOR 117
#define FT_MAT_SPECULAR 118
#define LB_MAT_SPECULAR 119
#define BTN_SPECULAR_COLOR 120
#define FT_MAT_SPECULAR_INTENSITY 121
#define MTR_MAT_SPECULAR_INTENSITY 122
#define GRP_MAT_SPECULAR 123
#define FT_MAT_FAVORITES 124
#define LB_MAT_FAVORITES 125
//#define BTN_MAT_FAVORITES 125
//#define BTN_MAT_EDITOR 126
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