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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#include <svx/deflt3d.hxx>
#include <svx/cube3d.hxx>
#include <svx/svxids.hrc>
#include <editeng/colritem.hxx>
#include <svx/e3ditem.hxx>
// Class to manage the 3D default attributes
E3dDefaultAttributes::E3dDefaultAttributes()
{
Reset();
}
void E3dDefaultAttributes::Reset()
{
// Compound object
bDefaultCreateNormals = sal_True;
bDefaultCreateTexture = sal_True;
// Cube object
aDefaultCubePos = basegfx::B3DPoint(-500.0, -500.0, -500.0);
aDefaultCubeSize = basegfx::B3DVector(1000.0, 1000.0, 1000.0);
nDefaultCubeSideFlags = CUBE_FULL;
bDefaultCubePosIsCenter = sal_False;
// Sphere object
aDefaultSphereCenter = basegfx::B3DPoint(0.0, 0.0, 0.0);
aDefaultSphereSize = basegfx::B3DPoint(1000.0, 1000.0, 1000.0);
// Lathe object
nDefaultLatheEndAngle = 3600;
bDefaultLatheSmoothed = sal_True;
bDefaultLatheSmoothFrontBack = sal_False;
bDefaultLatheCharacterMode = sal_False;
bDefaultLatheCloseFront = sal_True;
bDefaultLatheCloseBack = sal_True;
// Extrude object
bDefaultExtrudeSmoothed = sal_True;
bDefaultExtrudeSmoothFrontBack = sal_False;
bDefaultExtrudeCharacterMode = sal_False;
bDefaultExtrudeCloseFront = sal_True;
bDefaultExtrudeCloseBack = sal_True;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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