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|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/polygn3d.hxx>
#include <svx/svdpage.hxx>
#include "svx/globl3d.hxx"
#include <basegfx/point/b3dpoint.hxx>
#include <svx/sdr/contact/viewcontactofe3dpolygon.hxx>
#include <basegfx/polygon/b3dpolygon.hxx>
#include <basegfx/polygon/b3dpolygontools.hxx>
TYPEINIT1(E3dPolygonObj, E3dCompoundObject);
//////////////////////////////////////////////////////////////////////////////
// #110094# DrawContact section
sdr::contact::ViewContact* E3dPolygonObj::CreateObjectSpecificViewContact()
{
return new sdr::contact::ViewContactOfE3dPolygon(*this);
}
/*************************************************************************
|*
|* Konstruktor
|*
\************************************************************************/
E3dPolygonObj::E3dPolygonObj(
E3dDefaultAttributes& rDefault,
const basegfx::B3DPolyPolygon& rPolyPoly3D,
sal_Bool bLinOnly)
: E3dCompoundObject(rDefault),
bLineOnly(bLinOnly)
{
// Geometrie setzen
SetPolyPolygon3D(rPolyPoly3D);
// Default-Normals erzeugen
CreateDefaultNormals();
// Default-Texturkoordinaten erzeugen
CreateDefaultTexture();
}
/*************************************************************************
|*
|* Konstruktor
|*
\************************************************************************/
E3dPolygonObj::E3dPolygonObj(
E3dDefaultAttributes& rDefault,
const basegfx::B3DPolyPolygon& rPolyPoly3D,
const basegfx::B3DPolyPolygon& rPolyNormals3D,
sal_Bool bLinOnly)
: E3dCompoundObject(rDefault),
bLineOnly(bLinOnly)
{
// Geometrie und Normalen setzen
SetPolyPolygon3D(rPolyPoly3D);
SetPolyNormals3D(rPolyNormals3D);
// Default-Texturkoordinaten erzeugen
CreateDefaultTexture();
}
/*************************************************************************
|*
|* Konstruktor
|*
\************************************************************************/
E3dPolygonObj::E3dPolygonObj(
E3dDefaultAttributes& rDefault,
const basegfx::B3DPolyPolygon& rPolyPoly3D,
const basegfx::B3DPolyPolygon& rPolyNormals3D,
const basegfx::B2DPolyPolygon& rPolyTexture2D,
sal_Bool bLinOnly)
: E3dCompoundObject(rDefault),
bLineOnly(bLinOnly)
{
SetPolyPolygon3D(rPolyPoly3D);
SetPolyNormals3D(rPolyNormals3D);
SetPolyTexture2D(rPolyTexture2D);
}
/*************************************************************************
|*
|* Leer-Konstruktor
|*
\************************************************************************/
E3dPolygonObj::E3dPolygonObj()
: E3dCompoundObject(),
bLineOnly(false) // added missing initialisation
{
// Keine Geometrie erzeugen
}
/*************************************************************************
|*
|* Default-Normalen erzeugen
|*
\************************************************************************/
void E3dPolygonObj::CreateDefaultNormals()
{
basegfx::B3DPolyPolygon aPolyNormals;
// Komplettes PolyPolygon mit den Ebenennormalen anlegen
for(sal_uInt32 a(0L); a < aPolyPoly3D.count(); a++)
{
// Quellpolygon finden
const basegfx::B3DPolygon aPolygon(aPolyPoly3D.getB3DPolygon(a));
// Neues Polygon fuer Normalen anlegen
basegfx::B3DPolygon aNormals;
// Normale holen (und umdrehen)
basegfx::B3DVector aNormal(-basegfx::tools::getNormal(aPolygon));
// Neues Polygon fuellen
for(sal_uInt32 b(0L); b < aPolygon.count(); b++)
{
aNormals.append(aNormal);
}
// Neues Polygon in PolyPolygon einfuegen
aPolyNormals.append(aNormals);
}
// Default-Normalen setzen
SetPolyNormals3D(aPolyNormals);
}
/*************************************************************************
|*
|* Default-Texturkoordinaten erzeugen
|*
\************************************************************************/
void E3dPolygonObj::CreateDefaultTexture()
{
basegfx::B2DPolyPolygon aPolyTexture;
// Komplettes PolyPolygon mit den Texturkoordinaten anlegen
// Die Texturkoordinaten erstrecken sich ueber X,Y und Z
// ueber die gesamten Extremwerte im Bereich 0.0 .. 1.0
for(sal_uInt32 a(0L); a < aPolyPoly3D.count(); a++)
{
// Quellpolygon finden
