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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdr/contact/objectcontacttools.hxx>
#include <vcl/outdev.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/range/b2drange.hxx>
#include <vcl/gdimtf.hxx>
#include <basegfx/tools/canvastools.hxx>
#include <drawinglayer/processor2d/vclmetafileprocessor2d.hxx>
#include <drawinglayer/processor2d/vclpixelprocessor2d.hxx>
#include <drawinglayer/processor2d/canvasprocessor.hxx>
#include <vcl/window.hxx>
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace contact
{
drawinglayer::processor2d::BaseProcessor2D* createBaseProcessor2DFromOutputDevice(
OutputDevice& rTargetOutDev,
const drawinglayer::geometry::ViewInformation2D& rViewInformation2D)
{
const GDIMetaFile* pMetaFile = rTargetOutDev.GetConnectMetaFile();
const bool bOutputToRecordingMetaFile(pMetaFile && pMetaFile->IsRecord() && !pMetaFile->IsPause());
if(bOutputToRecordingMetaFile)
{
// create MetaFile Vcl-Processor and process
return new drawinglayer::processor2d::VclMetafileProcessor2D(rViewInformation2D, rTargetOutDev);
}
else
{
#ifdef WIN32
// for a first AA incarnation VCL-PixelRenderer will be okay since
// simple (and fast) GDIPlus support over VCL will be used.
// Leaving the code below as a hint for what to do when we will
// use canvas renderers in the future
//static SvtOptionsDrawinglayer aSvtOptionsDrawinglayer;
//if(false && aSvtOptionsDrawinglayer.IsAntiAliasing())
//{
// // for WIN32 AA, create cairo canvas processor
// return new drawinglayer::processor2d::canvasProcessor2D(rViewInformation2D, rTargetOutDev);
//}
//else
//{
// create Pixel Vcl-Processor
return new drawinglayer::processor2d::VclPixelProcessor2D(rViewInformation2D, rTargetOutDev);
//}
#else
static bool bTryTestCanvas(false);
if(bTryTestCanvas)
{
// create test-cancas-Processor
return new drawinglayer::processor2d::canvasProcessor2D(rViewInformation2D, rTargetOutDev);
}
else
{
// create Pixel Vcl-Processor
return new drawinglayer::processor2d::VclPixelProcessor2D(rViewInformation2D, rTargetOutDev);
}
#endif
}
}
} // end of namespace contact
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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