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|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sdr/primitive2d/sdrattributecreator.hxx>
#include <svl/itemset.hxx>
#include <svx/sdmetitm.hxx>
#include <svx/sdooitm.hxx>
#include <svx/sdprcitm.hxx>
#include <svx/xdef.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <svx/xlineit0.hxx>
#include <svx/xfillit0.hxx>
#include <svx/xflbmpit.hxx>
#include <svx/xlntrit.hxx>
#include <svx/xlnwtit.hxx>
#include <svx/xlinjoit.hxx>
#include <svx/xlncapit.hxx>
#include <svx/xlnclit.hxx>
#include <svx/xlnstwit.hxx>
#include <svx/xlnedwit.hxx>
#include <svx/xlnstit.hxx>
#include <svx/xlnstcit.hxx>
#include <svx/xlnedit.hxx>
#include <svx/xlnedcit.hxx>
#include <svx/xdash.hxx>
#include <svx/xlndsit.hxx>
#include <svx/xfltrit.hxx>
#include <svx/xflftrit.hxx>
#include <svx/xflclit.hxx>
#include <svx/xgrscit.hxx>
#include <svx/xflhtit.hxx>
#include <svx/xflbckit.hxx>
#include <svx/xflbmsxy.hxx>
#include <svx/xflbtoxy.hxx>
#include <svx/xflboxy.hxx>
#include <svx/xflbmtit.hxx>
#include <svx/xflbstit.hxx>
#include <svx/xtextit0.hxx>
#include <drawinglayer/attribute/sdrfillgraphicattribute.hxx>
#include <svx/svdotext.hxx>
#include <sdr/attribute/sdrtextattribute.hxx>
#include <svx/xbtmpit.hxx>
#include <svl/itempool.hxx>
#include <vcl/svapp.hxx>
#include <basegfx/range/b2drange.hxx>
#include <svx/svx3ditems.hxx>
#include <com/sun/star/drawing/ProjectionMode.hpp>
#include <com/sun/star/drawing/ShadeMode.hpp>
#include <drawinglayer/attribute/sdrallattribute3d.hxx>
#include <svx/rectenum.hxx>
#include <svx/sdtfchim.hxx>
#include <svx/svdoutl.hxx>
#include <svx/svdmodel.hxx>
#include <svx/xflbmsli.hxx>
#include <editeng/editstat.hxx>
#include <drawinglayer/attribute/fillhatchattribute.hxx>
#include <drawinglayer/attribute/fillgradientattribute.hxx>
#include <sdr/attribute/sdreffectstextattribute.hxx>
#include <sdr/attribute/sdrlineeffectstextattribute.hxx>
#include <sdr/attribute/sdrformtextattribute.hxx>
#include <sdr/attribute/sdrlinefilleffectstextattribute.hxx>
#include <drawinglayer/attribute/sdrglowattribute.hxx>
#include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
#include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
#include <drawinglayer/attribute/sdrlightattribute3d.hxx>
#include <sdr/attribute/sdrfilltextattribute.hxx>
#include <com/sun/star/drawing/LineCap.hpp>
using namespace com::sun::star;
namespace drawinglayer
{
namespace
{
attribute::GradientStyle XGradientStyleToGradientStyle(css::awt::GradientStyle eStyle)
{
switch(eStyle)
{
case css::awt::GradientStyle_LINEAR :
{
return attribute::GradientStyle::Linear;
}
case css::awt::GradientStyle_AXIAL :
{
return attribute::GradientStyle::Axial;
}
case css::awt::GradientStyle_RADIAL :
{
return attribute::GradientStyle::Radial;
}
case css::awt::GradientStyle_ELLIPTICAL :
{
return attribute::GradientStyle::Elliptical;
}
case css::awt::GradientStyle_SQUARE :
{
return attribute::GradientStyle::Square;
}
default :
{
return attribute::GradientStyle::Rect; // css::awt::GradientStyle_RECT
}
}
}
attribute::HatchStyle XHatchStyleToHatchStyle(css::drawing::HatchStyle eStyle)
{
switch(eStyle)
{
case css::drawing::HatchStyle_SINGLE :
