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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include "svx/svdstr.hrc"
#include "svx/svdglob.hxx"
#include <svx/svdpage.hxx>
#include "svx/globl3d.hxx"
#include <svx/extrud3d.hxx>
#include <svx/scene3d.hxx>
#include <svx/svxids.hrc>
#include <svx/xpoly.hxx>
#include <svx/svdopath.hxx>
#include <svx/svdmodel.hxx>
#include <svx/svx3ditems.hxx>
#include <svx/sdr/properties/e3dextrudeproperties.hxx>
#include <svx/sdr/contact/viewcontactofe3dextrude.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/polygon/b3dpolygontools.hxx>
#include <basegfx/polygon/b3dpolypolygontools.hxx>
//////////////////////////////////////////////////////////////////////////////
// #110094# DrawContact section
sdr::contact::ViewContact* E3dExtrudeObj::CreateObjectSpecificViewContact()
{
return new sdr::contact::ViewContactOfE3dExtrude(*this);
}
//////////////////////////////////////////////////////////////////////////////
sdr::properties::BaseProperties* E3dExtrudeObj::CreateObjectSpecificProperties()
{
return new sdr::properties::E3dExtrudeProperties(*this);
}
//////////////////////////////////////////////////////////////////////////////
TYPEINIT1(E3dExtrudeObj, E3dCompoundObject);
/*************************************************************************
|*
|* Konstruktor, erzeugt zwei Deckelflaechen-PolyPolygone und (PointCount-1)
|* Seitenflaechen-Rechtecke aus dem uebergebenen PolyPolygon
|*
\************************************************************************/
E3dExtrudeObj::E3dExtrudeObj(E3dDefaultAttributes& rDefault, const basegfx::B2DPolyPolygon& rPP, double fDepth)
: E3dCompoundObject(rDefault),
maExtrudePolygon(rPP)
{
// since the old class PolyPolygon3D did mirror the given PolyPolygons in Y, do the same here
basegfx::B2DHomMatrix aMirrorY;
aMirrorY.scale(1.0, -1.0);
maExtrudePolygon.transform(aMirrorY);
// Defaults setzen
SetDefaultAttributes(rDefault);
// set extrude depth
GetProperties().SetObjectItemDirect(Svx3DDepthItem((sal_uInt32)(fDepth + 0.5)));
}
E3dExtrudeObj::E3dExtrudeObj()
: E3dCompoundObject()
{
// Defaults setzen
E3dDefaultAttributes aDefault;
SetDefaultAttributes(aDefault);
}
void E3dExtrudeObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
{
GetProperties().SetObjectItemDirect(Svx3DSmoothNormalsItem(rDefault.GetDefaultExtrudeSmoothed()));
GetProperties().SetObjectItemDirect(Svx3DSmoothLidsItem(rDefault.GetDefaultExtrudeSmoothFrontBack()));
GetProperties().SetObjectItemDirect(Svx3DCharacterModeItem(rDefault.GetDefaultExtrudeCharacterMode()));
GetProperties().SetObjectItemDirect(Svx3DCloseFrontItem(rDefault.GetDefaultExtrudeCloseFront()));
GetProperties().SetObjectItemDirect(Svx3DCloseBackItem(rDefault.GetDefaultExtrudeCloseBack()));
// Bei extrudes defaultmaessig StdTexture in X und Y
GetProperties().SetObjectItemDirect(Svx3DTextureProjectionXItem(1));
GetProperties().SetObjectItemDirect(Svx3DTextureProjectionYItem(1));
}
/*************************************************************************
|*
|* Identifier zurueckgeben
|*
\************************************************************************/
sal_uInt16 E3dExtrudeObj::GetObjIdentifier() const
{
return E3D_EXTRUDEOBJ_ID;
}
E3dExtrudeObj* E3dExtrudeObj::Clone() const
{
return CloneHelper< E3dExtrudeObj >();
}
/*************************************************************************
|*
|* Lokale Parameter setzen mit Geometrieneuerzeugung
|*
\************************************************************************/
void E3dExtrudeObj::SetExtrudePolygon(const basegfx::B2DPolyPolygon &rNew)
{
if(maExtrudePolygon != rNew)
{
maExtrudePolygon = rNew;
ActionChanged();
}
}
/*************************************************************************
|*
|* Get the name of the object (singular)
|*
\************************************************************************/
void E3dExtrudeObj::TakeObjNameSingul(XubString& rName) const
{
rName=ImpGetResStr(STR_ObjNameSingulExtrude3d);
String aName( GetName() );
if(aName.Len())
{
rName += sal_Unicode(' ');
rName += sal_Unicode('\'');
rName += aName;
rName += sal_Unicode('\'');
}
}
/*************************************************************************
|*
|* Get the name of the object (plural)
|*
\************************************************************************/
void E3dExtrudeObj::TakeObjNamePlural(XubString& rName) const
{
rName=ImpGetResStr(STR_ObjNamePluralExtrude3d);
}
/*************************************************************************
|*
|* Aufbrechen
|*
\************************************************************************/
sal_Bool E3dExtrudeObj::IsBreakObjPossible()
{
return sal_True;
}
SdrAttrObj* E3dExtrudeObj::GetBreakObj()
{
basegfx::B3DPolyPolygon aFrontSide;
basegfx::B3DPolyPolygon aBackSide;
if(maExtrudePolygon.count())
{
basegfx::B2DPolyPolygon aTemp(maExtrudePolygon);
aTemp.removeDoublePoints();
aTemp = basegfx::tools::correctOrientations(aTemp);
const basegfx::B2VectorOrientation aOrient = basegfx::tools::getOrientation(aTemp.getB2DPolygon(0L));
if(basegfx::ORIENTATION_POSITIVE == aOrient)
{
aTemp.flip();
}
aFrontSide = basegfx::tools::createB3DPolyPolygonFromB2DPolyPolygon(aTemp);
}
if(aFrontSide.count())
{
aBackSide = aFrontSide;
if(GetExtrudeDepth())
{
basegfx::B3DHomMatrix aTransform;
if(100 != GetPercentBackScale())
{
// scale polygon from center
const double fScaleFactor(GetPercentBackScale() / 100.0);
const basegfx::B3DRange aPolyPolyRange(basegfx::tools::getRange(aBackSide));
const basegfx::B3DPoint aCenter(aPolyPolyRange.getCenter());
aTransform.translate(-aCenter.getX(), -aCenter.getY(), -aCenter.getZ());
aTransform.scale(fScaleFactor, fScaleFactor, fScaleFactor);
aTransform.translate(aCenter.getX(), aCenter.getY(), aCenter.getZ());
}
// translate by extrude depth
aTransform.translate(0.0, 0.0, (double)GetExtrudeDepth());
aBackSide.transform(aTransform);
}
}
if(aBackSide.count())
{
// create PathObj
basegfx::B2DPolyPolygon aPoly = TransformToScreenCoor(aBackSide);
SdrPathObj* pPathObj = new SdrPathObj(OBJ_PLIN, aPoly);
if(pPathObj)
{
SfxItemSet aSet(GetObjectItemSet());
aSet.Put(XLineStyleItem(XLINE_SOLID));
pPathObj->SetMergedItemSet(aSet);
}
return pPathObj;
}
return 0;
}
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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