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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdr/contact/viewcontactofe3dextrude.hxx>
#include <svx/extrud3d.hxx>
#include <drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx>
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace contact
{
ViewContactOfE3dExtrude::ViewContactOfE3dExtrude(E3dExtrudeObj& rExtrude)
: ViewContactOfE3d(rExtrude)
{
}
ViewContactOfE3dExtrude::~ViewContactOfE3dExtrude()
{
}
drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dExtrude::createViewIndependentPrimitive3DSequence() const
{
drawinglayer::primitive3d::Primitive3DSequence xRetval;
const SfxItemSet& rItemSet = GetE3dExtrudeObj().GetMergedItemSet();
const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
// get extrude geometry
const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dExtrudeObj().GetExtrudePolygon());
// get 3D Object Attributes
drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);
// calculate texture size; use size of top/bottom cap to get a perfect mapping
// for the caps. The in-between geometry will get a stretched size with a
// relative factor size of caps to extrude depth
const basegfx::B2DRange aRange(basegfx::tools::getRange(aPolyPolygon));
const basegfx::B2DVector aTextureSize(aRange.getWidth(), aRange.getHeight());
// get more data
const double fDepth((double)GetE3dExtrudeObj().GetExtrudeDepth());
const double fDiagonal((double)GetE3dExtrudeObj().GetPercentDiagonal() / 100.0);
const double fBackScale((double)GetE3dExtrudeObj().GetPercentBackScale() / 100.0);
const bool bSmoothNormals(GetE3dExtrudeObj().GetSmoothNormals()); // Plane itself
const bool bSmoothLids(GetE3dExtrudeObj().GetSmoothLids()); // Front/back
const bool bCharacterMode(GetE3dExtrudeObj().GetCharacterMode());
const bool bCloseFront(GetE3dExtrudeObj().GetCloseFront());
const bool bCloseBack(GetE3dExtrudeObj().GetCloseBack());
// create primitive and add
const basegfx::B3DHomMatrix aWorldTransform;
const drawinglayer::primitive3d::Primitive3DReference xReference(
new drawinglayer::primitive3d::SdrExtrudePrimitive3D(
aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute,
aPolyPolygon, fDepth, fDiagonal, fBackScale, bSmoothNormals, true, bSmoothLids,
bCharacterMode, bCloseFront, bCloseBack));
xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
// delete 3D Object Attributes
delete pSdr3DObjectAttribute;
return xRetval;
}
} // end of namespace contact
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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