{
return attribute::HatchStyle::Single;
}
case css::drawing::HatchStyle_DOUBLE :
{
return attribute::HatchStyle::Double;
}
default :
{
return attribute::HatchStyle::Triple; // css::drawing::HatchStyle_TRIPLE
}
}
}
basegfx::B2DLineJoin LineJointToB2DLineJoin(css::drawing::LineJoint eLineJoint)
{
switch(eLineJoint)
{
case css::drawing::LineJoint_BEVEL :
{
return basegfx::B2DLineJoin::Bevel;
}
case css::drawing::LineJoint_MIDDLE :
case css::drawing::LineJoint_MITER :
{
return basegfx::B2DLineJoin::Miter;
}
case css::drawing::LineJoint_ROUND :
{
return basegfx::B2DLineJoin::Round;
}
default : // css::drawing::LineJoint_NONE
{
return basegfx::B2DLineJoin::NONE;
}
}
}
basegfx::B2DVector RectPointToB2DVector(RectPoint eRectPoint)
{
basegfx::B2DVector aRetval(0.0, 0.0);
// position changes X
switch(eRectPoint)
{
case RectPoint::LT: case RectPoint::LM: case RectPoint::LB:
{
aRetval.setX(-1.0);
break;
}
case RectPoint::RT: case RectPoint::RM: case RectPoint::RB:
{
aRetval.setX(1.0);
break;
}
default :
{
break;
}
}
// position changes Y
switch(eRectPoint)
{
case RectPoint::LT: case RectPoint::MT: case RectPoint::RT:
{
aRetval.setY(-1.0);
break;
}
case RectPoint::LB: case RectPoint::MB: case RectPoint::RB:
{
aRetval.setY(1.0);
break;
}
default :
{
break;
}
}
return aRetval;
}
attribute::SdrGlowAttribute createNewSdrGlowAttribute(const SfxItemSet& rSet)
{
sal_Int32 nRadius = rSet.Get(SDRATTR_GLOW_RADIUS).GetValue();
if (!nRadius)
return attribute::SdrGlowAttribute();
Color aColor(rSet.Get(SDRATTR_GLOW_COLOR).GetColorValue());
sal_uInt16 nTransparency(rSet.Get(SDRATTR_GLOW_TRANSPARENCY).GetValue());
if (nTransparency)
aColor.SetAlpha(255 - std::round(nTransparency / 100.0 * 255.0));
attribute::SdrGlowAttribute glowAttr{ nRadius, aColor };
return glowAttr;
}
sal_Int32 getSoftEdgeRadius(const SfxItemSet& rSet)
{
return rSet.Get(SDRATTR_SOFTEDGE_RADIUS).GetValue();
}
} // end of anonymous namespace
} // end of namespace drawinglayer
namespace drawinglayer::primitive2d
{
attribute::SdrLineAttribute createNewSdrLineAttribute(const SfxItemSet& rSet)
{
const css::drawing::LineStyle eStyle(rSet.Get(XATTR_LINESTYLE).GetValue());
if(drawing::LineStyle_NONE != eStyle)
{
sal_uInt16 nTransparence(rSet.Get(XATTR_LINETRANSPARENCE).GetValue());
if(nTransparence > 100)
{
nTransparence = 100;
}
if(100 != nTransparence)
{
const sal_uInt32 nWidth(rSet.Get(XATTR_LINEWIDTH).GetValue());
const Color aColor(rSet.Get(XATTR_LINECOLOR).GetColorValue());
const css::drawing::LineJoint eJoint(rSet.Get(XATTR_LINEJOINT).GetValue());
const css::drawing::LineCap eCap(rSet.Get(XATTR_LINECAP).GetValue());
::std::vector< double > aDotDashArray;
double fFullDotDashLen(0.0);
if(drawing::LineStyle_DASH == eStyle)
{
const XDash& rDash = rSet.Get(XATTR_LINEDASH).GetDashValue();
if(rDash.GetDots() || rDash.GetDashes())
{
fFullDotDashLen = rDash.CreateDotDashArray(aDotDashArray, static_cast<double>(nWidth));
}
}
return attribute::SdrLineAttribute(
LineJointToB2DLineJoin(eJoint),
static_cast<double>(nWidth),
static_cast<double>(nTransparence) * 0.01,
aColor.getBColor(),
eCap,
aDotDashArray,
fFullDotDashLen);
}
}
return attribute::SdrLineAttribute();
}
