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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef _SVIMBASE_HXX
#define _SVIMBASE_HXX
#include <vcl/bitmap.hxx>
#include <vcl/salbtype.hxx>
// -----------
// - Defines -
// -----------
#ifdef WIN
#define _SVHUGE huge
#else
#define _SVHUGE
#endif
// ----------------
// - SimDepthType -
// ----------------
enum SimDepthType
{
SIM_DEPTH_1,
SIM_DEPTH_4,
SIM_DEPTH_8,
SIM_DEPTH_24
};
// ------------
// - SimColor -
// ------------
struct SimColor
{
BYTE cBlue;
BYTE cGreen;
BYTE cRed;
};
// ------------------------------------------------------------------------
inline BOOL operator==( const SimColor& rCol1, const SimColor& rCol2 )
{
return ( ( rCol1.cRed == rCol2.cRed ) &&
( rCol1.cGreen == rCol2.cGreen ) &&
( rCol1.cBlue == rCol2.cBlue ) );
}
// --------------
// - SimPalette -
// --------------
struct SimPalette
{
ULONG nColors;
SimColor aColorArray[ 256 ];
};
// ---------------
// - SvImageBase -
// ---------------
class SfxViewFrame;
class SfxProgress;
class SvImageBase
{
private:
Bitmap aOutBitmap;
HPBYTE pArray1;
HPBYTE pArray2;
HPBYTE pArray3;
HPBYTE pArray4;
HPBYTE pOrgArray;
HPBYTE pDestArray;
SimPalette* pPal1;
SimPalette* pPal2;
SimPalette* pPal3;
SimPalette* pPal4;
ULONG nWidth1;
ULONG nWidth2;
ULONG nWidth3;
ULONG nWidth4;
ULONG nHeight1;
ULONG nHeight2;
ULONG nHeight3;
ULONG nHeight4;
ULONG nAlignedWidth1;
ULONG nAlignedWidth2;
ULONG nAlignedWidth3;
ULONG nAlignedWidth4;
ULONG nWhichOrg;
SimDepthType eOrgDepth;
SimDepthType eUndoDepth;
SimDepthType eRedoDepth;
BOOL bIsUndo;
BOOL bIsRedo;
BOOL bCreateUndo;
BOOL bValid;
BOOL bDitherAll;
HPBYTE BitmapToArray24( const Bitmap& rBitmap, ULONG* pWidth,
ULONG* pHeight, ULONG* pAlignedWidth,
SfxViewFrame *pFrame = NULL );
BOOL Array24ToBitmap( HPBYTE pArray, Bitmap &rBitmap,
const ULONG nWidth, const ULONG nHeight,
const ULONG nColorCount = 256,
ULONG nLast = 0, SfxProgress* pProgress = NULL );
Bitmap CreateSaveBitmap( const SimDepthType eDepth, SfxViewFrame *pFrame = NULL );
HPBYTE CreateArray24( ULONG nWidth, ULONG nHeight );
void DeleteArray( HPBYTE pArray );
SvImageBase(const SvImageBase& rSvImageBase);
const SvImageBase& operator=(const SvImageBase& rSvImageBase);
public:
SvImageBase();
SvImageBase( const Bitmap& rBitmap,
const ULONG nColorCount = 256,
ULONG nLast = 0, SfxProgress* pProgress = NULL );
~SvImageBase();
BOOL IsValid() { return bValid; }
ULONG GetOrgWidth() const { return nWhichOrg == 1 ? nWidth1 : nWidth2; }
ULONG GetDestWidth() const { return nWhichOrg == 1 ? nWidth2 : nWidth1; }
ULONG GetOrgHeight() const { return nWhichOrg == 1 ? nHeight1 : nHeight2; }
ULONG GetDestHeight() const { return nWhichOrg == 1 ? nHeight2 : nHeight1; }
ULONG GetOrgAlignedWidth() const { return nWhichOrg == 1 ? nAlignedWidth1 : nAlignedWidth2; }
ULONG GetDestAlignedWidth() const { return nWhichOrg == 1 ? nAlignedWidth2 : nAlignedWidth1; }
ULONG GetOrgAlignedSize() const { return GetOrgAlignedWidth() * GetOrgHeight(); }
ULONG GetDestAlignedSize() const { return GetDestAlignedWidth() * GetDestHeight(); }
// Farbtiefe des Ausgangsbildes ermitteln und setzen
SimDepthType GetDepth() const { return eOrgDepth; }
void SetDepth( const SimDepthType eDepth ) { eOrgDepth = eDepth; }
// Farbtiefen nach Undo und Redo ermitteln und setzen
SimDepthType GetUndoDepth() const { return eUndoDepth; }
void SetUndoDepth(const SimDepthType eDepth) { eUndoDepth = eDepth; }
SimDepthType GetRedoDepth() const { return eRedoDepth; }
void SetRedoDepth(const SimDepthType eDepth) { eRedoDepth = eDepth; }
// Vor- und Ruecklauf der Bildverarbeitung
BOOL BeginProcessing( BOOL bUndo = TRUE );
void EndProcessing();
BOOL BeginProcessingExt(ULONG nWidth, ULONG nHeight, BOOL bUndo = TRUE);
void EndProcessingExt() { EndProcessing(); }
// Zeiger auf Arrays zur Verfuegung stellen
HPBYTE GetOrgPointer() { return pOrgArray; }
HPBYTE GetDestPointer() { return pDestArray; }
// DIB-Erzeugung fuer Anzeige
BOOL CreateOutBitmap( const ULONG nColorCount = 256, ULONG nLast = 0,
SfxProgress* pProgress = NULL );
// Undo-Verwaltung
BOOL DoUndo( SfxProgress* pProgress = NULL );
BOOL DoRedo( SfxProgress* pProgress = NULL );
// DIB-Rueckgabe fuer Anzeige
const Bitmap& GetOutBitmap() const;
// DIB-Rueckgabe fuer Speicherung
Bitmap GetSaveBitmap();
// Palette besorgen
SimPalette* GetOrgPalette() const { return nWhichOrg == 1 ? pPal1 : pPal2; }
SimPalette* GetDestPalette() const { return nWhichOrg == 1 ? pPal2 : pPal1; }
};
// ----------------
// - DitherBitmap -
// ----------------
BOOL DitherBitmap( Bitmap& rBitmap, BOOL bDitherAlways = FALSE );
#endif // _SVIMBASE_HXX
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