summaryrefslogtreecommitdiff
path: root/svx/inc/svx/dlgctl3d.hxx
blob: ca2c3ac1e4f73d8939f153ff36d94521b3837e4f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2008 by Sun Microsystems, Inc.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * $RCSfile: dlgctl3d.hxx,v $
 * $Revision: 1.4.226.1 $
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

#ifndef _SVX_DLGCTL3D_HXX
#define _SVX_DLGCTL3D_HXX

#include <vcl/ctrl.hxx>
#include <vcl/scrbar.hxx>
#include <vcl/button.hxx>
#include <svtools/itemset.hxx>
#include "svx/svxdllapi.h"
#include <basegfx/vector/b3dvector.hxx>

//////////////////////////////////////////////////////////////////////////////

class FmFormModel;
class FmFormPage;
class E3dView;
class E3dPolyScene;
class E3dObject;

//////////////////////////////////////////////////////////////////////////////

#define PREVIEW_OBJECTTYPE_SPHERE           0x0000
#define PREVIEW_OBJECTTYPE_CUBE             0x0001

//////////////////////////////////////////////////////////////////////////////

class SVX_DLLPUBLIC Svx3DPreviewControl : public Control
{
protected:
    FmFormModel*            mpModel;
    FmFormPage*             mpFmPage;
    E3dView*                mp3DView;
    E3dPolyScene*           mpScene;
    E3dObject*              mp3DObj;
    sal_uInt16              mnObjectType;

    void Construct();

public:
    Svx3DPreviewControl(Window* pParent, const ResId& rResId);
    Svx3DPreviewControl(Window* pParent, WinBits nStyle = 0);
    ~Svx3DPreviewControl();

    virtual void Paint( const Rectangle& rRect );
    virtual void MouseButtonDown( const MouseEvent& rMEvt );
    virtual void Resize();

    void Reset();
    virtual void SetObjectType(sal_uInt16 nType);
    sal_uInt16 GetObjectType() const { return( mnObjectType ); }
    SfxItemSet Get3DAttributes() const;
    virtual void Set3DAttributes(const SfxItemSet& rAttr);
};

//////////////////////////////////////////////////////////////////////////////

class SVX_DLLPUBLIC Svx3DLightControl : public Svx3DPreviewControl
{
    // Callback for interactive changes
    Link                        maUserInteractiveChangeCallback;
    Link                        maUserSelectionChangeCallback;
    Link                        maChangeCallback;
    Link                        maSelectionChangeCallback;

    // lights
    sal_uInt32                  maSelectedLight;

    // extra objects for light control
    E3dObject*                  mpExpansionObject;
    E3dObject*                  mpLampBottomObject;
    E3dObject*                  mpLampShaftObject;
    std::vector< E3dObject* >   maLightObjects;

    // 3d rotations of object
    double                      mfRotateX;
    double                      mfRotateY;
    double                      mfRotateZ;

    // interaction parameters
    Point                       maActionStartPoint;
    sal_Int32                   mnInteractionStartDistance;
    double                      mfSaveActionStartHor;
    double                      mfSaveActionStartVer;
    double                      mfSaveActionStartRotZ;

    // bitfield
    unsigned                    mbMouseMoved : 1;
    unsigned                    mbGeometrySelected : 1;

    void Construct2();
    void ConstructLightObjects();
    void AdaptToSelectedLight();
    void TrySelection(Point aPosPixel);

public:
    Svx3DLightControl(Window* pParent, const ResId& rResId);
    Svx3DLightControl(Window* pParent, WinBits nStyle = 0);
    ~Svx3DLightControl();

    virtual void Paint(const Rectangle& rRect);
    virtual void MouseButtonDown(const MouseEvent& rMEvt);
    virtual void Tracking( const TrackingEvent& rTEvt );
    virtual void Resize();

    virtual void SetObjectType(sal_uInt16 nType);

    // User Callback eintragen
    void SetUserInteractiveChangeCallback(Link aNew) { maUserInteractiveChangeCallback = aNew; }
    void SetUserSelectionChangeCallback(Link aNew) { maUserSelectionChangeCallback = aNew; }
    void SetChangeCallback(Link aNew) { maChangeCallback = aNew; }
    void SetSelectionChangeCallback(Link aNew) { maSelectionChangeCallback = aNew; }

    // selection checks
    bool IsSelectionValid();
    bool IsGeometrySelected() { return mbGeometrySelected; }

    // get/set position of selected lamp in polar coordinates, Hor:[0..360.0[ and Ver:[-90..90] degrees
    void GetPosition(double& rHor, double& rVer);
    void SetPosition(double fHor, double fVer);

    // get/set rotation of 3D object
    void SetRotation(double fRotX, double fRotY, double fRotZ);
    void GetRotation(double& rRotX, double& rRotY, double& rRotZ);

    void SelectLight(sal_uInt32 nLightNumber);
    virtual void Set3DAttributes(const SfxItemSet& rAttr);
    sal_uInt32 GetSelectedLight() { return maSelectedLight; }

    // light data access
    bool GetLightOnOff(sal_uInt32 nNum) const;
    Color GetLightColor(sal_uInt32 nNum) const;
    basegfx::B3DVector GetLightDirection(sal_uInt32 nNum) const;
};

//////////////////////////////////////////////////////////////////////////////

class SVX_DLLPUBLIC SvxLightCtl3D : public Control
{
private:
    // local controls
    Svx3DLightControl       maLightControl;
    ScrollBar               maHorScroller;
    ScrollBar               maVerScroller;
    PushButton              maSwitcher;

    // Callback bei interaktiven Aenderungen
    Link                    maUserInteractiveChangeCallback;
    Link                    maUserSelectionChangeCallback;

public:
    SvxLightCtl3D( Window* pParent, const ResId& rResId);
    SvxLightCtl3D( Window* pParent, WinBits nStyle = 0);
    ~SvxLightCtl3D();

    // Reagiere auf Groessenaenderungen
    virtual void Resize();
    void NewLayout();

    // Selektion auf Gueltigkeit pruefen
    void CheckSelection();

    // Um weitere Einstellungen nach Aussen zu bringen...
    Svx3DLightControl& GetSvx3DLightControl() { return maLightControl; }

    // User Callback eintragen
    void SetUserInteractiveChangeCallback(Link aNew) { maUserInteractiveChangeCallback = aNew; }
    void SetUserSelectionChangeCallback(Link aNew) { maUserSelectionChangeCallback = aNew; }

    virtual void KeyInput( const KeyEvent& rKEvt );
    virtual void GetFocus();
    virtual void LoseFocus();

protected:

    DECL_LINK( InternalInteractiveChange, void*);
    DECL_LINK( InternalSelectionChange, void*);
    DECL_LINK( ScrollBarMove, void*);
    DECL_LINK( ButtonPress, void*);

    // Lokale Parameter Initialisieren
    void Init();

    void move( double fDeltaHor, double fDeltaVer );
};

#endif // _SCH_DLGCTL3D_HXX

//////////////////////////////////////////////////////////////////////////////
// eof