const basegfx::B3DPolygon& aPolygon(aPolyPoly3D.getB3DPolygon(a));
// Gesamtgroesse des Objektes feststellen
basegfx::B3DRange aVolume(basegfx::tools::getRange(aPolygon));
// Normale holen
basegfx::B3DVector aNormal(basegfx::tools::getNormal(aPolygon));
aNormal.setX(fabs(aNormal.getX()));
aNormal.setY(fabs(aNormal.getY()));
aNormal.setZ(fabs(aNormal.getZ()));
// Entscheiden, welche Koordinaten als Source fuer das
// Mapping benutzt werden sollen
sal_uInt16 nSourceMode = 0;
// Groessten Freiheitsgrad ermitteln
if(!(aNormal.getX() > aNormal.getY() && aNormal.getX() > aNormal.getZ()))
{
if(aNormal.getY() > aNormal.getZ())
{
// Y ist am groessten, benutze X,Z als mapping
nSourceMode = 1;
}
else
{
// Z ist am groessten, benutze X,Y als mapping
nSourceMode = 2;
}
}
// Neues Polygon fuer Texturkoordinaten anlegen
basegfx::B2DPolygon aTexture;
// Neues Polygon fuellen
for(sal_uInt32 b(0L); b < aPolygon.count(); b++)
{
basegfx::B2DPoint aTex;
const basegfx::B3DPoint aCandidate(aPolygon.getB3DPoint(b));
switch(nSourceMode)
{
case 0: // Quelle ist Y,Z
if(aVolume.getHeight())
aTex.setX((aCandidate.getY() - aVolume.getMinY()) / aVolume.getHeight());
if(aVolume.getDepth())
aTex.setY((aCandidate.getZ() - aVolume.getMinZ()) / aVolume.getDepth());
break;
case 1: // Quelle ist X,Z
if(aVolume.getWidth())
aTex.setX((aCandidate.getX() - aVolume.getMinX()) / aVolume.getWidth());
if(aVolume.getDepth())
aTex.setY((aCandidate.getZ() - aVolume.getMinZ()) / aVolume.getDepth());
break;
case 2: // Quelle ist X,Y
if(aVolume.getWidth())
aTex.setX((aCandidate.getX() - aVolume.getMinX()) / aVolume.getWidth());
if(aVolume.getHeight())
aTex.setY((aCandidate.getY() - aVolume.getMinY()) / aVolume.getHeight());
break;
}
aTexture.append(aTex);
}
// Neues Polygon in PolyPolygon einfuegen
aPolyTexture.append(aTexture);
}
// Default-Texturkoordinaten setzen
SetPolyTexture2D(aPolyTexture);
}
/*************************************************************************
|*
|* Destruktor
|*
\************************************************************************/
E3dPolygonObj::~E3dPolygonObj()
{
}
/*************************************************************************
|*
|* Identifier zurueckgeben
|*
\************************************************************************/
sal_uInt16 E3dPolygonObj::GetObjIdentifier() const
{
return E3D_POLYGONOBJ_ID;
}
/*************************************************************************
|*
|* Polygon setzen
|*
\************************************************************************/
void E3dPolygonObj::SetPolyPolygon3D(const basegfx::B3DPolyPolygon& rNewPolyPoly3D)
{
if ( aPolyPoly3D != rNewPolyPoly3D )
{
// Neues PolyPolygon; kopieren
aPolyPoly3D = rNewPolyPoly3D;
// Geometrie neu erzeugen
ActionChanged();
}
}
void E3dPolygonObj::SetPolyNormals3D(const basegfx::B3DPolyPolygon& rNewPolyNormals3D)
{
if ( aPolyNormals3D != rNewPolyNormals3D )
{
// Neue Normalen; kopieren
aPolyNormals3D = rNewPolyNormals3D;
// Geometrie neu erzeugen
ActionChanged();
}
}
void E3dPolygonObj::SetPolyTexture2D(const basegfx::B2DPolyPolygon& rNewPolyTexture2D)
{
if ( aPolyTexture2D != rNewPolyTexture2D )
{
// Neue Texturkoordinaten; kopieren
aPolyTexture2D = rNewPolyTexture2D;
// Geometrie neu erzeugen
ActionChanged();
}
}
/*************************************************************************
|*
|* Wandle das Objekt in ein Gruppenobjekt bestehend aus 6 Polygonen
|*
\************************************************************************/
SdrObject *E3dPolygonObj::DoConvertToPolyObj(sal_Bool /*bBezier*/) const
{
return NULL;
}
E3dPolygonObj* E3dPolygonObj::Clone() const
{
return CloneHelper< E3dPolygonObj >();
}
/*************************************************************************
|*
|* LineOnly setzen
|*
\************************************************************************/
void E3dPolygonObj::SetLineOnly(sal_Bool bNew)
{
if(bNew != bLineOnly)
{
bLineOnly = bNew;
ActionChanged();
}
}
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|