attribute::SdrLineStartEndAttribute createNewSdrLineStartEndAttribute(
const SfxItemSet& rSet,
double fWidth)
{
const sal_Int32 nTempStartWidth(rSet.Get(XATTR_LINESTARTWIDTH).GetValue());
const sal_Int32 nTempEndWidth(rSet.Get(XATTR_LINEENDWIDTH).GetValue());
basegfx::B2DPolyPolygon aStartPolyPolygon;
basegfx::B2DPolyPolygon aEndPolyPolygon;
double fStartWidth(0.0);
double fEndWidth(0.0);
bool bStartActive(false);
bool bEndActive(false);
bool bStartCentered(true);
bool bEndCentered(true);
if(nTempStartWidth)
{
if(nTempStartWidth < 0)
{
fStartWidth = (static_cast<double>(-nTempStartWidth) * fWidth) * 0.01;
}
else
{
fStartWidth = static_cast<double>(nTempStartWidth);
}
if(0.0 != fStartWidth)
{
aStartPolyPolygon = rSet.Get(XATTR_LINESTART).GetLineStartValue();
if(aStartPolyPolygon.count() && aStartPolyPolygon.getB2DPolygon(0).count())
{
bStartActive = true;
bStartCentered = rSet.Get(XATTR_LINESTARTCENTER).GetValue();
}
}
}
if(nTempEndWidth)
{
if(nTempEndWidth < 0)
{
fEndWidth = (static_cast<double>(-nTempEndWidth) * fWidth) * 0.01;
}
else
{
fEndWidth = static_cast<double>(nTempEndWidth);
}
if(0.0 != fEndWidth)
{
aEndPolyPolygon = rSet.Get(XATTR_LINEEND).GetLineEndValue();
if(aEndPolyPolygon.count() && aEndPolyPolygon.getB2DPolygon(0).count())
{
bEndActive = true;
bEndCentered = rSet.Get(XATTR_LINEENDCENTER).GetValue();
}
}
}
if(bStartActive || bEndActive)
{
return attribute::SdrLineStartEndAttribute(
aStartPolyPolygon, aEndPolyPolygon, fStartWidth, fEndWidth,
bStartActive, bEndActive, bStartCentered, bEndCentered);
}
return attribute::SdrLineStartEndAttribute();
}
attribute::SdrShadowAttribute createNewSdrShadowAttribute(const SfxItemSet& rSet)
{
const bool bShadow(rSet.Get(SDRATTR_SHADOW).GetValue());
if(bShadow)
{
sal_uInt16 nTransparence(rSet.Get(SDRATTR_SHADOWTRANSPARENCE).GetValue());
if(nTransparence > 100)
{
nTransparence = 100;
}
if(nTransparence)
{
sal_uInt16 nFillTransparence(rSet.Get(XATTR_FILLTRANSPARENCE).GetValue());
if(nFillTransparence > 100)
{
nFillTransparence = 100;
}
if(nTransparence == nFillTransparence)
{
// shadow does not really have an own transparence, but the application
// sets the shadow transparence equal to the object transparence for
// convenience. This is not useful for primitive creation, so take
// this as no shadow transparence
nTransparence = 0;
}
}
if(100 != nTransparence)
{
const basegfx::B2DVector aOffset(
static_cast<double>(rSet.Get(SDRATTR_SHADOWXDIST).GetValue()),
static_cast<double>(rSet.Get(SDRATTR_SHADOWYDIST).GetValue()));
const basegfx::B2DVector aSize(
static_cast<double>(rSet.Get(SDRATTR_SHADOWSIZEX).GetValue()),
static_cast<double>(rSet.Get(SDRATTR_SHADOWSIZEY).GetValue()));
const Color aColor(rSet.Get(SDRATTR_SHADOWCOLOR).GetColorValue());
sal_Int32 nBlur(rSet.Get(SDRATTR_SHADOWBLUR).GetValue());
return attribute::SdrShadowAttribute(aOffset, aSize, static_cast<double>(nTransparence) * 0.01,nBlur, aColor.getBColor());
}
}
return attribute::SdrShadowAttribute();
}
attribute::SdrFillAttribute createNewSdrFillAttribute(const SfxItemSet& rSet)
{
const drawing::FillStyle eStyle(rSet.Get(XATTR_FILLSTYLE).GetValue());
sal_uInt16 nTransparence(rSet.Get(XATTR_FILLTRANSPARENCE).GetValue());
if(nTransparence > 100)
