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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdr/contact/viewcontactofe3dcube.hxx>
#include <svx/cube3d.hxx>
#include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx>
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
#include <basegfx/range/b3drange.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace contact
{
ViewContactOfE3dCube::ViewContactOfE3dCube(E3dCubeObj& rCubeObj)
: ViewContactOfE3d(rCubeObj)
{
}
ViewContactOfE3dCube::~ViewContactOfE3dCube()
{
}
drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dCube::createViewIndependentPrimitive3DSequence() const
{
drawinglayer::primitive3d::Primitive3DSequence xRetval;
const SfxItemSet& rItemSet = GetE3dCubeObj().GetMergedItemSet();
const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
// get cube geometry and use as traslation and scaling for unit cube
basegfx::B3DRange aCubeRange;
const basegfx::B3DVector aCubeSize(GetE3dCubeObj().GetCubeSize());
const basegfx::B3DPoint aCubePosition(GetE3dCubeObj().GetCubePos());
basegfx::B3DHomMatrix aWorldTransform;
if(GetE3dCubeObj().GetPosIsCenter())
{
const basegfx::B3DVector aHalfCubeSize(aCubeSize / 2.0);
aCubeRange.expand(aCubePosition - aHalfCubeSize);
aCubeRange.expand(aCubePosition + aHalfCubeSize);
}
else
{
aCubeRange.expand(aCubePosition);
aCubeRange.expand(aCubePosition + aCubeSize);
}
// add scale and translate to world transformation
const basegfx::B3DVector abjectRange(aCubeRange.getRange());
aWorldTransform.scale(abjectRange.getX(), abjectRange.getY(), abjectRange.getZ());
aWorldTransform.translate(aCubeRange.getMinX(), aCubeRange.getMinY(), aCubeRange.getMinZ());
// get 3D Object Attributes
drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);
// calculate texture size to get a perfect mapping for
// the front/back sides
const basegfx::B2DVector aTextureSize(aCubeSize.getX(), aCubeSize.getY());
// create primitive and add
const drawinglayer::primitive3d::Primitive3DReference xReference(
new drawinglayer::primitive3d::SdrCubePrimitive3D(
aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute));
xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
// delete 3D Object Attributes
delete pSdr3DObjectAttribute;
return xRetval;
}
} // end of namespace contact
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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