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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include "EnhancedCustomShape3d.hxx"
#include <svx/deflt3d.hxx>
#include <svx/svdmodel.hxx>
#include <tools/poly.hxx>
#include <svx/svditer.hxx>
#include <svx/svdobj.hxx>
#include <svx/svdoashp.hxx>
#include <svl/poolitem.hxx>
#include <svl/itemset.hxx>
#include <svx/xfillit0.hxx>
#include <svx/xlineit0.hxx>
#include <svx/xsflclit.hxx>
#include <svx/xbtmpit.hxx>
#include <svx/xflclit.hxx>
#include <svx/svdopath.hxx>
#include <svx/svddef.hxx>
#include <svx/svx3ditems.hxx>
#include <extrud3d.hxx>
#include <svx/xflbmtit.hxx>
#include <svx/xlnclit.hxx>
#include <svx/sdasitm.hxx>
#include <svx/scene3d.hxx>
#include <com/sun/star/drawing/Position3D.hpp>
#include <com/sun/star/drawing/Direction3D.hpp>
#include <com/sun/star/drawing/ShadeMode.hpp>
#include <svx/sdr/properties/properties.hxx>
#include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <basegfx/range/b2drange.hxx>
#include <sdr/primitive2d/sdrattributecreator.hxx>
#include <drawinglayer/attribute/sdrlineattribute.hxx>
#include <drawinglayer/attribute/sdrlinestartendattribute.hxx>
#include <svx/xlnwtit.hxx>
#include <svx/xlntrit.hxx>
#include <svx/xfltrit.hxx>
using namespace com::sun::star;
using namespace com::sun::star::uno;
namespace {
void GetOrigin( const SdrCustomShapeGeometryItem& rItem, double& rOriginX, double& rOriginY )
{
css::drawing::EnhancedCustomShapeParameterPair aOriginParaPair;
const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "Origin" );
if ( ! ( pAny && ( *pAny >>= aOriginParaPair ) && ( aOriginParaPair.First.Value >>= rOriginX ) && ( aOriginParaPair.Second.Value >>= rOriginY ) ) )
{
rOriginX = 0.50;
rOriginY =-0.50;
}
}
void GetRotateAngle( const SdrCustomShapeGeometryItem& rItem, double& rAngleX, double& rAngleY )
{
css::drawing::EnhancedCustomShapeParameterPair aRotateAngleParaPair;
const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "RotateAngle" );
if ( ! ( pAny && ( *pAny >>= aRotateAngleParaPair ) && ( aRotateAngleParaPair.First.Value >>= rAngleX ) && ( aRotateAngleParaPair.Second.Value >>= rAngleY ) ) )
{
rAngleX = 0.0;
rAngleY = 0.0;
}
rAngleX = basegfx::deg2rad(rAngleX);
rAngleY = basegfx::deg2rad(rAngleY);
}
void GetSkew( const SdrCustomShapeGeometryItem& rItem, double& rSkewAmount, double& rSkewAngle )
{
css::drawing::EnhancedCustomShapeParameterPair aSkewParaPair;
const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "Skew" );
if ( ! ( pAny && ( *pAny >>= aSkewParaPair ) && ( aSkewParaPair.First.Value >>= rSkewAmount ) && ( aSkewParaPair.Second.Value >>= rSkewAngle ) ) )
{
rSkewAmount = 50;
rSkewAngle = -135;
}
rSkewAngle = basegfx::deg2rad(rSkewAngle);
}
void GetExtrusionDepth( const SdrCustomShapeGeometryItem& rItem, const double* pMap, double& rBackwardDepth, double& rForwardDepth )
{
css::drawing::EnhancedCustomShapeParameterPair aDepthParaPair;
double fDepth = 0, fFraction = 0;
const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "Depth" );
if ( pAny && ( *pAny >>= aDepthParaPair ) && ( aDepthParaPair.First.Value >>= fDepth ) && ( aDepthParaPair.Second.Value >>= fFraction ) )
{
rForwardDepth = fDepth * fFraction;
rBackwardDepth = fDepth - rForwardDepth;
}
else
{
rBackwardDepth = 1270;
rForwardDepth = 0;
}
if ( pMap )
{
double fMap = *pMap;
rBackwardDepth *= fMap;
rForwardDepth *= fMap;
}
}
double GetDouble( const SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, double fDefault )
{
double fRetValue = fDefault;
const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", rPropertyName );
if ( pAny )
*pAny >>= fRetValue;
return fRetValue;
}
drawing::ShadeMode GetShadeMode( const SdrCustomShapeGeometryItem& rItem, const drawing::ShadeMode eDefault )
{
drawing::ShadeMode eRet( eDefault );
const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "ShadeMode" );
