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|
/*************************************************************************
*
* $RCSfile: extrud3d.cxx,v $
*
* $Revision: 1.9 $
*
* last change: $Author: aw $ $Date: 2001-12-04 14:13:17 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
#include "svdstr.hrc"
#include "svdglob.hxx"
#ifndef _SVDPAGE_HXX
#include "svdpage.hxx"
#endif
#ifndef _E3D_GLOBL3D_HXX
#include "globl3d.hxx"
#endif
#ifndef _E3D_POLYOB3D_HXX
#include "polyob3d.hxx"
#endif
#ifndef _E3D_EXTRUD3D_HXX
#include "extrud3d.hxx"
#endif
#ifndef _E3D_E3DIOCMPT_HXX
#include "e3dcmpt.hxx"
#endif
#ifndef _POLY3D_HXX
#include "poly3d.hxx"
#endif
#ifndef _E3D_SCENE3D_HXX
#include "scene3d.hxx"
#endif
#ifndef _SVX_SVXIDS_HRC
#include "svxids.hrc"
#endif
#ifndef _XPOLY_HXX
#include "xpoly.hxx"
#endif
#ifndef _SVDOPATH_HXX
#include "svdopath.hxx"
#endif
#ifndef _SVDMODEL_HXX
#include "svdmodel.hxx"
#endif
#ifndef _SVX3DITEMS_HXX
#include "svx3ditems.hxx"
#endif
TYPEINIT1(E3dExtrudeObj, E3dCompoundObject);
/*************************************************************************
|*
|* Konstruktor, erzeugt zwei Deckelflaechen-PolyPolygone und (PointCount-1)
|* Seitenflaechen-Rechtecke aus dem uebergebenen PolyPolygon
|*
\************************************************************************/
E3dExtrudeObj::E3dExtrudeObj(E3dDefaultAttributes& rDefault, const PolyPolygon& rPP, double fDepth)
: E3dCompoundObject(rDefault),
aExtrudePolygon(rPP, rDefault.GetDefaultExtrudeScale())
{
// Defaults setzen
SetDefaultAttributes(rDefault);
// set extrude depth
mpObjectItemSet->Put(Svx3DDepthItem((sal_uInt32)(fDepth + 0.5)));
// Geometrie erzeugen
CreateGeometry();
}
/*************************************************************************
|*
|* wie voriger Konstruktor, nur mit XPolygon; das XPolygon wird
|* jedoch nicht Bezier-konvertiert, sondern es werden nur seine
|* Punktkoordinaten uebernommen
|*
\************************************************************************/
E3dExtrudeObj::E3dExtrudeObj(E3dDefaultAttributes& rDefault, const XPolyPolygon& rXPP, double fDepth)
: E3dCompoundObject(rDefault),
aExtrudePolygon(rXPP, rDefault.GetDefaultExtrudeScale())
{
// Defaults setzen
SetDefaultAttributes(rDefault);
// set extrude depth
mpObjectItemSet->Put(Svx3DDepthItem((sal_uInt32)(fDepth + 0.5)));
// Geometrie erzeugen
CreateGeometry();
}
E3dExtrudeObj::E3dExtrudeObj()
: E3dCompoundObject()
{
// Defaults setzen
E3dDefaultAttributes aDefault;
SetDefaultAttributes(aDefault);
}
void E3dExtrudeObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
{
// Defaults setzen
ImpForceItemSet();
fExtrudeScale = rDefault.GetDefaultExtrudeScale();