{
nTransparence = 100;
}
if(drawing::FillStyle_NONE != eStyle)
{
if(100 != nTransparence)
{
// need to check XFillFloatTransparence, object fill may still be completely transparent
const SfxPoolItem* pGradientItem;
if(SfxItemState::SET == rSet.GetItemState(XATTR_FILLFLOATTRANSPARENCE, true, &pGradientItem)
&& static_cast<const XFillFloatTransparenceItem*>(pGradientItem)->IsEnabled())
{
const XGradient& rGradient = static_cast<const XFillFloatTransparenceItem*>(pGradientItem)->GetGradientValue();
const sal_uInt8 nStartLuminance(rGradient.GetStartColor().GetLuminance());
const sal_uInt8 nEndLuminance(rGradient.GetEndColor().GetLuminance());
const bool bCompletelyTransparent(0xff == nStartLuminance && 0xff == nEndLuminance);
if(bCompletelyTransparent)
{
nTransparence = 100;
}
}
}
if(100 != nTransparence)
{
const Color aColor(rSet.Get(XATTR_FILLCOLOR).GetColorValue());
attribute::FillGradientAttribute aGradient;
attribute::FillHatchAttribute aHatch;
attribute::SdrFillGraphicAttribute aFillGraphic;
switch(eStyle)
{
default:
{
// nothing to do, color is defined
break;
}
case drawing::FillStyle_GRADIENT :
{
XGradient aXGradient(rSet.Get(XATTR_FILLGRADIENT).GetGradientValue());
const Color aStartColor(aXGradient.GetStartColor());
const sal_uInt16 nStartIntens(aXGradient.GetStartIntens());
basegfx::BColor aStart(aStartColor.getBColor());
if(nStartIntens != 100)
{
const basegfx::BColor aBlack;
aStart = interpolate(aBlack, aStart, static_cast<double>(nStartIntens) * 0.01);
}
const Color aEndColor(aXGradient.GetEndColor());
const sal_uInt16 nEndIntens(aXGradient.GetEndIntens());
basegfx::BColor aEnd(aEndColor.getBColor());
if(nEndIntens != 100)
{
const basegfx::BColor aBlack;
aEnd = interpolate(aBlack, aEnd, static_cast<double>(nEndIntens) * 0.01);
}
aGradient = attribute::FillGradientAttribute(
XGradientStyleToGradientStyle(aXGradient.GetGradientStyle()),
static_cast<double>(aXGradient.GetBorder()) * 0.01,
static_cast<double>(aXGradient.GetXOffset()) * 0.01,
static_cast<double>(aXGradient.GetYOffset()) * 0.01,
static_cast<double>(aXGradient.GetAngle().get()) * F_PI1800,
aStart,
aEnd,
rSet.Get(XATTR_GRADIENTSTEPCOUNT).GetValue());
break;
}
case drawing::FillStyle_HATCH :
{
const XHatch& rHatch(rSet.Get(XATTR_FILLHATCH).GetHatchValue());
const Color aColorB(rHatch.GetColor());
aHatch = attribute::FillHatchAttribute(
XHatchStyleToHatchStyle(rHatch.GetHatchStyle()),
static_cast<double>(rHatch.GetDistance()),
static_cast<double>(rHatch.GetAngle().get()) * F_PI1800,
aColorB.getBColor(),
3, // same default as VCL, a minimum of three discrete units (pixels) offset
rSet.Get(XATTR_FILLBACKGROUND).GetValue());
break;
}
case drawing::FillStyle_BITMAP :
{
aFillGraphic = createNewSdrFillGraphicAttribute(rSet);
break;
}
}
return attribute::SdrFillAttribute(
static_cast<double>(nTransparence) * 0.01,
aColor.getBColor(),
aGradient,
aHatch,
aFillGraphic);
}
}
if(nTransparence == 100)
{
attribute::FillGradientAttribute aGradient;
attribute::FillHatchAttribute aHatch;
attribute::SdrFillGraphicAttribute aFillGraphic;
return attribute::SdrFillAttribute(
1,
basegfx::BColor( 0, 0, 0 ),
aGradient,
aHatch,
aFillGraphic);
}
return attribute::SdrFillAttribute();
