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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/sdr/contact/viewcontactofsdredgeobj.hxx>
#include <svx/svdoedge.hxx>
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <svx/sdr/primitive2d/sdrconnectorprimitive2d.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace contact
{
ViewContactOfSdrEdgeObj::ViewContactOfSdrEdgeObj(SdrEdgeObj& rEdgeObj)
: ViewContactOfTextObj(rEdgeObj)
{
}
ViewContactOfSdrEdgeObj::~ViewContactOfSdrEdgeObj()
{
}
drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrEdgeObj::createViewIndependentPrimitive2DSequence() const
{
const basegfx::B2DPolygon& rEdgeTrack = GetEdgeObj().getEdgeTrack();
// what to do when no EdgeTrack is provided (HitTest and selectability) ?
OSL_ENSURE(0 != rEdgeTrack.count(), "Connectors with no geometry are not allowed (!)");
// ckeck attributes
const SfxItemSet& rItemSet = GetEdgeObj().GetMergedItemSet();
const drawinglayer::attribute::SdrLineShadowTextAttribute aAttribute(
drawinglayer::primitive2d::createNewSdrLineShadowTextAttribute(
rItemSet,
GetEdgeObj().getText(0)));
// create primitive. Always create primitives to allow the decomposition of
// SdrConnectorPrimitive2D to create needed invisible elements for HitTest
// and/or BoundRect
const drawinglayer::primitive2d::Primitive2DReference xReference(
new drawinglayer::primitive2d::SdrConnectorPrimitive2D(
aAttribute,
rEdgeTrack));
return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
}
} // end of namespace contact
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof
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