1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
|
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef SVX_FRMSELIMPL_HXX
#define SVX_FRMSELIMPL_HXX
#include <vcl/virdev.hxx>
#include <vcl/image.hxx>
#include <svx/frmsel.hxx>
#include <svx/framelinkarray.hxx>
#include <editeng/borderline.hxx>
namespace svx {
namespace a11y { class AccFrameSelector; }
// ============================================================================
class FrameBorder
{
public:
explicit FrameBorder( FrameBorderType eType );
inline FrameBorderType GetType() const { return meType; }
inline bool IsEnabled() const { return mbEnabled; }
void Enable( FrameSelFlags nFlags );
inline FrameBorderState GetState() const { return meState; }
void SetState( FrameBorderState eState );
inline bool IsSelected() const { return mbSelected; }
inline void Select( bool bSelect ) { mbSelected = bSelect; }
const SvxBorderLine& GetCoreStyle() const { return maCoreStyle; }
void SetCoreStyle( const SvxBorderLine* pStyle );
inline void SetUIColor( const Color& rColor ) {maUIStyle.SetColor( rColor ); }
inline const frame::Style& GetUIStyle() const { return maUIStyle; }
inline void ClearFocusArea() { maFocusArea.Clear(); }
void AddFocusPolygon( const Polygon& rFocus );
void MergeFocusToPolyPolygon( PolyPolygon& rPPoly ) const;
inline void ClearClickArea() { maClickArea.Clear(); }
void AddClickRect( const Rectangle& rRect );
bool ContainsClickPoint( const Point& rPos ) const;
void MergeClickAreaToPolyPolygon( PolyPolygon& rPPoly ) const;
Rectangle GetClickBoundRect() const;
void SetKeyboardNeighbors(
FrameBorderType eLeft, FrameBorderType eRight,
FrameBorderType eTop, FrameBorderType eBottom );
FrameBorderType GetKeyboardNeighbor( USHORT nKeyCode ) const;
private:
const FrameBorderType meType; /// Frame border type (position in control).
FrameBorderState meState; /// Frame border state (on/off/don't care).
SvxBorderLine maCoreStyle; /// Core style from application.
frame::Style maUIStyle; /// Internal style to draw lines.
FrameBorderType meKeyLeft; /// Left neighbor for keyboard control.
FrameBorderType meKeyRight; /// Right neighbor for keyboard control.
FrameBorderType meKeyTop; /// Upper neighbor for keyboard control.
FrameBorderType meKeyBottom; /// Lower neighbor for keyboard control.
PolyPolygon maFocusArea; /// Focus drawing areas.
PolyPolygon maClickArea; /// Mouse click areas.
bool mbEnabled; /// true = Border enabled in control.
bool mbSelected; /// true = Border selected in control.
};
// ============================================================================
typedef std::vector< FrameBorder* > FrameBorderPtrVec;
struct FrameSelectorImpl : public Resource
{
typedef ::com::sun::star::uno::Reference<
::com::sun::star::accessibility::XAccessible > XAccessibleRef;
typedef std::vector< a11y::AccFrameSelector* > AccessibleImplVec;
typedef std::vector< XAccessibleRef > XAccessibleRefVec;
FrameSelector& mrFrameSel; /// The control itself.
VirtualDevice maVirDev; /// For all buffered drawing operations.
ImageList maILArrows; /// Arrows in current system colors.
Color maBackCol; /// Background color.
Color maArrowCol; /// Selection arrow color.
Color maMarkCol; /// Selection marker color.
Color maHCLineCol; /// High contrast line color.
Point maVirDevPos; /// Position of virtual device in the control.
Point maMousePos; /// Last mouse pointer position.
FrameBorder maLeft; /// All data of left frame border.
FrameBorder maRight; /// All data of right frame border.
FrameBorder maTop; /// All data of top frame border.
FrameBorder maBottom; /// All data of bottom frame border.
FrameBorder maHor; /// All data of inner horizontal frame border.
FrameBorder maVer; /// All data of inner vertical frame border.
FrameBorder maTLBR; /// All data of top-left to bottom-right frame border.
FrameBorder maBLTR; /// All data of bottom-left to top-right frame border.
SvxBorderLine maCurrStyle; /// Current style and color for new borders.
frame::Array maArray; /// Frame link array to draw an array of frame borders.
FrameSelFlags mnFlags; /// Flags for enabled frame borders.
FrameBorderPtrVec maAllBorders; /// Pointers to all frame borders.
FrameBorderPtrVec maEnabBorders; /// Pointers to enables frame borders.
Link maSelectHdl; /// Selection handler.
long mnCtrlSize; /// Size of the control (always square).
long mnArrowSize; /// Size of an arrow image.
long mnLine1; /// Middle of left/top frame borders.
long mnLine2; /// Middle of inner frame borders.
long mnLine3; /// Middle of right/bottom frame borders.
long mnFocusOffs; /// Offset from frame border middle to draw focus.
bool mbHor; /// true = Inner horizontal frame border enabled.
bool mbVer; /// true = Inner vertical frame border enabled.
bool mbTLBR; /// true = Top-left to bottom-right frame border enabled.
bool mbBLTR; /// true = Bottom-left to top-right frame border enabled.
bool mbFullRepaint; /// Used for repainting (false = only copy virtual device).
bool mbAutoSelect; /// true = Auto select a frame border, if focus reaches control.
bool mbClicked; /// true = The control has been clicked at least one time.
bool mbHCMode; /// true = High contrast mode.
a11y::AccFrameSelector* mpAccess; /// Pointer to accessibility object of the control.
XAccessibleRef mxAccess; /// Reference to accessibility object of the control.
AccessibleImplVec maChildVec; /// Pointers to accessibility objects for frame borders.
XAccessibleRefVec mxChildVec; /// References to accessibility objects for frame borders.
explicit FrameSelectorImpl( FrameSelector& rFrameSel );
~FrameSelectorImpl();
// initialization ---------------------------------------------------------
/** Initializes the control, enables/disables frame borders according to flags. */
void Initialize( FrameSelFlags nFlags );
/** Fills all color members from current style settings. */
void InitColors();
/** Creates the image list with selection arrows regarding current style settings. */
void InitArrowImageList();
/** Initializes global coordinates. */
void InitGlobalGeometry();
/** Initializes coordinates of all frame borders. */
void InitBorderGeometry();
/** Initializes click areas of all enabled frame borders. */
void InitClickAreas();
/** Draws the entire control into the internal virtual device. */
void InitVirtualDevice();
// frame border access ----------------------------------------------------
/** Returns the object representing the specified frame border. */
const FrameBorder& GetBorder( FrameBorderType eBorder ) const;
/** Returns the object representing the specified frame border (write access). */
FrameBorder& GetBorderAccess( FrameBorderType eBorder );
// drawing ----------------------------------------------------------------
/** Draws the background of the entire control (the gray areas between borders). */
void DrawBackground();
/** Draws selection arrows for the specified frame border. */
void DrawArrows( const FrameBorder& rBorder );
/** Draws arrows in current selection state for all enabled frame borders. */
void DrawAllArrows();
/** Returns the color that has to be used to draw a frame border. */
Color GetDrawLineColor( const Color& rColor ) const;
/** Draws all frame borders. */
void DrawAllFrameBorders();
/** Draws all contents of the control. */
void DrawVirtualDevice();
/** Copies contents of the virtual device to the control. */
void CopyVirDevToControl();
/** Draws tracking rectangles for all selected frame borders. */
void DrawAllTrackingRects();
/** Converts a mouse position to the virtual device position. */
Point GetDevPosFromMousePos( const Point& rMousePos ) const;
/** Invalidates the control.
