summaryrefslogtreecommitdiff
path: root/svx/source/engine3d/e3dundo.cxx
blob: d3b85573c7f6860a5a5037a444c0c908b82b7a39 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

#include <svx/e3dundo.hxx>
#include <svx/svdmodel.hxx>
#include <editeng/outlobj.hxx>
#include <svx/view3d.hxx>
#include <svx/scene3d.hxx>
#include <svx/e3dsceneupdater.hxx>

/************************************************************************/

TYPEINIT1(E3dUndoAction, SfxUndoAction);

E3dUndoAction::~E3dUndoAction ()
{
}

// Repeat does not exist

sal_Bool E3dUndoAction::CanRepeat(SfxRepeatTarget&) const
{
    return sal_False;
}

/************************************************************************/

TYPEINIT1(E3dRotateUndoAction, E3dUndoAction);

/************************************************************************

                        E3dRotateUndoAction

************************************************************************/

// Undo destructor for 3D-Rotation

E3dRotateUndoAction::~E3dRotateUndoAction ()
{
}

// Undo for 3D-Rotation on the Rotation matrix

void E3dRotateUndoAction::Undo ()
{
    E3DModifySceneSnapRectUpdater aUpdater(pMy3DObj);
    pMy3DObj->SetTransform(aMyOldRotation);
}

// Redo for 3D-Rotation on the Rotation matrix

void E3dRotateUndoAction::Redo ()
{
    E3DModifySceneSnapRectUpdater aUpdater(pMy3DObj);
    pMy3DObj->SetTransform(aMyNewRotation);
}

TYPEINIT1(E3dAttributesUndoAction, SdrUndoAction);

E3dAttributesUndoAction::E3dAttributesUndoAction( SdrModel &rModel,
    E3dView*    p3dView,
    E3dObject*  pInObject,
    const SfxItemSet& rNewSet,
    const SfxItemSet& rOldSet,
    sal_Bool bUseSubObj)
:   SdrUndoAction( rModel ),
    pObject      ( pInObject ),
    pView        ( p3dView ),
    bUseSubObjects(bUseSubObj),
    aNewSet      ( rNewSet ),
    aOldSet      ( rOldSet )
{
}

E3dAttributesUndoAction::~E3dAttributesUndoAction()
{
}

// Undo() implemented through Set3DAttributes() to only maintain the attributes
// in one place

void E3dAttributesUndoAction::Undo()
{
    E3DModifySceneSnapRectUpdater aUpdater(pObject);
    pObject->SetMergedItemSetAndBroadcast(aOldSet);
}

void E3dAttributesUndoAction::Redo()
{
    E3DModifySceneSnapRectUpdater aUpdater(pObject);
    pObject->SetMergedItemSetAndBroadcast(aNewSet);
}

// Multiple Undo is not possible

sal_Bool E3dAttributesUndoAction::CanRepeat(SfxRepeatTarget& /*rView*/) const
{
    return sal_False;
}

// Multiple Undo is not possible

void E3dAttributesUndoAction::Repeat()
{
}

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */