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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdr/contact/viewcontactofgraphic.hxx>
#include <svx/sdr/contact/viewobjectcontactofgraphic.hxx>
#include <svx/svdograf.hxx>
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <svl/itemset.hxx>
#ifndef ITEMID_GRF_CROP
#define ITEMID_GRF_CROP 0
#endif
#include <svx/sdgcpitm.hxx>
#include <svx/sdr/contact/displayinfo.hxx>
#include <svx/sdr/contact/viewobjectcontact.hxx>
#include <svx/sdr/contact/objectcontact.hxx>
#include <svx/sdr/event/eventhandler.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <svx/sdr/primitive2d/sdrgrafprimitive2d.hxx>
#include "svx/svdstr.hrc"
#include <svx/svdglob.hxx>
#include <vcl/svapp.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
#include <drawinglayer/primitive2d/textprimitive2d.hxx>
#include <drawinglayer/primitive2d/textlayoutdevice.hxx>
#include <drawinglayer/primitive2d/maskprimitive2d.hxx>
#include <svx/sdr/primitive2d/sdrtextprimitive2d.hxx>
#include <editeng/eeitem.hxx>
#include <editeng/colritem.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace contact
{
// Create a Object-Specific ViewObjectContact, set ViewContact and
// ObjectContact. Always needs to return something.
ViewObjectContact& ViewContactOfGraphic::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
{
ViewObjectContact* pRetval = new ViewObjectContactOfGraphic(rObjectContact, *this);
DBG_ASSERT(pRetval, "ViewContact::CreateObjectSpecificViewObjectContact() failed (!)");
return *pRetval;
}
ViewContactOfGraphic::ViewContactOfGraphic(SdrGrafObj& rGrafObj)
: ViewContactOfTextObj(rGrafObj)
{
}
ViewContactOfGraphic::~ViewContactOfGraphic()
{
}
void ViewContactOfGraphic::flushGraphicObjects()
{
// #i102380# The graphic is swapped out. To let that have an effect ist is necessary to
// delete copies of the GraphicObject which are not swapped out and have no SwapHandler set
// (this is what happnes when the GraphicObject gets copied to a SdrGrafPrimitive2D). This
// is best achieved for the VC by clearing the local decomposition cache. It would be possible
// to also do this for the VOC cache, but that VOCs exist exactly expresss that the object
// gets visualised, so this would be wrong.
flushViewIndependentPrimitive2DSequence();
}
drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGraphic::createVIP2DSForPresObj(
const basegfx::B2DHomMatrix& rObjectMatrix,
const drawinglayer::attribute::SdrLineFillShadowTextAttribute& rAttribute,
const GraphicAttr& rLocalGrafInfo) const
{
drawinglayer::primitive2d::Primitive2DSequence xRetval;
GraphicObject aEmptyGraphicObject;
GraphicAttr aEmptyGraphicAttr;
// SdrGrafPrimitive2D without content in original size which carries all eventual attributes and texts
const drawinglayer::primitive2d::Primitive2DReference xReferenceA(new drawinglayer::primitive2d::SdrGrafPrimitive2D(
rObjectMatrix,
rAttribute,
aEmptyGraphicObject,
aEmptyGraphicAttr));
xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReferenceA, 1);
// SdrGrafPrimitive2D with content (which is the preview graphic) scaled to smaller size and
// without attributes
basegfx::B2DHomMatrix aSmallerMatrix;
// #i94431# for some reason, i forgot to take the PrefMapMode of the graphic
// into account. Since EmptyPresObj's are only used in Draw/Impress, it is
// safe to assume 100th mm as target.
Size aPrefSize(GetGrafObject().GetGrafPrefSize());
if(MAP_PIXEL == GetGrafObject().GetGrafPrefMapMode().GetMapUnit())
{
aPrefSize = Application::GetDefaultDevice()->PixelToLogic(aPrefSize, MAP_100TH_MM);
}
else
{
aPrefSize = Application::GetDefaultDevice()->LogicToLogic(aPrefSize, GetGrafObject().GetGrafPrefMapMode(), MAP_100TH_MM);
}
// decompose object matrix to get single values
basegfx::B2DVector aScale, aTranslate;
double fRotate, fShearX;
rObjectMatrix.decompose(aScale, aTranslate, fRotate, fShearX);
const double fOffsetX((aScale.getX() - aPrefSize.getWidth()) / 2.0);
const double fOffsetY((aScale.getY() - aPrefSize.getHeight()) / 2.0);
if(basegfx::fTools::moreOrEqual(fOffsetX, 0.0) && basegfx::fTools::moreOrEqual(fOffsetY, 0.0))
{
// create the EmptyPresObj fallback visualisation. The fallback graphic
// is already provided in rGraphicObject in this case, use it
aSmallerMatrix = basegfx::tools::createScaleTranslateB2DHomMatrix(aPrefSize.getWidth(), aPrefSize.getHeight(), fOffsetX, fOffsetY);
aSmallerMatrix = basegfx::tools::createShearXRotateTranslateB2DHomMatrix(fShearX, fRotate, aTranslate)
* aSmallerMatrix;
const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(false);
const drawinglayer::primitive2d::Primitive2DReference xReferenceB(new drawinglayer::primitive2d::SdrGrafPrimitive2D(
aSmallerMatrix,
drawinglayer::attribute::SdrLineFillShadowTextAttribute(),
rGraphicObject,
rLocalGrafInfo));
drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval, xReferenceB);
}
return xRetval;
}
drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGraphic::createVIP2DSForDraft(
const basegfx::B2DHomMatrix& rObjectMatrix,
const drawinglayer::attribute::SdrLineFillShadowTextAttribute& rAttribute) const
{
drawinglayer::primitive2d::Primitive2DSequence xRetval;
GraphicObject aEmptyGraphicObject;
GraphicAttr aEmptyGraphicAttr;
// SdrGrafPrimitive2D without content in original size which carries all eventual attributes and texts
const drawinglayer::primitive2d::Primitive2DReference xReferenceA(new drawinglayer::primitive2d::SdrGrafPrimitive2D(
rObjectMatrix,
rAttribute,
aEmptyGraphicObject,
aEmptyGraphicAttr));
xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReferenceA, 1);
if(rAttribute.getLine().isDefault())
{
// create a surrounding frame when no linestyle given
const Color aColor(Application::GetSettings().GetStyleSettings().GetShadowColor());
const basegfx::BColor aBColor(aColor.getBColor());
basegfx::B2DPolygon aOutline(basegfx::tools::createUnitPolygon());
aOutline.transform(rObjectMatrix);
drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval,
drawinglayer::primitive2d::Primitive2DReference(
new drawinglayer::primitive2d::PolygonHairlinePrimitive2D(
aOutline,
aBColor)));
}
// decompose object matrix to get single values
basegfx::B2DVector aScale, aTranslate;
double fRotate, fShearX;
rObjectMatrix.decompose(aScale, aTranslate, fRotate, fShearX);
// define a distance value, used for distance from bitmap to borders and from bitmap
// to text, too (2 mm)
const double fDistance(200.0);
// consume borders from values
aScale.setX(std::max(0.0, aScale.getX() - (2.0 * fDistance)));
aScale.setY(std::max(0.0, aScale.getY() - (2.0 * fDistance)));
aTranslate.setX(aTranslate.getX() + fDistance);
aTranslate.setY(aTranslate.getY() + fDistance);
// draw a draft bitmap
const Bitmap aDraftBitmap(ResId(BMAP_GrafikEi, *ImpGetResMgr()));
if(!aDraftBitmap.IsEmpty())
{
Size aPrefSize(aDraftBitmap.GetPrefSize());
if(MAP_PIXEL == aDraftBitmap.GetPrefMapMode().GetMapUnit())
{
aPrefSize = Application::GetDefaultDevice()->PixelToLogic(aDraftBitmap.GetSizePixel(), MAP_100TH_MM);
}
else
{
aPrefSize = Application::GetDefaultDevice()->LogicToLogic(aPrefSize, aDraftBitmap.GetPrefMapMode(), MAP_100TH_MM);
}
const double fBitmapScaling(2.0);
const double fWidth(aPrefSize.getWidth() * fBitmapScaling);
const double fHeight(aPrefSize.getHeight() * fBitmapScaling);
if(basegfx::fTools::more(fWidth, 1.0)
&& basegfx::fTools::more(fHeight, 1.0)
&& basegfx::fTools::lessOrEqual(fWidth, aScale.getX())
&& basegfx::fTools::lessOrEqual(fHeight, aScale.getY()))
{
const basegfx::B2DHomMatrix aBitmapMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
fWidth, fHeight, fShearX, fRotate, aTranslate.getX(), aTranslate.getY()));
drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval,
drawinglayer::primitive2d::Primitive2DReference(
new drawinglayer::primitive2d::BitmapPrimitive2D(
BitmapEx(aDraftBitmap),
aBitmapMatrix)));
// consume bitmap size in X
aScale.setX(std::max(0.0, aScale.getX() - (fWidth + fDistance)));
aTranslate.setX(aTranslate.getX() + fWidth + fDistance);
}
}
// Build the text for the draft object
XubString aDraftText = GetGrafObject().GetFileName();
if(!aDraftText.Len())
{
aDraftText = GetGrafObject().GetName();
aDraftText.AppendAscii(" ...");
}
if(aDraftText.Len() && GetGrafObject().GetModel())
{
// #i103255# Goal is to produce TextPrimitives which hold the given text as
// BlockText in the available space. It would be very tricky to do
// an own word wrap/line layout here.
// Using SdrBlockTextPrimitive2D OTOH is critical since it internally
// uses the SdrObject it references. To solve this, create a temp
// SdrObject with Attributes and Text, generate a SdrBlockTextPrimitive2D
// directly and immediately decompose it. After that, it is no longer
// needed and can be deleted.
// create temp RectObj as TextObj and set needed attributes
SdrRectObj aRectObj(OBJ_TEXT);
aRectObj.SetModel(GetGrafObject().GetModel());
aRectObj.NbcSetText(aDraftText);
aRectObj.SetMergedItem(SvxColorItem(Color(COL_LIGHTRED), EE_CHAR_COLOR));
// get SdrText and OPO
SdrText* pSdrText = aRectObj.getText(0);
OutlinerParaObject* pOPO = aRectObj.GetOutlinerParaObject();
if(pSdrText && pOPO)
{
// directly use the remaining space as TextRangeTransform
const basegfx::B2DHomMatrix aTextRangeTransform(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
aScale, fShearX, fRotate, aTranslate));
// directly create temp SdrBlockTextPrimitive2D
drawinglayer::primitive2d::SdrBlockTextPrimitive2D aBlockTextPrimitive(
pSdrText,
*pOPO,
aTextRangeTransform,
SDRTEXTHORZADJUST_LEFT,
SDRTEXTVERTADJUST_TOP,
false,
false,
false,
false,
false);
// decompose immediately with neutral ViewInformation. This will
// layout the text to more simple TextPrimitives from drawinglayer
const drawinglayer::geometry::ViewInformation2D aViewInformation2D(0);
drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(
xRetval,
aBlockTextPrimitive.get2DDecomposition(aViewInformation2D));
}
}
return xRetval;
}
drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGraphic::createViewIndependentPrimitive2DSequence() const
{
drawinglayer::primitive2d::Primitive2DSequence xRetval;
const SfxItemSet& rItemSet = GetGrafObject().GetMergedItemSet();
drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute(
drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
rItemSet,
GetGrafObject().getText(0)));
// create and fill GraphicAttr
GraphicAttr aLocalGrafInfo;
const sal_uInt16 nTrans(((SdrGrafTransparenceItem&)rItemSet.Get(SDRATTR_GRAFTRANSPARENCE)).GetValue());
const SdrGrafCropItem& rCrop((const SdrGrafCropItem&)rItemSet.Get(SDRATTR_GRAFCROP));
aLocalGrafInfo.SetLuminance(((SdrGrafLuminanceItem&)rItemSet.Get(SDRATTR_GRAFLUMINANCE)).GetValue());
aLocalGrafInfo.SetContrast(((SdrGrafContrastItem&)rItemSet.Get(SDRATTR_GRAFCONTRAST)).GetValue());
aLocalGrafInfo.SetChannelR(((SdrGrafRedItem&)rItemSet.Get(SDRATTR_GRAFRED)).GetValue());
aLocalGrafInfo.SetChannelG(((SdrGrafGreenItem&)rItemSet.Get(SDRATTR_GRAFGREEN)).GetValue());
aLocalGrafInfo.SetChannelB(((SdrGrafBlueItem&)rItemSet.Get(SDRATTR_GRAFBLUE)).GetValue());
aLocalGrafInfo.SetGamma(((SdrGrafGamma100Item&)rItemSet.Get(SDRATTR_GRAFGAMMA)).GetValue() * 0.01);
aLocalGrafInfo.SetTransparency((sal_uInt8)::basegfx::fround(Min(nTrans, (sal_uInt16)100) * 2.55));
aLocalGrafInfo.SetInvert(((SdrGrafInvertItem&)rItemSet.Get(SDRATTR_GRAFINVERT)).GetValue());
aLocalGrafInfo.SetDrawMode(((SdrGrafModeItem&)rItemSet.Get(SDRATTR_GRAFMODE)).GetValue());
aLocalGrafInfo.SetCrop(rCrop.GetLeft(), rCrop.GetTop(), rCrop.GetRight(), rCrop.GetBottom());
if(aAttribute.isDefault() && 255L != aLocalGrafInfo.GetTransparency())
{
// no fill, no line, no text (invisible), but the graphic content is visible.
// Create evtl. shadow for content which was not created by createNewSdrLineFillShadowTextAttribute yet
const drawinglayer::attribute::SdrShadowAttribute aShadow(
drawinglayer::primitive2d::createNewSdrShadowAttribute(rItemSet));
if(!aShadow.isDefault())
{
// create new attribute set if indeed shadow is used
aAttribute = drawinglayer::attribute::SdrLineFillShadowTextAttribute(
aAttribute.getLine(),
aAttribute.getFill(),
aAttribute.getLineStartEnd(),
aShadow,
aAttribute.getFillFloatTransGradient(),
aAttribute.getText());
}
}
// take unrotated snap rect for position and size. Directly use model data, not getBoundRect() or getSnapRect()
// which will use the primitive data we just create in the near future
const Rectangle& rRectangle = GetGrafObject().GetGeoRect();
const ::basegfx::B2DRange aObjectRange(
rRectangle.Left(), rRectangle.Top(),
rRectangle.Right(), rRectangle.Bottom());
// look for mirroring
const GeoStat& rGeoStat(GetGrafObject().GetGeoStat());
const sal_Int32 nDrehWink(rGeoStat.nDrehWink);
const bool bRota180(18000 == nDrehWink);
const bool bMirrored(GetGrafObject().IsMirrored());
const sal_uInt16 nMirrorCase(bRota180 ? (bMirrored ? 3 : 4) : (bMirrored ? 2 : 1));
bool bHMirr((2 == nMirrorCase ) || (4 == nMirrorCase));
bool bVMirr((3 == nMirrorCase ) || (4 == nMirrorCase));
// set mirror flags at LocalGrafInfo. Take into account that the geometry in
// aObjectRange is already changed and rotated when bRota180 is used. To rebuild
// that old behaviour (as long as part of the model data), correct the H/V flags
// accordingly. The created bitmapPrimitive WILL use the rotation, too.
if(bRota180)
{
// if bRota180 which is used for vertical mirroring, the graphic will already be rotated
// by 180 degrees. To correct, switch off VMirror and invert HMirroring.
bHMirr = !bHMirr;
bVMirr = false;
}
if(bHMirr || bVMirr)
{
aLocalGrafInfo.SetMirrorFlags((bHMirr ? BMP_MIRROR_HORZ : 0)|(bVMirr ? BMP_MIRROR_VERT : 0));
}
// fill object matrix
const double fShearX(rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0);
const double fRotate(nDrehWink ? (36000 - nDrehWink) * F_PI18000 : 0.0);
const basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
aObjectRange.getWidth(), aObjectRange.getHeight(),
fShearX, fRotate,
aObjectRange.getMinX(), aObjectRange.getMinY()));
// get the current, unchenged graphic obect from SdrGrafObj
const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(false);
if(visualisationUsesPresObj())
{
// it's an EmptyPresObj, create the SdrGrafPrimitive2D without content and another scaled one
// with the content which is the placeholder graphic
xRetval = createVIP2DSForPresObj(aObjectMatrix, aAttribute, aLocalGrafInfo);
}
else if(visualisationUsesDraft())
{
// #i102380# The graphic is swapped out. To not force a swap-in here, there is a mechanism
// which shows a swapped-out-visualisation (which gets created here now) and an asynchronious
// visual update mechanism for swapped-out grapgics when they were loaded (see AsynchGraphicLoadingEvent
// and ViewObjectContactOfGraphic implementation). Not forcing the swap-in here allows faster
// (non-blocking) processing here and thus in the effect e.g. fast scrolling through pages
xRetval = createVIP2DSForDraft(aObjectMatrix, aAttribute);
}
else
{
// create primitive. Info: Calling the copy-constructor of GraphicObject in this
// SdrGrafPrimitive2D constructor will force a full swap-in of the graphic
const drawinglayer::primitive2d::Primitive2DReference xReference(new drawinglayer::primitive2d::SdrGrafPrimitive2D(
aObjectMatrix,
aAttribute,
rGraphicObject,
aLocalGrafInfo));
xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
}
// always append an invisible outline for the cases where no visible content exists
drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval,
drawinglayer::primitive2d::createHiddenGeometryPrimitives2D(
false, aObjectMatrix));
return xRetval;
}
bool ViewContactOfGraphic::visualisationUsesPresObj() const
{
return GetGrafObject().IsEmptyPresObj();
}
bool ViewContactOfGraphic::visualisationUsesDraft() const
{
// no draft when already PresObj
if(visualisationUsesPresObj())
return false;
// draft when swapped out
const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(false);
static bool bAllowReplacements(true);
if(rGraphicObject.IsSwappedOut() && bAllowReplacements)
return true;
// draft when no graphic
if(GRAPHIC_NONE == rGraphicObject.GetType() || GRAPHIC_DEFAULT == rGraphicObject.GetType())
return true;
return false;
}
} // end of namespace contact
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof
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