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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdr/contact/objectcontact.hxx>
#include <tools/debug.hxx>
#include <svx/sdr/contact/viewobjectcontact.hxx>
#include <svx/svdpage.hxx>
#include <svx/sdr/contact/viewcontact.hxx>
#include <svx/sdr/event/eventhandler.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <svx/sdr/animation/objectanimator.hxx>
#include <svx/sdr/event/eventhandler.hxx>
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace contact
{
ObjectContact::ObjectContact()
: maViewObjectContactVector(),
maPrimitiveAnimator(),
mpEventHandler(0),
mpViewObjectContactRedirector(0),
maViewInformation2D(uno::Sequence< beans::PropertyValue >()),
mbIsPreviewRenderer(false)
{
}
ObjectContact::~ObjectContact()
{
// get rid of all registered contacts
// #i84257# To avoid that each 'delete pCandidate' again uses
// the local RemoveViewObjectContact with a search and removal in the
// vector, simply copy and clear local vector.
std::vector< ViewObjectContact* > aLocalVOCList(maViewObjectContactVector);
maViewObjectContactVector.clear();
while(aLocalVOCList.size())
{
ViewObjectContact* pCandidate = aLocalVOCList.back();
aLocalVOCList.pop_back();
DBG_ASSERT(pCandidate, "Corrupted ViewObjectContactList (!)");
// ViewObjectContacts only make sense with View and Object contacts.
// When the contact to the SdrObject is deleted like in this case,
// all ViewObjectContacts can be deleted, too.
delete pCandidate;
}
// assert when there were new entries added during deletion
DBG_ASSERT(maViewObjectContactVector.empty(), "Corrupted ViewObjectContactList (!)");
// delete the EventHandler. This will destroy all still contained events.
DeleteEventHandler();
}
// LazyInvalidate request. Default implementation directly handles
// this by calling back triggerLazyInvalidate() at the VOC
void ObjectContact::setLazyInvalidate(ViewObjectContact& rVOC)
{
rVOC.triggerLazyInvalidate();
}
// call this to support evtl. preparations for repaint. Default does nothing
void ObjectContact::PrepareProcessDisplay()
{
}
// A new ViewObjectContact was created and shall be remembered.
void ObjectContact::AddViewObjectContact(ViewObjectContact& rVOContact)
{
maViewObjectContactVector.push_back(&rVOContact);
}
// A ViewObjectContact was deleted and shall be forgotten.
void ObjectContact::RemoveViewObjectContact(ViewObjectContact& rVOContact)
{
std::vector< ViewObjectContact* >::iterator aFindResult = std::find(maViewObjectContactVector.begin(), maViewObjectContactVector.end(), &rVOContact);
if(aFindResult != maViewObjectContactVector.end())
{
maViewObjectContactVector.erase(aFindResult);
}
}
// Process the whole displaying
void ObjectContact::ProcessDisplay(DisplayInfo& /*rDisplayInfo*/)
{
// default does nothing
}
// test if visualizing of entered groups is switched on at all
bool ObjectContact::DoVisualizeEnteredGroup() const
{
// Don not do that as default
return false;
}
// get active group's (the entered group) ViewContact
const ViewContact* ObjectContact::getActiveViewContact() const
{
// default has no active VC
return 0;
}
// Invalidate given rectangle at the window/output which is represented by
// this ObjectContact.
void ObjectContact::InvalidatePartOfView(const basegfx::B2DRange& /*rRange*/) const
{
// nothing to do here in the default version
}
// Get info if given Rectangle is visible in this view
bool ObjectContact::IsAreaVisible(const basegfx::B2DRange& /*rRange*/) const
{
// always visible in default version
return true;
}
// Get info about the need to visualize GluePoints
bool ObjectContact::AreGluePointsVisible() const
{
return false;
}
// method to create a EventHandler. Needs to give a result.