if ( pAny )
*pAny >>= eRet;
return eRet;
}
bool GetBool( const SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, const bool bDefault )
{
bool bRetValue = bDefault;
const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", rPropertyName );
if ( pAny )
*pAny >>= bRetValue;
return bRetValue;
}
drawing::Position3D GetPosition3D( const SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName,
const drawing::Position3D& rDefault, const double* pMap )
{
drawing::Position3D aRetValue( rDefault );
const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", rPropertyName );
if ( pAny )
*pAny >>= aRetValue;
if ( pMap )
{
aRetValue.PositionX *= *pMap;
aRetValue.PositionY *= *pMap;
aRetValue.PositionZ *= *pMap;
}
return aRetValue;
}
drawing::Direction3D GetDirection3D( const SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, const drawing::Direction3D& rDefault )
{
drawing::Direction3D aRetValue( rDefault );
const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", rPropertyName );
if ( pAny )
*pAny >>= aRetValue;
return aRetValue;
}
}
EnhancedCustomShape3d::Transformation2D::Transformation2D(
const SdrObjCustomShape& rSdrObjCustomShape,
const double *pMap)
: aCenter(rSdrObjCustomShape.GetSnapRect().Center())
, eProjectionMode( drawing::ProjectionMode_PARALLEL )
, fSkewAngle(0.0)
, fSkew(0.0)
, fOriginX(0.0)
, fOriginY(0.0)
{
const SdrCustomShapeGeometryItem& rGeometryItem(rSdrObjCustomShape.GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY ));
const Any* pAny = rGeometryItem.GetPropertyValueByName( "Extrusion", "ProjectionMode" );
if ( pAny )
*pAny >>= eProjectionMode;
if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
GetSkew( rGeometryItem, fSkew, fSkewAngle );
else
{
GetOrigin( rGeometryItem, fOriginX, fOriginY );
fOriginX = fOriginX * rSdrObjCustomShape.GetLogicRect().GetWidth();
fOriginY = fOriginY * rSdrObjCustomShape.GetLogicRect().GetHeight();
drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, "ViewPoint", aViewPointDefault, pMap ) );
fViewPoint.setX(aViewPoint.PositionX);
fViewPoint.setY(aViewPoint.PositionY);
fViewPoint.setZ(-aViewPoint.PositionZ);
}
}
basegfx::B3DPolygon EnhancedCustomShape3d::Transformation2D::ApplySkewSettings( const basegfx::B3DPolygon& rPoly3D ) const
{
basegfx::B3DPolygon aRetval;
sal_uInt32 j;
for ( j = 0; j < rPoly3D.count(); j++ )
{
const basegfx::B3DPoint aPoint(rPoly3D.getB3DPoint(j));
double fDepth(-( aPoint.getZ() * fSkew ) / 100.0);
aRetval.append(basegfx::B3DPoint(
aPoint.getX() + (fDepth * cos( fSkewAngle )),
aPoint.getY() - (fDepth * sin( fSkewAngle )),
aPoint.getZ()));
}
return aRetval;
}
Point EnhancedCustomShape3d::Transformation2D::Transform2D( const basegfx::B3DPoint& rPoint3D ) const
{
Point aPoint2D;
if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
{
aPoint2D.setX( static_cast<sal_Int32>(rPoint3D.getX()) );
aPoint2D.setY( static_cast<sal_Int32>(rPoint3D.getY()) );
}
else
{
double fX = rPoint3D.getX() - fOriginX;
double fY = rPoint3D.getY() - fOriginY;
double f = ( - fViewPoint.getZ() ) / ( rPoint3D.getZ() - fViewPoint.getZ() );
aPoint2D.setX( static_cast<sal_Int32>(( fX - fViewPoint.getX() ) * f + fViewPoint.getX() + fOriginX ) );
aPoint2D.setY( static_cast<sal_Int32>(( fY - fViewPoint.getY() ) * f + fViewPoint.getY() + fOriginY ) );
}
aPoint2D.Move( aCenter.X(), aCenter.Y() );
return aPoint2D;
}
bool EnhancedCustomShape3d::Transformation2D::IsParallel() const
{
return eProjectionMode == css::drawing::ProjectionMode_PARALLEL;
}
SdrObject* EnhancedCustomShape3d::Create3DObject(
const SdrObject* pShape2d,
const SdrObjCustomShape& rSdrObjCustomShape)
{
SdrObject* pRet(nullptr);
const SdrCustomShapeGeometryItem& rGeometryItem(rSdrObjCustomShape.GetMergedItem(SDRATTR_CUSTOMSHAPE_GEOMETRY));
double fMap(1.0), *pMap = nullptr;