bExtrudeSmoothed = rDefault.GetDefaultExtrudeSmoothed();
bExtrudeSmoothFrontBack = rDefault.GetDefaultExtrudeSmoothFrontBack();
bExtrudeCharacterMode = rDefault.GetDefaultExtrudeCharacterMode();
bExtrudeCloseFront = rDefault.GetDefaultExtrudeCloseFront();
bExtrudeCloseBack = rDefault.GetDefaultExtrudeCloseBack();
// Bei extrudes defaultmaessig StdTexture in X und Y
mpObjectItemSet->Put(Svx3DTextureProjectionXItem(1));
mpObjectItemSet->Put(Svx3DTextureProjectionYItem(1));
}
/*************************************************************************
|*
|* Geometrieerzeugung
|*
\************************************************************************/
PolyPolygon3D E3dExtrudeObj::GetFrontSide()
{
// Polygon als Grundlage holen
PolyPolygon3D aPolyPoly3D(aExtrudePolygon);
// Ueberfluessige Punkte entfernen, insbesondere doppelte
// Start- und Endpunkte verhindern
aPolyPoly3D.RemoveDoublePoints();
// Normale holen
Vector3D aNormal = aPolyPoly3D.GetNormal();
if((aNormal.Z() > 0.0) != (GetExtrudeDepth() != 0))
aPolyPoly3D.FlipDirections();
// Orientierung evtl. vorhandener Loecher in einen definierten
// Ausgangszustand bringen
aPolyPoly3D.SetDirections();
return aPolyPoly3D;
}
PolyPolygon3D E3dExtrudeObj::GetBackSide(const PolyPolygon3D& rFrontSide)
{
PolyPolygon3D aBackSide(rFrontSide);
if(GetExtrudeDepth() != 0)
{
// Extrudevektor bilden
Vector3D aNormal = aBackSide.GetNormal();
if(aNormal.Z() < 0.0)
aNormal.Z() = -aNormal.Z();
Vector3D aOffset = aNormal * (double)GetExtrudeDepth();
// eventuell Skalieren
if(GetPercentBackScale() != 100)
ScalePoly(aBackSide, (double)GetPercentBackScale() / 100.0);
// Verschieben
Matrix4D aTrans;
aTrans.Translate(aOffset);
aBackSide.Transform(aTrans);
}
return aBackSide;
}
/*************************************************************************
|*
|* Give out simple line geometry
|*
\************************************************************************/
void E3dExtrudeObj::GetLineGeometry(PolyPolygon3D& rLinePolyPolygon) const
{
// #78972# add extrude line polys
rLinePolyPolygon.Insert(maLinePolyPolygon);
// don't call parent
// E3dCompoundObject::GetLineGeometry(rLinePolyPolygon);
}
void E3dExtrudeObj::CreateGeometry()
{
// Start der Geometrieerzeugung ankuendigen
StartCreateGeometry();
// #78972# prepare new line geometry creation
maLinePolyPolygon.Clear();
// Polygon als Grundlage holen
PolyPolygon3D aFrontSide = GetFrontSide();
if(GetExtrudeDepth() != 0)
{
// Hinteres Polygon erzeugen
PolyPolygon3D aBackSide = GetBackSide(aFrontSide);
// Was muss erzeugt werden?
if(!aFrontSide.IsClosed())
mpObjectItemSet->Put(Svx3DDoubleSidedItem(TRUE));
double fTextureDepth=1.0;
double fTextureStart=0.0;
// Texturen erzeugen?