}
// #i101508# Support handing over given text-to-border distances
attribute::SdrTextAttribute createNewSdrTextAttribute(
const SfxItemSet& rSet,
const SdrText& rText,
const sal_Int32* pLeft,
const sal_Int32* pUpper,
const sal_Int32* pRight,
const sal_Int32* pLower)
{
const SdrTextObj& rTextObj = rText.GetObject();
// Save chaining attributes
bool bChainable = rTextObj.IsChainable();
if(rText.GetOutlinerParaObject())
{
// added TextEdit text suppression
bool bInEditMode(false);
if(rText.GetObject().getTextCount() > 1)
{
bInEditMode = rTextObj.IsInEditMode() && rText.GetObject().getActiveText() == &rText;
}
else
{
bInEditMode = rTextObj.IsInEditMode();
}
OutlinerParaObject aOutlinerParaObject(*rText.GetOutlinerParaObject());
if(bInEditMode)
{
std::unique_ptr<OutlinerParaObject> pTempObj = rTextObj.CreateEditOutlinerParaObject();
if(pTempObj)
{
aOutlinerParaObject = *pTempObj;
}
else
{
// #i100537#
// CreateEditOutlinerParaObject() returning no object does not mean that
// text edit mode is not active. Do not reset the flag here
// bInEditMode = false;
}
}
const SdrTextAniKind eAniKind(rTextObj.GetTextAniKind());
// #i107346#
const SdrOutliner& rDrawTextOutliner(rText.GetObject().getSdrModelFromSdrObject().GetDrawOutliner(&rTextObj));
const bool bWrongSpell(rDrawTextOutliner.GetControlWord() & EEControlBits::ONLINESPELLING);
return attribute::SdrTextAttribute(
rText,
aOutlinerParaObject,
rSet.Get(XATTR_FORMTXTSTYLE).GetValue(),
pLeft ? *pLeft : rTextObj.GetTextLeftDistance(),
pUpper ? *pUpper : rTextObj.GetTextUpperDistance(),
pRight ? *pRight : rTextObj.GetTextRightDistance(),
pLower ? *pLower : rTextObj.GetTextLowerDistance(),
rTextObj.GetTextHorizontalAdjust(rSet),
rTextObj.GetTextVerticalAdjust(rSet),
rSet.Get(SDRATTR_TEXT_CONTOURFRAME).GetValue(),
rTextObj.IsFitToSize(),
rTextObj.IsAutoFit(),
rSet.Get(XATTR_FORMTXTHIDEFORM).GetValue(),
SdrTextAniKind::Blink == eAniKind,
SdrTextAniKind::Scroll == eAniKind || SdrTextAniKind::Alternate == eAniKind || SdrTextAniKind::Slide == eAniKind,
bInEditMode,
rSet.Get(SDRATTR_TEXT_USEFIXEDCELLHEIGHT).GetValue(),
bWrongSpell,
bChainable);
}
return attribute::SdrTextAttribute();
}
attribute::FillGradientAttribute createNewTransparenceGradientAttribute(const SfxItemSet& rSet)
{
const SfxPoolItem* pGradientItem;
if(SfxItemState::SET == rSet.GetItemState(XATTR_FILLFLOATTRANSPARENCE, true, &pGradientItem)
&& static_cast<const XFillFloatTransparenceItem*>(pGradientItem)->IsEnabled())
{
// test if float transparence is completely transparent
const XGradient& rGradient = static_cast<const XFillFloatTransparenceItem*>(pGradientItem)->GetGradientValue();
const sal_uInt8 nStartLuminance(rGradient.GetStartColor().GetLuminance());
const sal_uInt8 nEndLuminance(rGradient.GetEndColor().GetLuminance());
const bool bCompletelyTransparent(0xff == nStartLuminance && 0xff == nEndLuminance);
const bool bNotTransparent(0x00 == nStartLuminance && 0x00 == nEndLuminance);
// create nothing when completely transparent: This case is already checked for the
// normal fill attributes, XFILL_NONE will be used.
// create nothing when not transparent: use normal fill, no need t create a FillGradientAttribute.