sdr::event::TimerEventHandler* ObjectContact::CreateEventHandler()
{
// Create and return a new EventHandler
return new sdr::event::TimerEventHandler();
}
// method to get the primitiveAnimator
sdr::animation::primitiveAnimator& ObjectContact::getPrimitiveAnimator()
{
return maPrimitiveAnimator;
}
// method to get the EventHandler. It will
// return a existing one or create a new one using CreateEventHandler().
sdr::event::TimerEventHandler& ObjectContact::GetEventHandler() const
{
if(!HasEventHandler())
{
const_cast< ObjectContact* >(this)->mpEventHandler = const_cast< ObjectContact* >(this)->CreateEventHandler();
DBG_ASSERT(mpEventHandler, "ObjectContact::GetEventHandler(): Got no EventHandler (!)");
}
return *mpEventHandler;
}
// delete the EventHandler
void ObjectContact::DeleteEventHandler()
{
if(mpEventHandler)
{
// If there are still Events registered, something has went wrong
delete mpEventHandler;
mpEventHandler = 0L;
}
}
// test if there is an EventHandler without creating one on demand
bool ObjectContact::HasEventHandler() const
{
return (0L != mpEventHandler);
}
// check if text animation is allowed. Default is sal_true.
bool ObjectContact::IsTextAnimationAllowed() const
{
return true;
}
// check if graphic animation is allowed. Default is sal_true.
bool ObjectContact::IsGraphicAnimationAllowed() const
{
return true;
}
// check if asynchronious graphis loading is allowed. Default is false.
bool ObjectContact::IsAsynchronGraphicsLoadingAllowed() const
{
return false;
}
// access to ViewObjectContactRedirector
ViewObjectContactRedirector* ObjectContact::GetViewObjectContactRedirector() const
{
return mpViewObjectContactRedirector;
}
void ObjectContact::SetViewObjectContactRedirector(ViewObjectContactRedirector* pNew)
{
if(mpViewObjectContactRedirector != pNew)
{
mpViewObjectContactRedirector = pNew;
}
}
// check if buffering of MasterPages is allowed. Default is false.
bool ObjectContact::IsMasterPageBufferingAllowed() const
{
return false;
}
// print? Default is false
bool ObjectContact::isOutputToPrinter() const
{
return false;
}
// window? Default is true
bool ObjectContact::isOutputToWindow() const
{
return true;
}
// VirtualDevice? Default is false
bool ObjectContact::isOutputToVirtualDevice() const
{
return false;
}
// recording MetaFile? Default is false
bool ObjectContact::isOutputToRecordingMetaFile() const
{
return false;
}
// pdf export? Default is false
bool ObjectContact::isOutputToPDFFile() const
{
return false;
}
// gray display mode
bool ObjectContact::isDrawModeGray() const
{
return false;
}
// gray display mode
bool ObjectContact::isDrawModeBlackWhite() const
{
return false;
}
// high contrast display mode
bool ObjectContact::isDrawModeHighContrast() const
{
return false;
}
// access to SdrPageView. Default implementation returns NULL
SdrPageView* ObjectContact::TryToGetSdrPageView() const
{
return 0;
}
// access to OutputDevice. Default implementation returns NULL
OutputDevice* ObjectContact::TryToGetOutputDevice() const
{
return 0;
}
void ObjectContact::resetViewPort()
{
const drawinglayer::geometry::ViewInformation2D& rCurrentVI2D = getViewInformation2D();
if(!rCurrentVI2D.getViewport().isEmpty())
{
const basegfx::B2DRange aEmptyRange;
drawinglayer::geometry::ViewInformation2D aNewVI2D(
rCurrentVI2D.getObjectTransformation(),
rCurrentVI2D.getViewTransformation(),
aEmptyRange,
rCurrentVI2D.getVisualizedPage(),
rCurrentVI2D.getViewTime(),
rCurrentVI2D.getExtendedInformationSequence());
updateViewInformation2D(aNewVI2D);
}
}
} // end of namespace contact
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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