Fraction aFraction( rSdrObjCustomShape.getSdrModelFromSdrObject().GetScaleFraction() );
if ( aFraction.GetNumerator() != 1 || aFraction.GetDenominator() != 1 )
{
fMap *= double(aFraction);
pMap = &fMap;
}
if ( rSdrObjCustomShape.getSdrModelFromSdrObject().GetScaleUnit() != MapUnit::Map100thMM )
{
DBG_ASSERT( rSdrObjCustomShape.getSdrModelFromSdrObject().GetScaleUnit() == MapUnit::MapTwip, "EnhancedCustomShape3d::Current MapMode is Unsupported" );
fMap *= 1440.0 / 2540.0;
pMap = &fMap;
}
if ( GetBool( rGeometryItem, "Extrusion", false ) )
{
bool bIsMirroredX(rSdrObjCustomShape.IsMirroredX());
bool bIsMirroredY(rSdrObjCustomShape.IsMirroredY());
tools::Rectangle aSnapRect(rSdrObjCustomShape.GetLogicRect());
long nObjectRotation(rSdrObjCustomShape.GetRotateAngle());
if ( nObjectRotation )
{
double a = (36000 - nObjectRotation) * F_PI18000;
long dx = aSnapRect.Right() - aSnapRect.Left();
long dy = aSnapRect.Bottom()- aSnapRect.Top();
Point aP( aSnapRect.TopLeft() );
RotatePoint( aP, rSdrObjCustomShape.GetSnapRect().Center(), sin( a ), cos( a ) );
aSnapRect.SetLeft( aP.X() );
aSnapRect.SetTop( aP.Y() );
aSnapRect.SetRight( aSnapRect.Left() + dx );
aSnapRect.SetBottom( aSnapRect.Top() + dy );
}
Point aCenter( aSnapRect.Center() );
SfxItemSet aSet( rSdrObjCustomShape.GetMergedItemSet() );
//SJ: vertical writing is not required, by removing this item no outliner is created
aSet.ClearItem( SDRATTR_TEXTDIRECTION );
// #i105323# For 3D AutoShapes, the shadow attribute has to be applied to each
// created visualisation helper model shape individually. The shadow itself
// will then be rendered from the 3D renderer correctly for the whole 3D scene
// (and thus behind all objects of which the visualisation may be built). So,
// do NOT remove it from the ItemSet here.
// aSet.ClearItem(SDRATTR_SHADOW);
std::vector< E3dCompoundObject* > aPlaceholderObjectList;
double fExtrusionBackward, fExtrusionForward;
GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
double fDepth = fExtrusionBackward - fExtrusionForward;
if ( fDepth < 1.0 )
fDepth = 1.0;
drawing::ProjectionMode eProjectionMode( drawing::ProjectionMode_PARALLEL );
const Any* pAny = rGeometryItem.GetPropertyValueByName( "Extrusion", "ProjectionMode" );
if ( pAny )
*pAny >>= eProjectionMode;
ProjectionType eProjectionType( eProjectionMode == drawing::ProjectionMode_PARALLEL ? ProjectionType::Parallel : ProjectionType::Perspective );
// pShape2d Convert in scenes which include 3D Objects
E3dDefaultAttributes a3DDefaultAttr;
a3DDefaultAttr.SetDefaultLatheCharacterMode( true );
a3DDefaultAttr.SetDefaultExtrudeCharacterMode( true );
E3dScene* pScene = new E3dScene(rSdrObjCustomShape.getSdrModelFromSdrObject());
bool bSceneHasObjects ( false );
bool bUseTwoFillStyles( false );
drawing::ShadeMode eShadeMode( GetShadeMode( rGeometryItem, drawing::ShadeMode_FLAT ) );
bool bUseExtrusionColor = GetBool( rGeometryItem, "Color", false );
drawing::FillStyle eFillStyle( aSet.Get(XATTR_FILLSTYLE).GetValue() );
pScene->GetProperties().SetObjectItem( Svx3DShadeModeItem( 0 ) );
aSet.Put( makeSvx3DPercentDiagonalItem( 0 ) );
aSet.Put( Svx3DTextureModeItem( 1 ) );
aSet.Put( Svx3DNormalsKindItem( 1 ) );
if ( eShadeMode == drawing::ShadeMode_DRAFT )
{
aSet.Put( XLineStyleItem( drawing::LineStyle_SOLID ) );
aSet.Put( XFillStyleItem ( drawing::FillStyle_NONE ) );
aSet.Put( makeSvx3DDoubleSidedItem( true ) );
}
else
{
aSet.Put( XLineStyleItem( drawing::LineStyle_NONE ) );
if ( eFillStyle == drawing::FillStyle_NONE )
aSet.Put( XFillStyleItem( drawing::FillStyle_SOLID ) );
else if ( ( eFillStyle == drawing::FillStyle_BITMAP ) || ( eFillStyle == drawing::FillStyle_GRADIENT ) || bUseExtrusionColor )
bUseTwoFillStyles = true;
// If shapes are mirrored once (mirroring two times correct geometry again)
// double-sided at the object and two-sided-lighting at the scene need to be set.