// Both cases are optimizations, always creating FillGradientAttribute will work, too
if(!bNotTransparent && !bCompletelyTransparent)
{
const double fStartLum(nStartLuminance / 255.0);
const double fEndLum(nEndLuminance / 255.0);
return attribute::FillGradientAttribute(
XGradientStyleToGradientStyle(rGradient.GetGradientStyle()),
static_cast<double>(rGradient.GetBorder()) * 0.01,
static_cast<double>(rGradient.GetXOffset()) * 0.01,
static_cast<double>(rGradient.GetYOffset()) * 0.01,
static_cast<double>(rGradient.GetAngle().get()) * F_PI1800,
basegfx::BColor(fStartLum, fStartLum, fStartLum),
basegfx::BColor(fEndLum, fEndLum, fEndLum));
}
}
return attribute::FillGradientAttribute();
}
attribute::SdrFillGraphicAttribute createNewSdrFillGraphicAttribute(const SfxItemSet& rSet)
{
Graphic aGraphic(rSet.Get(XATTR_FILLBITMAP).GetGraphicObject().GetGraphic());
if(GraphicType::Bitmap != aGraphic.GetType() && GraphicType::GdiMetafile != aGraphic.GetType())
{
// no content if not bitmap or metafile
OSL_ENSURE(false, "No fill graphic in SfxItemSet (!)");
return attribute::SdrFillGraphicAttribute();
}
Size aPrefSize(aGraphic.GetPrefSize());
if(!aPrefSize.Width() || !aPrefSize.Height())
{
// if there is no logical size, create a size from pixel size and set MapMode accordingly
if(GraphicType::Bitmap == aGraphic.GetType())
{
aGraphic.SetPrefSize(aGraphic.GetBitmapEx().GetSizePixel());
aGraphic.SetPrefMapMode(MapMode(MapUnit::MapPixel));
aPrefSize = aGraphic.GetPrefSize();
}
}
if(!aPrefSize.Width() || !aPrefSize.Height())
{
// no content if no size
OSL_ENSURE(false, "Graphic has no size in SfxItemSet (!)");
return attribute::SdrFillGraphicAttribute();
}
// convert size and MapMode to destination logical size and MapMode
const MapUnit aDestinationMapUnit(rSet.GetPool()->GetMetric(0));
basegfx::B2DVector aGraphicLogicSize(aGraphic.GetPrefSize().Width(), aGraphic.GetPrefSize().Height());
if (aGraphic.GetPrefMapMode().GetMapUnit() != aDestinationMapUnit)
{
// #i100360# for MapUnit::MapPixel, LogicToLogic will not work properly,
// so fallback to Application::GetDefaultDevice()
Size aNewSize(0, 0);
if(MapUnit::MapPixel == aGraphic.GetPrefMapMode().GetMapUnit())
{
aNewSize = Application::GetDefaultDevice()->PixelToLogic(
aGraphic.GetPrefSize(),
MapMode(aDestinationMapUnit));
}
else
{
aNewSize = OutputDevice::LogicToLogic(
aGraphic.GetPrefSize(),
aGraphic.GetPrefMapMode(),
MapMode(aDestinationMapUnit));
}
// #i124002# do not set new size using SetPrefSize at the graphic, this will lead to problems.
// Instead, adapt the GraphicLogicSize which will be used for further decompositions
aGraphicLogicSize = basegfx::B2DVector(aNewSize.Width(), aNewSize.Height());
}
// get size
const basegfx::B2DVector aSize(
static_cast<double>(rSet.Get(XATTR_FILLBMP_SIZEX).GetValue()),
static_cast<double>(rSet.Get(XATTR_FILLBMP_SIZEY).GetValue()));
const basegfx::B2DVector aOffset(
static_cast<double>(rSet.Get(XATTR_FILLBMP_TILEOFFSETX).GetValue()),
static_cast<double>(rSet.Get(XATTR_FILLBMP_TILEOFFSETY).GetValue()));
const basegfx::B2DVector aOffsetPosition(
static_cast<double>(rSet.Get(XATTR_FILLBMP_POSOFFSETX).GetValue()),
static_cast<double>(rSet.Get(XATTR_FILLBMP_POSOFFSETY).GetValue()));
return attribute::SdrFillGraphicAttribute(
aGraphic,
aGraphicLogicSize,
aSize,
aOffset,
aOffsetPosition,
RectPointToB2DVector(rSet.GetItem<XFillBmpPosItem>(XATTR_FILLBMP_POS)->GetValue()),
rSet.Get(XATTR_FILLBMP_TILE).GetValue(),
rSet.Get(XATTR_FILLBMP_STRETCH).GetValue(),
rSet.Get(XATTR_FILLBMP_SIZELOG).GetValue());
}
attribute::SdrEffectsTextAttribute createNewSdrEffectsTextAttribute(
const SfxItemSet& rSet,
const SdrText* pText,
bool bSuppressText)
{
attribute::SdrTextAttribute aText;
// #i98072# added option to suppress text
// look for text first
if(!bSuppressText && pText)
{
aText = createNewSdrTextAttribute(rSet, *pText);