if(!GetCreateTexture())
fTextureStart = fTextureDepth = 0.0;
// Falls Texturen erzeugen Randbreite fuer diese bestimmen
double fSurroundFactor = 1.0;
if(GetCreateTexture())
{
fSurroundFactor = aFrontSide.GetLength() / sqrt(aFrontSide.GetPolyArea());
fSurroundFactor = (double)((long)(fSurroundFactor - 0.5));
if(fSurroundFactor == 0.0)
fSurroundFactor = 1.0;
}
// Segment erzeugen
ImpCreateSegment(
aFrontSide,
aBackSide,
0L,
0L,
bExtrudeCloseFront,
bExtrudeCloseBack,
(double)GetPercentDiagonal() / 200.0,
GetExtrudeSmoothed(),
GetExtrudeSmoothed(),
GetExtrudeSmoothFrontBack(),
fSurroundFactor,
fTextureStart,
fTextureDepth,
GetCreateNormals(),
GetCreateTexture(),
bExtrudeCharacterMode,
FALSE,
// #78972#
&maLinePolyPolygon);
}
else
{
// nur ein Polygon erzeugen
mpObjectItemSet->Put(Svx3DDoubleSidedItem(TRUE));
// Fuer evtl. selbst erzeugte Normalen
PolyPolygon3D aNormalsFront;
// Extrudevektor bilden
Vector3D aNormal = aFrontSide.GetNormal();
Vector3D aOffset = aNormal * (double)GetExtrudeDepth();
// Normalen und Vorderseite selbst erzeugen
AddFrontNormals(aFrontSide, aNormalsFront, aOffset);
CreateFront(aFrontSide, aNormalsFront, GetCreateNormals(), GetCreateTexture());
// #78972#
maLinePolyPolygon.Insert(aFrontSide);
}
// #78972#
ImpCompleteLinePolygon(maLinePolyPolygon, aFrontSide.Count(), FALSE);
// call parent
E3dCompoundObject::CreateGeometry();
}
/*************************************************************************
|*
|* Identifier zurueckgeben
|*
\************************************************************************/
UINT16 E3dExtrudeObj::GetObjIdentifier() const
{
return E3D_EXTRUDEOBJ_ID;
}
/*************************************************************************
|*
|* Wireframe erzeugen
|*
\************************************************************************/
void E3dExtrudeObj::CreateWireframe(Polygon3D& rWirePoly, const Matrix4D* pTf,
E3dDragDetail eDetail)
{
if ( eDetail == E3DDETAIL_ALLLINES ||
(eDetail == E3DDETAIL_DEFAULT && GetDragDetail() == E3DDETAIL_ALLLINES) )
{
// Detailliert erzeugen
}
else
{
// call parent
E3dObject::CreateWireframe(rWirePoly, pTf, eDetail);
}
}
/*************************************************************************
|*
|* Objektdaten in Stream speichern
|*
\************************************************************************/
void E3dExtrudeObj::WriteData(SvStream& rOut) const
{
#ifndef SVX_LIGHT
long nVersion = rOut.GetVersion(); // Build_Nr * 10 z.B. 3810
if(nVersion < 3800)
{
// Alte Geometrie erzeugen, um die E3dPolyObj's zu haben
((E3dCompoundObject*)this)->ReCreateGeometry(TRUE);
}
// call parent
E3dCompoundObject::WriteData(rOut);
E3dIOCompat aCompat(rOut, STREAM_WRITE, 1);
rOut << aExtrudePolygon;
rOut << fExtrudeScale;
rOut << (double)GetExtrudeDepth();
rOut << (double)GetPercentBackScale() / 100.0;
rOut << (double)GetPercentDiagonal() / 200.0;
rOut << (BOOL)bExtrudeSmoothed;
rOut << (BOOL)bExtrudeSmoothFrontBack;
rOut << (BOOL)bExtrudeCharacterMode;
// Ab Version 513a (5.2.99): Parameter fuer das
// Erzeugen der Vorder/Rueckwand
rOut << (BOOL)bExtrudeCloseFront;
