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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef INCLUDED_SVX_HELPERMINIMALDEPTH_HXX
#define INCLUDED_SVX_HELPERMINIMALDEPTH_HXX
#include <sal/types.h>
//////////////////////////////////////////////////////////////////////////////
// predefines
class E3dCompoundObject;
class E3dScene;
//////////////////////////////////////////////////////////////////////////////
/** support extracting the minimal depth of a 3d object in it's scene
@param rObject
The 3D Object from which the minimal depth needs to be calculated. The scene
is defined by the object already
@return
The minimal depth of this object in unified ViewCoordinates. This is the
Z-Coordinate of one object point in the range of [0.0 .. 1.0]. ViewCoordinates
means the transformations (esp. rotation) of the scene are taken into account
*/
// support extracting the minimal depth of a 3d object in it's scene
double getMinimalDepthInViewCoordinates(const E3dCompoundObject& rObject);
//////////////////////////////////////////////////////////////////////////////
#endif // INCLUDED_SVX_HELPERMINIMALDEPTH_HXX
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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