// #i122777# Also use double sided for two fill styles since there several 3d objects get
// created with a depth of 0; one of them is the backside which needs double-sided to
// get visible
if(bUseTwoFillStyles || (bIsMirroredX && !bIsMirroredY) || (!bIsMirroredX && bIsMirroredY))
{
aSet.Put( makeSvx3DDoubleSidedItem( true ) );
pScene->GetProperties().SetObjectItem( makeSvx3DTwoSidedLightingItem( true ) );
}
}
tools::Rectangle aBoundRect2d;
SdrObjListIter aIter( *pShape2d, SdrIterMode::DeepNoGroups );
const bool bMultipleSubObjects(aIter.Count() > 1);
while( aIter.IsMore() )
{
const SdrObject* pNext = aIter.Next();
bool bIsPlaceholderObject = (pNext->GetMergedItem( XATTR_FILLSTYLE ).GetValue() == drawing::FillStyle_NONE )
&& (pNext->GetMergedItem( XATTR_LINESTYLE ).GetValue() == drawing::LineStyle_NONE );
basegfx::B2DPolyPolygon aPolyPoly;
SfxItemSet aLocalSet(aSet);
drawing::FillStyle aLocalFillStyle(eFillStyle);
if ( auto pPathObj = dynamic_cast<const SdrPathObj*>(pNext) )
{
const SfxItemSet& rSet = pNext->GetMergedItemSet();
bool bNeedToConvertToContour(false);
// do conversion only for single line objects; for all others a fill and a
// line object get created. When we have fill, we want no line. That line has
// always been there, but since it was never converted to contour, it kept
// invisible (all this 'hidden' logic should be migrated to primitives).
if(!bMultipleSubObjects)
{
const drawing::FillStyle eStyle(rSet.Get(XATTR_FILLSTYLE).GetValue());
if(drawing::FillStyle_NONE == eStyle)
{
const drawinglayer::attribute::SdrLineAttribute aLine(
drawinglayer::primitive2d::createNewSdrLineAttribute(rSet));
bNeedToConvertToContour = (0.0 < aLine.getWidth() || 0.0 != aLine.getFullDotDashLen());
if(!bNeedToConvertToContour && !aLine.isDefault())
{
const drawinglayer::attribute::SdrLineStartEndAttribute aLineStartEnd(
drawinglayer::primitive2d::createNewSdrLineStartEndAttribute(rSet, aLine.getWidth()));
if((aLineStartEnd.getStartWidth() && aLineStartEnd.isStartActive())
|| (aLineStartEnd.getEndWidth() && aLineStartEnd.isEndActive()))
{
bNeedToConvertToContour = true;
}
}
}
}
if(bNeedToConvertToContour)
{
SdrObject* pNewObj = pNext->ConvertToContourObj(const_cast< SdrObject* >(pNext));
SdrPathObj* pNewPathObj = dynamic_cast< SdrPathObj* >(pNewObj);
if(pNewPathObj)
{
aPolyPoly = pNewPathObj->GetPathPoly();
if(aPolyPoly.isClosed())
{
// correct item properties from line to fill style
if(eShadeMode == drawing::ShadeMode_DRAFT)
{
// for draft, create wireframe with fixed line width
aLocalSet.Put(XLineStyleItem(drawing::LineStyle_SOLID));
aLocalSet.Put(XLineWidthItem(40));
aLocalFillStyle = drawing::FillStyle_NONE;
}
else
{
// switch from line to fill, copy line attr to fill attr (color, transparence)
aLocalSet.Put(XLineWidthItem(0));
aLocalSet.Put(XLineStyleItem(drawing::LineStyle_NONE));
aLocalSet.Put(XFillColorItem(OUString(), aLocalSet.Get(XATTR_LINECOLOR).GetColorValue()));
aLocalSet.Put(XFillStyleItem(drawing::FillStyle_SOLID));
aLocalSet.Put(XFillTransparenceItem(aLocalSet.Get(XATTR_LINETRANSPARENCE).GetValue()));
aLocalFillStyle = drawing::FillStyle_SOLID;
}
}
else
{
// correct item properties to hairlines
aLocalSet.Put(XLineWidthItem(0));
aLocalSet.Put(XLineStyleItem(drawing::LineStyle_SOLID));
}
}
SdrObject::Free(pNewObj);
}
else
{
aPolyPoly = pPathObj->GetPathPoly();
}
}
else
{
SdrObjectUniquePtr pNewObj = pNext->ConvertToPolyObj( false, false );
SdrPathObj* pPath = dynamic_cast<SdrPathObj*>( pNewObj.get() );
if ( pPath )
aPolyPoly = pPath->GetPathPoly();
}
if( aPolyPoly.count() )
{
if(aPolyPoly.areControlPointsUsed())
{
aPolyPoly = basegfx::utils::adaptiveSubdivideByAngle(aPolyPoly);
}
