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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_SOURCE_ENGINE3D_HELPERMINIMALDEPTH3D_HXX
#define INCLUDED_SVX_SOURCE_ENGINE3D_HELPERMINIMALDEPTH3D_HXX
#include <sal/types.h>
// predefines
class E3dCompoundObject;
/** support extracting the minimal depth of a 3d object in it's scene
@param rObject
The 3D Object from which the minimal depth needs to be calculated. The scene
is defined by the object already
@return
The minimal depth of this object in unified ViewCoordinates. This is the
Z-Coordinate of one object point in the range of [0.0 .. 1.0]. ViewCoordinates
means the transformations (esp. rotation) of the scene are taken into account
*/
// support extracting the minimal depth of a 3d object in it's scene
double getMinimalDepthInViewCoordinates(const E3dCompoundObject& rObject);
#endif // INCLUDED_SVX_SOURCE_ENGINE3D_HELPERMINIMALDEPTH3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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