@param bFullRepaint true = Full repaint; false = update selection only. */
void DoInvalidate( bool bFullRepaint );
// frame border state and style -------------------------------------------
/** Sets the state of the specified frame border. */
void SetBorderState( FrameBorder& rBorder, FrameBorderState eState );
/** Sets the core style of the specified frame border, or hides the frame border, if pStyle is 0. */
void SetBorderCoreStyle( FrameBorder& rBorder, const SvxBorderLine* pStyle );
/** Sets the color of the specified frame border. */
void SetBorderColor( FrameBorder& rBorder, const Color& rColor );
/** Changes the state of a frame border after a control event (mouse/keyboard). */
void ToggleBorderState( FrameBorder& rBorder );
// frame border selection -------------------------------------------------
/** Selects a frame border and schedules redraw. */
void SelectBorder( FrameBorder& rBorder, bool bSelect );
/** Grabs focus without auto-selection of a frame border, if no border selected. */
void SilentGrabFocus();
/** Returns true, if all selected frame borders are equal (or if nothing is selected). */
bool SelectedBordersEqual() const;
};
// ============================================================================
/** Dummy predicate for frame border iterators to use all borders in a container. */
struct FrameBorderDummy_Pred
{
inline bool operator()( const FrameBorder* ) const { return true; }
};
/** Predicate for frame border iterators to use only visible borders in a container. */
struct FrameBorderVisible_Pred
{
inline bool operator()( const FrameBorder* pBorder ) const { return pBorder->GetState() == FRAMESTATE_SHOW; }
};
/** Predicate for frame border iterators to use only selected borders in a container. */
struct FrameBorderSelected_Pred
{
inline bool operator()( const FrameBorder* pBorder ) const { return pBorder->IsSelected(); }
};
/** Template class for all types of frame border iterators. */
template< typename Cont, typename Iter, typename Pred >
class FrameBorderIterBase
{
public:
typedef Cont container_type;
typedef Iter iterator_type;
typedef Pred predicate_type;
typedef typename Cont::value_type value_type;
typedef FrameBorderIterBase< Cont, Iter, Pred > this_type;
explicit FrameBorderIterBase( container_type& rCont );
inline bool Is() const { return maIt != maEnd; }
this_type& operator++();
inline value_type operator*() const { return *maIt; }
private:
iterator_type maIt;
iterator_type maEnd;
predicate_type maPred;
};
/** Iterator for constant svx::FrameBorder containers, iterates over all borders. */
typedef FrameBorderIterBase< const FrameBorderPtrVec, FrameBorderPtrVec::const_iterator, FrameBorderDummy_Pred >
FrameBorderCIter;
/** Iterator for mutable svx::FrameBorder containers, iterates over all borders. */
typedef FrameBorderIterBase< FrameBorderPtrVec, FrameBorderPtrVec::iterator, FrameBorderDummy_Pred >
FrameBorderIter;
/** Iterator for constant svx::FrameBorder containers, iterates over visible borders. */
typedef FrameBorderIterBase< const FrameBorderPtrVec, FrameBorderPtrVec::const_iterator, FrameBorderVisible_Pred >
VisFrameBorderCIter;
/** Iterator for mutable svx::FrameBorder containers, iterates over visible borders. */
typedef FrameBorderIterBase< FrameBorderPtrVec, FrameBorderPtrVec::iterator, FrameBorderVisible_Pred >
VisFrameBorderIter;
/** Iterator for constant svx::FrameBorder containers, iterates over selected borders. */
typedef FrameBorderIterBase< const FrameBorderPtrVec, FrameBorderPtrVec::const_iterator, FrameBorderSelected_Pred >
SelFrameBorderCIter;
/** Iterator for mutable svx::FrameBorder containers, iterates over selected borders. */
typedef FrameBorderIterBase< FrameBorderPtrVec, FrameBorderPtrVec::iterator, FrameBorderSelected_Pred >
SelFrameBorderIter;
// ============================================================================
} // namespace svx
#endif
|