const basegfx::B2DRange aTempRange(basegfx::utils::getRange(aPolyPoly));
const tools::Rectangle aBoundRect(basegfx::fround(aTempRange.getMinX()), basegfx::fround(aTempRange.getMinY()), basegfx::fround(aTempRange.getMaxX()), basegfx::fround(aTempRange.getMaxY()));
aBoundRect2d.Union( aBoundRect );
// #i122777# depth 0 is okay for planes when using double-sided
E3dCompoundObject* p3DObj = new E3dExtrudeObj(
rSdrObjCustomShape.getSdrModelFromSdrObject(),
a3DDefaultAttr,
aPolyPoly,
bUseTwoFillStyles ? 0 : fDepth );
p3DObj->NbcSetLayer( pShape2d->GetLayer() );
p3DObj->SetMergedItemSet( aLocalSet );
if ( bIsPlaceholderObject )
aPlaceholderObjectList.push_back( p3DObj );
else if ( bUseTwoFillStyles )
{
BitmapEx aFillBmp;
bool bFillBmpTile = p3DObj->GetMergedItem( XATTR_FILLBMP_TILE ).GetValue();
if ( bFillBmpTile )
{
const XFillBitmapItem& rBmpItm = p3DObj->GetMergedItem(XATTR_FILLBITMAP);
aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx();
// #i122777# old adaptation of FillStyle bitmap size to 5-times the original size; this is not needed
// anymore and was used in old times to male the fill look better when converting to 3D. Removed
// from regular 3D objects for some time, also needs to be removed from CustomShapes
//Size aLogicalSize = aFillBmp.GetPrefSize();
//if ( aFillBmp.GetPrefMapMode() == MapUnit::MapPixel )
// aLogicalSize = Application::GetDefaultDevice()->PixelToLogic( aLogicalSize, MapUnit::Map100thMM );
//else
// aLogicalSize = OutputDevice::LogicToLogic( aLogicalSize, aFillBmp.GetPrefMapMode(), MapUnit::Map100thMM );
//aLogicalSize.Width() *= 5; ;// :-( nice scaling, look at engine3d/obj3d.cxx
//aLogicalSize.Height() *= 5;
//aFillBmp.SetPrefSize( aLogicalSize );
//aFillBmp.SetPrefMapMode( MapUnit::Map100thMM );
//p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
}
else
{
if ( aSnapRect != aBoundRect && aSnapRect.GetWidth() > 0 && aSnapRect.GetHeight() > 0)
{
const XFillBitmapItem& rBmpItm = p3DObj->GetMergedItem(XATTR_FILLBITMAP);
aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx();
Size aBmpSize( aFillBmp.GetSizePixel() );
double fXScale = static_cast<double>(aBoundRect.GetWidth()) / static_cast<double>(aSnapRect.GetWidth());
double fYScale = static_cast<double>(aBoundRect.GetHeight()) / static_cast<double>(aSnapRect.GetHeight());
Point aPt( static_cast<sal_Int32>( static_cast<double>( aBoundRect.Left() - aSnapRect.Left() )* static_cast<double>(aBmpSize.Width()) / static_cast<double>(aSnapRect.GetWidth()) ),
static_cast<sal_Int32>( static_cast<double>( aBoundRect.Top() - aSnapRect.Top() ) * static_cast<double>(aBmpSize.Height()) / static_cast<double>(aSnapRect.GetHeight()) ) );
Size aSize( static_cast<sal_Int32>( aBmpSize.Width() * fXScale ),
static_cast<sal_Int32>( aBmpSize.Height() * fYScale ) );
tools::Rectangle aCropRect( aPt, aSize );
aFillBmp.Crop( aCropRect );
p3DObj->SetMergedItem(XFillBitmapItem(OUString(), Graphic(aFillBmp)));
}
}
pScene->InsertObject( p3DObj );
p3DObj = new E3dExtrudeObj(
rSdrObjCustomShape.getSdrModelFromSdrObject(),
a3DDefaultAttr,
aPolyPoly,
fDepth);
p3DObj->NbcSetLayer( pShape2d->GetLayer() );
p3DObj->SetMergedItemSet( aLocalSet );
if ( bUseExtrusionColor )
p3DObj->SetMergedItem( XFillColorItem( "", rSdrObjCustomShape.GetMergedItem( XATTR_SECONDARYFILLCOLOR ).GetColorValue() ) );
p3DObj->SetMergedItem( XFillStyleItem( drawing::FillStyle_SOLID ) );
p3DObj->SetMergedItem( Svx3DCloseFrontItem( false ) );
p3DObj->SetMergedItem( Svx3DCloseBackItem( false ) );
pScene->InsertObject( p3DObj );
// #i122777# depth 0 is okay for planes when using double-sided
p3DObj = new E3dExtrudeObj(
rSdrObjCustomShape.getSdrModelFromSdrObject(),