rOut << (BOOL)bExtrudeCloseBack;
if(nVersion < 3800)
{
// Geometrie neu erzeugen, um E3dPolyObj's wieder loszuwerden
((E3dCompoundObject*)this)->ReCreateGeometry();
}
#endif
}
/*************************************************************************
|*
|* Objektdaten aus Stream laden
|*
\************************************************************************/
void E3dExtrudeObj::ReadData(const SdrObjIOHeader& rHead, SvStream& rIn)
{
// call parent
E3dCompoundObject::ReadData(rHead, rIn);
// Fuer Abwaertskompatibilitaet (Lesen neuer Daten mit altem Code)
BOOL bAllDone(FALSE);
if(AreBytesLeft())
{
E3dIOCompat aIoCompat(rIn, STREAM_READ);
if(aIoCompat.GetVersion() >= 1)
{
BOOL bTmp;
double fTmp;
rIn >> aExtrudePolygon;
rIn >> fExtrudeScale;
rIn >> fTmp;
mpObjectItemSet->Put(Svx3DDepthItem(sal_uInt32(fTmp + 0.5)));
rIn >> fTmp;
mpObjectItemSet->Put(Svx3DBackscaleItem(sal_uInt16(fTmp * 100.0)));
rIn >> fTmp;
mpObjectItemSet->Put(Svx3DPercentDiagonalItem(sal_uInt16(fTmp * 200.0)));
rIn >> bTmp; bExtrudeSmoothed = bTmp;
rIn >> bTmp; bExtrudeSmoothFrontBack = bTmp;
rIn >> bTmp; bExtrudeCharacterMode = bTmp;
bAllDone = TRUE;
if(aIoCompat.GetBytesLeft())
{
// Ab Version 513a (5.2.99): Parameter fuer das
// Erzeugen der Vorder/Rueckwand
BOOL bTmp;
rIn >> bTmp; bExtrudeCloseFront = bTmp;
rIn >> bTmp; bExtrudeCloseBack = bTmp;
}
else
{
bExtrudeCloseFront = TRUE;
bExtrudeCloseBack = TRUE;
}
}
}
if(!bAllDone)
{
// Geometrie aus geladenen PolyObj's rekonstruieren
SdrObjList* pSubList = GetSubList();
if(pSubList && pSubList->GetObjCount())
{
// Vorderseite und Rueckseite sind die ersten
// PolyObj's in der Liste, hole diese
E3dPolyObj* pFront = NULL;
E3dPolyObj* pBack = NULL;
E3dPolyObj* pOther = NULL;
UINT16 a;
for(a=0;a<pSubList->GetObjCount();a++)
{
E3dPolyObj* pCandidate = (E3dPolyObj*)pSubList->GetObj(a);
if(pCandidate->ISA(E3dPolyObj))
{
// Die Nromalen der Vorder/Rueckseiten zeigen in Z-Richtung,
// nutze dies aus
const Vector3D& rNormal = pCandidate->GetNormal();
if(fabs(rNormal.X()) < 0.0000001 && fabs(rNormal.Y()) < 0.0000001)
{
if(rNormal.Z() > 0.0)
{
// Vorderseite
pFront = pCandidate;
}
else
{
// Rueckseite
pBack = pCandidate;
}
}
else
{
if(!pOther)
pOther = pCandidate;
}
}
}
// Extrude-Tiefe feststellen
if(pOther)
{
const PolyPolygon3D& rOtherPoly = pOther->GetPolyPolygon3D();
// Hintereinanderliegende Paare in der alten Version waren
// 0,1 und 3,2 (0,3 vorne)
double fVal = (rOtherPoly[0][1] - rOtherPoly[0][0]).GetLength();
mpObjectItemSet->Put(Svx3DDepthItem(sal_uInt32(fVal + 0.5)));
}
else
// Einen Default vorsehen, kann aber eigentlich nie geschehen
mpObjectItemSet->Put(Svx3DDepthItem(100));
// Polygon fuer Vorderseite holen
if(pFront)
{
aExtrudePolygon = pFront->GetPolyPolygon3D();
}
else
{
if(pBack)
{
// Rueckseite benutzen und um -fExtrudeDepth in Z
// verschieben
aExtrudePolygon = pBack->GetPolyPolygon3D();
Matrix4D aMat;
aMat.Translate(Vector3D(0.0, 0.0, -(double)GetExtrudeDepth()));
aExtrudePolygon.Transform(aMat);
}
else
{
// Die Polygondaten koennen aus den Vorderkanten
// der weiteren Polygone (Punkte 0,3) restauriert werden.
