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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2008 by Sun Microsystems, Inc.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: sdrattributecreator.hxx,v $
*
* $Revision: 1.2.18.1 $
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef INCLUDED_SDR_PRIMITIVE2D_SDRATTRIBUTECREATOR_HXX
#define INCLUDED_SDR_PRIMITIVE2D_SDRATTRIBUTECREATOR_HXX
#include <sal/types.h>
//////////////////////////////////////////////////////////////////////////////
// predefines
class SfxItemSet;
class SdrText;
namespace drawinglayer { namespace attribute {
class SdrLineAttribute;
class SdrLineStartEndAttribute;
class SdrShadowAttribute;
class SdrFillAttribute;
class SdrTextAttribute;
class FillGradientAttribute;
class SdrFillBitmapAttribute;
class SdrShadowTextAttribute;
class SdrLineShadowTextAttribute;
class SdrLineFillShadowTextAttribute;
class SdrLineFillShadowAttribute;
class SdrSceneAttribute;
class SdrLightingAttribute;
class SdrFillTextAttribute;
}}
namespace basegfx {
class B2DRange;
}
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive2d
{
// SdrAttribute creators
attribute::SdrLineAttribute* createNewSdrLineAttribute(const SfxItemSet& rSet);
attribute::SdrLineStartEndAttribute* createNewSdrLineStartEndAttribute(const SfxItemSet& rSet, double fWidth);
attribute::SdrShadowAttribute* createNewSdrShadowAttribute(const SfxItemSet& rSet);
attribute::SdrFillAttribute* createNewSdrFillAttribute(const SfxItemSet& rSet);
// #i101508# Support handing over given text-to-border distances
attribute::SdrTextAttribute* createNewSdrTextAttribute(
const SfxItemSet& rSet,
const SdrText& rText,
const sal_Int32* pLeft = 0,
const sal_Int32* pUpper = 0,
const sal_Int32* pRight = 0,
const sal_Int32* pLower = 0);
attribute::FillGradientAttribute* createNewTransparenceGradientAttribute(const SfxItemSet& rSet);
attribute::SdrFillBitmapAttribute* createNewSdrFillBitmapAttribute(const SfxItemSet& rSet);
attribute::SdrShadowTextAttribute* createNewSdrShadowTextAttribute(
const SfxItemSet& rSet,
const SdrText& rText,
bool bSuppressText); // #i98072# added option to suppress text on demand
attribute::SdrLineShadowTextAttribute* createNewSdrLineShadowTextAttribute(const SfxItemSet& rSet, const SdrText& rText);
attribute::SdrLineFillShadowTextAttribute* createNewSdrLineFillShadowTextAttribute(const SfxItemSet& rSet, const SdrText& rText);
attribute::SdrLineFillShadowAttribute* createNewSdrLineFillShadowAttribute(const SfxItemSet& rSet, bool bSuppressFill);
attribute::SdrSceneAttribute* createNewSdrSceneAttribute(const SfxItemSet& rSet);
attribute::SdrLightingAttribute* createNewSdrLightingAttribute(const SfxItemSet& rSet);
// #i101508# Support handing over given text-to-border distances
attribute::SdrFillTextAttribute* createNewSdrFillTextAttribute(
const SfxItemSet& rSet,
const SdrText* pSdrText,
const sal_Int32* pLeft = 0,
const sal_Int32* pUpper = 0,
const sal_Int32* pRight = 0,
const sal_Int32* pLower = 0);
// helpers
void calculateRelativeCornerRadius(sal_Int32 nRadius, const ::basegfx::B2DRange& rObjectRange, double& rfCornerRadiusX, double& rfCornerRadiusY);
} // end of namespace primitive2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_SDR_PRIMITIVE2D_SDRATTRIBUTECREATOR_HXX
// eof
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