a3DDefaultAttr,
aPolyPoly,
0);
p3DObj->NbcSetLayer( pShape2d->GetLayer() );
p3DObj->SetMergedItemSet( aLocalSet );
basegfx::B3DHomMatrix aFrontTransform( p3DObj->GetTransform() );
aFrontTransform.translate( 0.0, 0.0, fDepth );
p3DObj->NbcSetTransform( aFrontTransform );
if ( ( aLocalFillStyle == drawing::FillStyle_BITMAP ) && !aFillBmp.IsEmpty() )
{
p3DObj->SetMergedItem(XFillBitmapItem(OUString(), Graphic(aFillBmp)));
}
}
else if ( aLocalFillStyle == drawing::FillStyle_NONE )
{
const XLineColorItem& rLineColor = p3DObj->GetMergedItem( XATTR_LINECOLOR );
p3DObj->SetMergedItem( XFillColorItem( "", rLineColor.GetColorValue() ) );
p3DObj->SetMergedItem( makeSvx3DDoubleSidedItem( true ) );
p3DObj->SetMergedItem( Svx3DCloseFrontItem( false ) );
p3DObj->SetMergedItem( Svx3DCloseBackItem( false ) );
}
pScene->InsertObject( p3DObj );
bSceneHasObjects = true;
}
}
if ( bSceneHasObjects ) // is the SdrObject properly converted
{
// then we can change the return value
pRet = pScene;
// Camera settings, Perspective ...
Camera3D rCamera = pScene->GetCamera();
const basegfx::B3DRange& rVolume = pScene->GetBoundVolume();
pScene->NbcSetSnapRect( aSnapRect );
// InitScene replacement
double fW = rVolume.getWidth();
double fH = rVolume.getHeight();
rCamera.SetAutoAdjustProjection( false );
rCamera.SetViewWindow( -fW / 2, - fH / 2, fW, fH);
basegfx::B3DPoint aLookAt( 0.0, 0.0, 0.0 );
basegfx::B3DPoint aCamPos( 0.0, 0.0, 100.0 );
rCamera.SetPosAndLookAt( aCamPos, aLookAt );
rCamera.SetFocalLength( 1.0 );
rCamera.SetProjection( eProjectionType );
pScene->SetCamera( rCamera );
pScene->SetRectsDirty();
double fOriginX, fOriginY;
GetOrigin( rGeometryItem, fOriginX, fOriginY );
fOriginX = fOriginX * aSnapRect.GetWidth();
fOriginY = fOriginY * aSnapRect.GetHeight();
basegfx::B3DHomMatrix aNewTransform( pScene->GetTransform() );
aNewTransform.translate( -aCenter.X(), aCenter.Y(), -pScene->GetBoundVolume().getDepth() );
double fXRotate, fYRotate;
GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
double fZRotate(basegfx::deg2rad(rSdrObjCustomShape.GetObjectRotation()));
if ( fZRotate != 0.0 )
aNewTransform.rotate( 0.0, 0.0, fZRotate );
if ( bIsMirroredX )
aNewTransform.scale( -1.0, 1, 1 );
if ( bIsMirroredY )
aNewTransform.scale( 1, -1.0, 1 );
if( fYRotate != 0.0 )
aNewTransform.rotate( 0.0, -fYRotate, 0.0 );
if( fXRotate != 0.0 )
aNewTransform.rotate( -fXRotate, 0.0, 0.0 );
if ( eProjectionType == ProjectionType::Parallel )
{
double fSkew, fAlpha;
GetSkew( rGeometryItem, fSkew, fAlpha );
if ( fSkew != 0.0 )
{
double fInvTanBeta( fSkew / 100.0 );
if(fInvTanBeta)
{
aNewTransform.shearXY(
fInvTanBeta * cos(fAlpha),
fInvTanBeta * sin(fAlpha));
}
}
basegfx::B3DPoint _aLookAt( 0.0, 0.0, 0.0 );
basegfx::B3DPoint _aNewCamPos( 0.0, 0.0, 25000.0 );
rCamera.SetPosAndLookAt( _aNewCamPos, _aLookAt );
pScene->SetCamera( rCamera );
}
else
{
aNewTransform.translate( -fOriginX, fOriginY, 0.0 );
// now set correct camera position
drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, "ViewPoint", aViewPointDefault, pMap ) );
double fViewPointX = aViewPoint.PositionX;
double fViewPointY = aViewPoint.PositionY;
double fViewPointZ = aViewPoint.PositionZ;
basegfx::B3DPoint _aLookAt( fViewPointX, -fViewPointY, 0.0 );
basegfx::B3DPoint aNewCamPos( fViewPointX, -fViewPointY, fViewPointZ );
rCamera.SetPosAndLookAt( aNewCamPos, _aLookAt );
pScene->SetCamera( rCamera );
}
pScene->NbcSetTransform( aNewTransform );
// light
double fAmbientIntensity = GetDouble( rGeometryItem, "Brightness", 22178.0 / 655.36 ) / 100.0;
drawing::Direction3D aFirstLightDirectionDefault( 50000, 0, 10000 );
