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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdr/contact/viewcontactofe3dlathe.hxx>
#include <svx/lathe3d.hxx>
#include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx>
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace contact
{
ViewContactOfE3dLathe::ViewContactOfE3dLathe(E3dLatheObj& rLathe)
: ViewContactOfE3d(rLathe)
{
}
ViewContactOfE3dLathe::~ViewContactOfE3dLathe()
{
}
drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dLathe::createViewIndependentPrimitive3DSequence() const
{
drawinglayer::primitive3d::Primitive3DSequence xRetval;
const SfxItemSet& rItemSet = GetE3dLatheObj().GetMergedItemSet();
drawinglayer::attribute::SdrLineFillShadowAttribute* pAttribute = drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false);
// for 3D Objects, always create a primitive even when not visible. This is necessary ATM
// since e.g. chart geometries rely on the occupied space of non-visible objects
if(!pAttribute)
{
pAttribute = new drawinglayer::attribute::SdrLineFillShadowAttribute(
impCreateFallbackLineAttribute(basegfx::BColor(0.0, 1.0, 0.0)),
0, 0, 0, 0);
}
// get extrude geometry
const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dLatheObj().GetPolyPoly2D());
// get 3D Object Attributes
drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);
// calculate texture size. Use the polygon length of the longest polygon for
// height and the rotated radius for width (using polygon center) to get a good
// texture mapping
const sal_uInt32 nPolygonCount(aPolyPolygon.count());
double fPolygonMaxLength(0.0);
for(sal_uInt32 a(0); a < nPolygonCount; a++)
{
const basegfx::B2DPolygon aCandidate(aPolyPolygon.getB2DPolygon(a));
const double fPolygonLength(basegfx::tools::getLength(aCandidate));
fPolygonMaxLength = std::max(fPolygonMaxLength, fPolygonLength);
}
const basegfx::B2DRange aPolyPolygonRange(basegfx::tools::getRange(aPolyPolygon));
const basegfx::B2DVector aTextureSize(
F_PI * fabs(aPolyPolygonRange.getCenter().getX()), // PI * d
fPolygonMaxLength);
// get more data
const sal_uInt32 nHorizontalSegments(GetE3dLatheObj().GetHorizontalSegments());
const sal_uInt32 nVerticalSegments(GetE3dLatheObj().GetVerticalSegments());
const double fDiagonal((double)GetE3dLatheObj().GetPercentDiagonal() / 100.0);
const double fBackScale((double)GetE3dLatheObj().GetBackScale() / 100.0);
const double fRotation(((double)GetE3dLatheObj().GetEndAngle() / 1800.0) * F_PI);
const bool bSmoothNormals(GetE3dLatheObj().GetSmoothNormals()); // Plane itself
const bool bSmoothLids(GetE3dLatheObj().GetSmoothLids()); // Front/back
const bool bCharacterMode(GetE3dLatheObj().GetCharacterMode());
const bool bCloseFront(GetE3dLatheObj().GetCloseFront());
const bool bCloseBack(GetE3dLatheObj().GetCloseBack());
// create primitive and add
const basegfx::B3DHomMatrix aWorldTransform;
const drawinglayer::primitive3d::Primitive3DReference xReference(new drawinglayer::primitive3d::SdrLathePrimitive3D(
aWorldTransform, aTextureSize, *pAttribute, *pSdr3DObjectAttribute,
aPolyPolygon, nHorizontalSegments, nVerticalSegments,
fDiagonal, fBackScale, fRotation,
bSmoothNormals, true, bSmoothLids, bCharacterMode, bCloseFront, bCloseBack));
xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
// delete 3D Object Attributes
delete pSdr3DObjectAttribute;
delete pAttribute;
return xRetval;
}
} // end of namespace contact
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof
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