// evtl. spaeter ergaenzen
aExtrudePolygon.Clear();
}
}
// Bestimmen, ob die Teilpolygone von aExtrudePolygon
// geschlossen waren. Sie waren geschlossen, wenn ein
// entsprechendes PolyObj existiert
for(a=0;a<aExtrudePolygon.Count();a++)
{
Polygon3D &rPoly = aExtrudePolygon[a];
USHORT nCnt = rPoly.GetPointCount();
if(nCnt)
{
Vector3D& rFirst = rPoly[0];
Vector3D& rLast = rPoly[nCnt - 1];
BOOL bClosePoly(FALSE);
for(UINT16 b=0;b<pSubList->GetObjCount();b++)
{
E3dPolyObj* pCandidate = (E3dPolyObj*)pSubList->GetObj(b);
if(pCandidate->ISA(E3dPolyObj)
&& pCandidate != pFront && pCandidate != pBack)
{
const PolyPolygon3D& rCandPoly = pCandidate->GetPolyPolygon3D();
if(rCandPoly[0].GetPointCount() > 2)
{
if(rCandPoly[0][0] == rFirst && rCandPoly[0][3] == rLast)
bClosePoly = TRUE;
if(rCandPoly[0][3] == rFirst && rCandPoly[0][0] == rLast)
bClosePoly = TRUE;
}
}
}
rPoly.SetClosed(bClosePoly);
}
}
// Setze die weiteren Parameter auf die defaults
fExtrudeScale = 1.0;
mpObjectItemSet->Put(Svx3DBackscaleItem(100));
mpObjectItemSet->Put(Svx3DPercentDiagonalItem(10));
bExtrudeSmoothed = TRUE;
bExtrudeSmoothFrontBack = FALSE;
bExtrudeCharacterMode = FALSE;
}
}
// correct position of extrude polygon, in case it's not positioned
// at the Z==0 layer
if(aExtrudePolygon.Count() && aExtrudePolygon[0].GetPointCount())
{
const Vector3D& rFirstPoint = aExtrudePolygon[0][0];
if(rFirstPoint.Z() != 0.0)
{
// change transformation so that source poly lies in Z == 0,
// so it can be exported as 2D polygon
//
// ATTENTION: the translation has to be multiplied from LEFT
// SIDE since it was executed as the first translate for this
// 3D object during it's creation.
double fTransDepth(rFirstPoint.Z());
Matrix4D aTransMat;
aTransMat.TranslateZ(fTransDepth);
NbcSetTransform(aTransMat * GetTransform());
// correct polygon itself
aTransMat.Identity();
aTransMat.TranslateZ(-fTransDepth);
aExtrudePolygon.Transform(aTransMat);
}
}
// Geometrie neu erzeugen
ReCreateGeometry();
}
/*************************************************************************
|*
|* Zuweisungsoperator
|*
\************************************************************************/
void E3dExtrudeObj::operator=(const SdrObject& rObj)
{
// erstmal alle Childs kopieren
E3dCompoundObject::operator=(rObj);
// weitere Parameter kopieren
const E3dExtrudeObj& r3DObj = (const E3dExtrudeObj&)rObj;
aExtrudePolygon = r3DObj.aExtrudePolygon;
fExtrudeScale = r3DObj.fExtrudeScale;
// #95519# copy LinePolygon info, too
maLinePolyPolygon = r3DObj.maLinePolyPolygon;
bExtrudeSmoothed = r3DObj.bExtrudeSmoothed;
bExtrudeSmoothFrontBack = r3DObj.bExtrudeSmoothFrontBack;
bExtrudeCharacterMode = r3DObj.bExtrudeCharacterMode;
bExtrudeCloseFront = r3DObj.bExtrudeCloseFront;
bExtrudeCloseBack = r3DObj.bExtrudeCloseBack;
}
/*************************************************************************
|*
|* Lokale Parameter setzen mit Geometrieneuerzeugung
|*
\************************************************************************/
void E3dExtrudeObj::SetExtrudePolygon(const PolyPolygon3D &rNew)
{
if(aExtrudePolygon != rNew)