drawing::Direction3D aFirstLightDirection( GetDirection3D( rGeometryItem, "FirstLightDirection", aFirstLightDirectionDefault ) );
if ( aFirstLightDirection.DirectionZ == 0.0 )
aFirstLightDirection.DirectionZ = 1.0;
double fLightIntensity = GetDouble( rGeometryItem, "FirstLightLevel", 43712.0 / 655.36 ) / 100.0;
/* sal_Bool bFirstLightHarsh = */ GetBool( rGeometryItem, "FirstLightHarsh", false );
drawing::Direction3D aSecondLightDirectionDefault( -50000, 0, 10000 );
drawing::Direction3D aSecondLightDirection( GetDirection3D( rGeometryItem, "SecondLightDirection", aSecondLightDirectionDefault ) );
if ( aSecondLightDirection.DirectionZ == 0.0 )
aSecondLightDirection.DirectionZ = -1;
double fLight2Intensity = GetDouble( rGeometryItem, "SecondLightLevel", 43712.0 / 655.36 ) / 100.0;
/* sal_Bool bLight2Harsh = */ GetBool( rGeometryItem, "SecondLightHarsh", false );
/* sal_Bool bLightFace = */ GetBool( rGeometryItem, "LightFace", false );
sal_uInt16 nAmbientColor = static_cast<sal_uInt16>( fAmbientIntensity * 255.0 );
if ( nAmbientColor > 255 )
nAmbientColor = 255;
Color aGlobalAmbientColor( static_cast<sal_uInt8>(nAmbientColor), static_cast<sal_uInt8>(nAmbientColor), static_cast<sal_uInt8>(nAmbientColor) );
pScene->GetProperties().SetObjectItem( makeSvx3DAmbientcolorItem( aGlobalAmbientColor ) );
sal_uInt8 nSpotLight1 = static_cast<sal_uInt8>( fLightIntensity * 255.0 );
basegfx::B3DVector aSpotLight1( aFirstLightDirection.DirectionX, - ( aFirstLightDirection.DirectionY ), -( aFirstLightDirection.DirectionZ ) );
aSpotLight1.normalize();
pScene->GetProperties().SetObjectItem( makeSvx3DLightOnOff1Item( true ) );
Color aAmbientSpot1Color( nSpotLight1, nSpotLight1, nSpotLight1 );
pScene->GetProperties().SetObjectItem( makeSvx3DLightcolor1Item( aAmbientSpot1Color ) );
pScene->GetProperties().SetObjectItem( makeSvx3DLightDirection1Item( aSpotLight1 ) );
sal_uInt8 nSpotLight2 = static_cast<sal_uInt8>( fLight2Intensity * 255.0 );
basegfx::B3DVector aSpotLight2( aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY, -aSecondLightDirection.DirectionZ );
aSpotLight2.normalize();
pScene->GetProperties().SetObjectItem( makeSvx3DLightOnOff2Item( true ) );
Color aAmbientSpot2Color( nSpotLight2, nSpotLight2, nSpotLight2 );
pScene->GetProperties().SetObjectItem( makeSvx3DLightcolor2Item( aAmbientSpot2Color ) );
pScene->GetProperties().SetObjectItem( makeSvx3DLightDirection2Item( aSpotLight2 ) );
sal_uInt8 nSpotLight3 = 70;
basegfx::B3DVector aSpotLight3( 0.0, 0.0, 1.0 );
pScene->GetProperties().SetObjectItem( makeSvx3DLightOnOff3Item( true ) );
Color aAmbientSpot3Color( nSpotLight3, nSpotLight3, nSpotLight3 );
pScene->GetProperties().SetObjectItem( makeSvx3DLightcolor3Item( aAmbientSpot3Color ) );
pScene->GetProperties().SetObjectItem( makeSvx3DLightDirection3Item( aSpotLight3 ) );
double fSpecular = GetDouble( rGeometryItem, "Specularity", 0 ) / 100;
bool bMetal = GetBool( rGeometryItem, "Metal", false );
Color aSpecularCol( 225,225,225 );
if ( bMetal )
{
aSpecularCol = Color( 200, 200, 200 );
fSpecular += 0.15;
}
sal_Int32 nIntensity = static_cast<sal_Int32>(fSpecular) * 100;
if ( nIntensity > 100 )
nIntensity = 100;
else if ( nIntensity < 0 )
nIntensity = 0;
nIntensity = 100 - nIntensity;
pScene->GetProperties().SetObjectItem( makeSvx3DMaterialSpecularItem( aSpecularCol ) );
pScene->GetProperties().SetObjectItem( makeSvx3DMaterialSpecularIntensityItem( static_cast<sal_uInt16>(nIntensity) ) );
pScene->SetLogicRect(
CalculateNewSnapRect(
rSdrObjCustomShape,
aSnapRect,
aBoundRect2d,
pMap));
// removing placeholder objects
for (E3dCompoundObject* pTemp : aPlaceholderObjectList)
{
pScene->RemoveObject( pTemp->GetOrdNum() );
// always use SdrObject::Free(...) for SdrObjects (!)
