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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#ifndef INCLUDED_SVX_SOURCE_ENGINE3D_HELPERMINIMALDEPTH3D_HXX
#define INCLUDED_SVX_SOURCE_ENGINE3D_HELPERMINIMALDEPTH3D_HXX

#include <sal/types.h>


// predefines

class E3dCompoundObject;


/** support extracting the minimal depth of a 3d object in its scene

    @param rObject
    The 3D Object from which the minimal depth needs to be calculated. The scene
    is defined by the object already

    @return
    The minimal depth of this object in unified ViewCoordinates. This is the
    Z-Coordinate of one object point in the range of [0.0 .. 1.0]. ViewCoordinates
    means the transformations (esp. rotation) of the scene are taken into account

*/
// support extracting the minimal depth of a 3d object in its scene

double getMinimalDepthInViewCoordinates(const E3dCompoundObject& rObject);


#endif // INCLUDED_SVX_SOURCE_ENGINE3D_HELPERMINIMALDEPTH3D_HXX

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */