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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef SVX_SOURCE_INC_FMTEXTCONTROLSHELL_HXX
#define SVX_SOURCE_INC_FMTEXTCONTROLSHELL_HXX
/** === begin UNO includes === **/
#include <com/sun/star/frame/XDispatchProvider.hpp>
#include <com/sun/star/awt/XTextComponent.hpp>
#include <com/sun/star/frame/XStatusListener.hpp>
#include <com/sun/star/awt/XFocusListener.hpp>
#include <com/sun/star/awt/XMouseListener.hpp>
#include <com/sun/star/form/runtime/XFormController.hpp>
#include <com/sun/star/awt/XControl.hpp>
#include <com/sun/star/util/XURLTransformer.hpp>
/** === end UNO includes === **/
#include <comphelper/implementationreference.hxx>
#include <tools/link.hxx>
#include <vcl/timer.hxx>
#include "fmslotinvalidator.hxx"
#include <vector>
#include <map>
class SfxRequest;
class SfxItemSet;
class SfxAllItemSet;
class SfxBindings;
class SfxViewFrame;
class Window;
class SfxApplication;
//........................................................................
namespace svx
{
//........................................................................
class FmFocusListenerAdapter;
class FmTextControlFeature;
class FmMouseListenerAdapter;
//====================================================================
//= IFocusObserver
//====================================================================
class IFocusObserver
{
public:
virtual void focusGained( const ::com::sun::star::awt::FocusEvent& _rEvent ) = 0;
virtual void focusLost( const ::com::sun::star::awt::FocusEvent& _rEvent ) = 0;
};
//====================================================================
//= IFocusObserver
//====================================================================
class IContextRequestObserver
{
public:
virtual void contextMenuRequested( const ::com::sun::star::awt::MouseEvent& _rEvent ) = 0;
};
//====================================================================
//= FmTextControlShell
//====================================================================
class FmTextControlShell :public IFocusObserver
,public ISlotInvalidator
,public IContextRequestObserver
{
private:
::com::sun::star::uno::Reference< ::com::sun::star::util::XURLTransformer > m_xURLTransformer;
::com::sun::star::uno::Reference< ::com::sun::star::awt::XControl > m_xActiveControl;
::com::sun::star::uno::Reference< ::com::sun::star::awt::XTextComponent > m_xActiveTextComponent;
::com::sun::star::uno::Reference< ::com::sun::star::form::runtime::XFormController > m_xActiveController;
#ifndef DONT_REMEMBER_LAST_CONTROL
// without this define, m_xActiveControl remembers the *last* active control, even
// if it, in the meantime, already lost the focus
bool m_bActiveControl;
// so we need an additional boolean flag telling whether the active cotrol
// is really focused
#endif
bool m_bActiveControlIsReadOnly;
bool m_bActiveControlIsRichText;
// listening at all controls of the active controller for focus changes
typedef ::comphelper::ImplementationReference< FmFocusListenerAdapter, ::com::sun::star::awt::XFocusListener >
FocusListenerAdapter;
typedef ::std::vector< FocusListenerAdapter > FocusListenerAdapters;
FocusListenerAdapters m_aControlObservers;
typedef ::comphelper::ImplementationReference< FmMouseListenerAdapter, ::com::sun::star::awt::XMouseListener >
MouseListenerAdapter;
MouseListenerAdapter m_aContextMenuObserver;
// translating between "slots" of the framework and "features" of the active control
typedef ::comphelper::ImplementationReference< FmTextControlFeature, ::com::sun::star::frame::XStatusListener >
ControlFeature;
typedef ::std::map< SfxSlotId, ControlFeature, ::std::less< SfxSlotId > > ControlFeatures;
ControlFeatures m_aControlFeatures;
SfxViewFrame* m_pViewFrame;
// invalidating slots
SfxBindings& m_rBindings;
Link m_aControlActivationHandler;
AutoTimer m_aClipboardInvalidation;
bool m_bNeedClipboardInvalidation;
public:
FmTextControlShell( SfxViewFrame* _pFrame );
virtual ~FmTextControlShell();
// clean up any resources associated with this instance
void dispose();
void ExecuteTextAttribute( SfxRequest& _rReq );
void GetTextAttributeState( SfxItemSet& _rSet );
bool IsActiveControl( bool _bCountRichTextOnly = false ) const;
void ForgetActiveControl();
void SetControlActivationHandler( const Link& _rHdl ) { m_aControlActivationHandler = _rHdl; }
/** to be called when a form in our document has been activated
*/
void formActivated( const ::com::sun::star::uno::Reference< ::com::sun::star::form::runtime::XFormController >& _rxController );
/** to be called when a form in our document has been deactivated
*/
void formDeactivated( const ::com::sun::star::uno::Reference< ::com::sun::star::form::runtime::XFormController >& _rxController );
/** notifies the instance that the design mode has changed
*/
void designModeChanged( bool _bNewDesignMode );
protected:
// IFocusObserver
virtual void focusGained( const ::com::sun::star::awt::FocusEvent& _rEvent );
virtual void focusLost( const ::com::sun::star::awt::FocusEvent& _rEvent );
// IContextRequestObserver
virtual void contextMenuRequested( const ::com::sun::star::awt::MouseEvent& _rEvent );
// ISlotInvalidator
virtual void Invalidate( SfxSlotId _nSlot );
protected:
enum AttributeSet { eCharAttribs, eParaAttribs };
void executeAttributeDialog( AttributeSet _eSet, SfxRequest& _rReq );
bool executeSelectAll( );
bool executeClipboardSlot( SfxSlotId _nSlot );
private:
inline bool isControllerListening() const { return !m_aControlObservers.empty(); }
FmTextControlFeature*
implGetFeatureDispatcher(
const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatchProvider >& _rxProvider,
SfxApplication* _pApplication,
SfxSlotId _nSlot
);
// fills the given structure with dispatchers for the given slots, for the given control
void fillFeatureDispatchers(
const ::com::sun::star::uno::Reference< ::com::sun::star::awt::XControl > _rxControl,
SfxSlotId* _pZeroTerminatedSlots,
ControlFeatures& _rDispatchers
);
/// creates SfxPoolItes for all features in the given set, and puts them into the given SfxAllItemSet
void transferFeatureStatesToItemSet(
ControlFeatures& _rDispatchers,
SfxAllItemSet& _rSet,
bool _bTranslateLatin = false
);
/// to be called when a control has been activated
void controlActivated( const ::com::sun::star::uno::Reference< ::com::sun::star::awt::XControl >& _rxControl );
/// to be called when the currently active control has been deactivated
void controlDeactivated( );
void implClearActiveControlRef();
/** starts listening at all controls of the given controller for focus events
@precond
we don't have an active controller currently
*/
void startControllerListening( const ::com::sun::star::uno::Reference< ::com::sun::star::form::runtime::XFormController >& _rxController );
/** stops listening at the active controller
@precond
we have an active controller currently
*/
void stopControllerListening( );
/** parses the given URL's Complete member, by calling XURLTransformer::parseString
*/
void impl_parseURL_nothrow( ::com::sun::star::util::URL& _rURL );
DECL_LINK( OnInvalidateClipboard, void* );
};
//........................................................................
} // namespace svx
//........................................................................
#endif // SVX_SOURCE_INC_FMTEXTCONTROLSHELL_HXX
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