{
aExtrudePolygon = rNew;
bGeometryValid = FALSE;
}
}
void E3dExtrudeObj::SetExtrudeScale(double fNew)
{
if(fExtrudeScale != fNew)
{
fExtrudeScale = fNew;
bGeometryValid = FALSE;
}
}
void E3dExtrudeObj::SetExtrudeSmoothed(BOOL bNew)
{
if(bExtrudeSmoothed != bNew)
{
bExtrudeSmoothed = bNew;
bGeometryValid = FALSE;
}
}
void E3dExtrudeObj::SetExtrudeSmoothFrontBack(BOOL bNew)
{
if(bExtrudeSmoothFrontBack != bNew)
{
bExtrudeSmoothFrontBack = bNew;
bGeometryValid = FALSE;
}
}
void E3dExtrudeObj::SetExtrudeCharacterMode(BOOL bNew)
{
if(bExtrudeCharacterMode != bNew)
{
bExtrudeCharacterMode = bNew;
bGeometryValid = FALSE;
}
}
void E3dExtrudeObj::SetExtrudeCloseFront(BOOL bNew)
{
if(bExtrudeCloseFront != bNew)
{
bExtrudeCloseFront = bNew;
bGeometryValid = FALSE;
}
}
void E3dExtrudeObj::SetExtrudeCloseBack(BOOL bNew)
{
if(bExtrudeCloseBack != bNew)
{
bExtrudeCloseBack = bNew;
bGeometryValid = FALSE;
}
}
//////////////////////////////////////////////////////////////////////////////
// private support routines for ItemSet access
void E3dExtrudeObj::PostItemChange(const sal_uInt16 nWhich)
{
// call parent
E3dCompoundObject::PostItemChange(nWhich);
switch(nWhich)
{
case SDRATTR_3DOBJ_PERCENT_DIAGONAL:
{
bGeometryValid = FALSE;
break;
}
case SDRATTR_3DOBJ_BACKSCALE:
{
bGeometryValid = FALSE;
break;
}
case SDRATTR_3DOBJ_DEPTH:
{
bGeometryValid = FALSE;
break;
}
}
}
/*************************************************************************
|*
|* Get the name of the object (singular)
|*
\************************************************************************/
void E3dExtrudeObj::TakeObjNameSingul(XubString& rName) const
{
rName=ImpGetResStr(STR_ObjNameSingulExtrude3d);
}
/*************************************************************************
|*
|* Get the name of the object (plural)
|*
\************************************************************************/
void E3dExtrudeObj::TakeObjNamePlural(XubString& rName) const
{
rName=ImpGetResStr(STR_ObjNamePluralExtrude3d);
}
/*************************************************************************
|*
|* Aufbrechen
|*
\************************************************************************/
BOOL E3dExtrudeObj::IsBreakObjPossible()
{
return TRUE;
}
SdrAttrObj* E3dExtrudeObj::GetBreakObj()
{
// create PathObj
XPolyPolygon aPoly = TransformToScreenCoor(GetBackSide(GetFrontSide()));
SdrPathObj* pPathObj = new SdrPathObj(OBJ_PLIN, aPoly);
if(pPathObj)
{
// set position ans size
Rectangle aNewPosSize(aPoly.GetBoundRect());
pPathObj->SetSnapRect(aNewPosSize);
// Objekt ggf. schliessen
BOOL bDistSmallerTen = FALSE;
for(UINT16 nCnt=0;nCnt<pPathObj->GetPathPoly().Count();nCnt++)
if(((XPolygon)(pPathObj->GetPathPoly()[0])).CalcDistance(0, pPathObj->GetPathPoly()[0].GetPointCount()-1) < 10)
bDistSmallerTen = TRUE;
if (!pPathObj->IsClosed() && bDistSmallerTen)
pPathObj->ToggleClosed(0);
// Attribute setzen
SfxItemSet aSet(GetItemSet());
// Linien aktivieren, um Objekt garantiert sichtbar zu machen
aSet.Put(XLineStyleItem (XLINE_SOLID));
pPathObj->SetItemSet(aSet);
}
return pPathObj;
}
// EOF
|