SdrObject* pTemp2(pTemp);
SdrObject::Free(pTemp2);
}
}
else
{
// always use SdrObject::Free(...) for SdrObjects (!)
SdrObject* pTemp(pScene);
SdrObject::Free(pTemp);
}
}
return pRet;
}
tools::Rectangle EnhancedCustomShape3d::CalculateNewSnapRect(
const SdrObjCustomShape& rSdrObjCustomShape,
const tools::Rectangle& rSnapRect,
const tools::Rectangle& rBoundRect,
const double* pMap)
{
const SdrCustomShapeGeometryItem& rGeometryItem(rSdrObjCustomShape.GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY ));
const Point aCenter( rSnapRect.Center() );
double fExtrusionBackward, fExtrusionForward;
GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
sal_uInt32 i;
// creating initial bound volume ( without rotation. skewing.and camera )
basegfx::B3DPolygon aBoundVolume;
const tools::Polygon aPolygon( rBoundRect );
for ( i = 0; i < 4; i++ )
{
aBoundVolume.append(basegfx::B3DPoint(aPolygon[ static_cast<sal_uInt16>(i) ].X() - aCenter.X(), aPolygon[ static_cast<sal_uInt16>(i) ].Y() - aCenter.Y(), fExtrusionForward));
}
for ( i = 0; i < 4; i++ )
{
aBoundVolume.append(basegfx::B3DPoint(aPolygon[ static_cast<sal_uInt16>(i) ].X() - aCenter.X(), aPolygon[ static_cast<sal_uInt16>(i) ].Y() - aCenter.Y(), fExtrusionBackward));
}
drawing::Direction3D aRotationCenterDefault( 0, 0, 0 ); // default seems to be wrong, a fractional size of shape has to be used!!
drawing::Direction3D aRotationCenter( GetDirection3D( rGeometryItem, "RotationCenter", aRotationCenterDefault ) );
double fXRotate, fYRotate;
GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
double fZRotate(basegfx::deg2rad(rSdrObjCustomShape.GetObjectRotation()));
// rotating bound volume
basegfx::B3DHomMatrix aMatrix;
aMatrix.translate(-aRotationCenter.DirectionX, -aRotationCenter.DirectionY, -aRotationCenter.DirectionZ);
if ( fZRotate != 0.0 )
aMatrix.rotate( 0.0, 0.0, fZRotate );
if (rSdrObjCustomShape.IsMirroredX())
aMatrix.scale( -1.0, 1, 1 );
if (rSdrObjCustomShape.IsMirroredY())
aMatrix.scale( 1, -1.0, 1 );
if( fYRotate != 0.0 )
aMatrix.rotate( 0.0, fYRotate, 0.0 );
if( fXRotate != 0.0 )
aMatrix.rotate( -fXRotate, 0.0, 0.0 );
aMatrix.translate(aRotationCenter.DirectionX, aRotationCenter.DirectionY, aRotationCenter.DirectionZ);
aBoundVolume.transform(aMatrix);
Transformation2D aTransformation2D(
rSdrObjCustomShape,
pMap);
if ( aTransformation2D.IsParallel() )
aBoundVolume = aTransformation2D.ApplySkewSettings( aBoundVolume );
tools::Polygon aTransformed( 8 );
for ( i = 0; i < 8; i++ )
aTransformed[ static_cast<sal_uInt16>(i) ] = aTransformation2D.Transform2D( aBoundVolume.getB3DPoint( i ) );
return aTransformed.GetBoundRect();
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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