}
// try shadow
const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));
const attribute::SdrGlowAttribute aGlow(createNewSdrGlowAttribute(rSet));
const sal_Int32 nSoftEdgeRadius(getSoftEdgeRadius(rSet));
return attribute::SdrEffectsTextAttribute(aShadow, aText, aGlow, nSoftEdgeRadius);
}
attribute::SdrLineEffectsTextAttribute createNewSdrLineEffectsTextAttribute(
const SfxItemSet& rSet,
const SdrText* pText)
{
attribute::SdrLineAttribute aLine;
attribute::SdrLineStartEndAttribute aLineStartEnd;
attribute::SdrTextAttribute aText;
bool bFontworkHideContour(false);
// look for text first
if(pText)
{
aText = createNewSdrTextAttribute(rSet, *pText);
// when object has text and text is fontwork and hide contour is set for fontwork, force
// line and fill style to empty
if(!aText.isDefault()
&& !aText.getSdrFormTextAttribute().isDefault()
&& aText.isHideContour())
{
bFontworkHideContour = true;
}
}
// try line style
if(!bFontworkHideContour)
{
aLine = createNewSdrLineAttribute(rSet);
if(!aLine.isDefault())
{
// try LineStartEnd
aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
}
}
if(!aLine.isDefault() || !aText.isDefault())
{
// try shadow
const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));
const attribute::SdrGlowAttribute aGlow = createNewSdrGlowAttribute(rSet);
const sal_Int32 nSoftEdgeRadius(getSoftEdgeRadius(rSet));
return attribute::SdrLineEffectsTextAttribute(aLine, aLineStartEnd, aShadow, aText,
aGlow, nSoftEdgeRadius);
}
return attribute::SdrLineEffectsTextAttribute();
}
attribute::SdrLineFillEffectsTextAttribute createNewSdrLineFillEffectsTextAttribute(
const SfxItemSet& rSet,
const SdrText* pText,
bool bHasContent)
{
attribute::SdrLineAttribute aLine;
attribute::SdrFillAttribute aFill;
attribute::SdrLineStartEndAttribute aLineStartEnd;
attribute::FillGradientAttribute aFillFloatTransGradient;
attribute::SdrTextAttribute aText;
bool bFontworkHideContour(false);
// look for text first
if(pText)
{
aText = createNewSdrTextAttribute(rSet, *pText);
// when object has text and text is fontwork and hide contour is set for fontwork, force
// line and fill style to empty
if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
{
bFontworkHideContour = true;
}
}
if(!bFontworkHideContour)
{
// try line style
aLine = createNewSdrLineAttribute(rSet);
if(!aLine.isDefault())
{
// try LineStartEnd
aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
}
// try fill style
aFill = createNewSdrFillAttribute(rSet);
if(!aFill.isDefault())
{
// try fillfloattransparence
aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
}
}
// bHasContent is used from OLE and graphic objects. Normally a possible shadow
// depends on line, fill or text to be set, but for these objects it is possible
// to have none of these, but still content which needs to have a shadow (if set),
// so shadow needs to be tried
if(bHasContent || !aLine.isDefault() || !aFill.isDefault() || !aText.isDefault())
{
// try shadow
const attribute::SdrShadowAttribute aShadow = createNewSdrShadowAttribute(rSet);
// glow
const attribute::SdrGlowAttribute aGlow = createNewSdrGlowAttribute(rSet);
const sal_Int32 nSoftEdgeRadius(getSoftEdgeRadius(rSet));
return attribute::SdrLineFillEffectsTextAttribute(aLine, aFill, aLineStartEnd,
aShadow, aFillFloatTransGradient,
aText, aGlow, nSoftEdgeRadius);
}
return attribute::SdrLineFillEffectsTextAttribute();
}
attribute::SdrLineFillShadowAttribute3D createNewSdrLineFillShadowAttribute(const SfxItemSet& rSet, bool bSuppressFill)
{
attribute::SdrFillAttribute aFill;
attribute::SdrLineStartEndAttribute aLineStartEnd;
attribute::SdrShadowAttribute aShadow;
attribute::FillGradientAttribute aFillFloatTransGradient;
// try line style
const attribute::SdrLineAttribute aLine(createNewSdrLineAttribute(rSet));
if(!aLine.isDefault())
{
// try LineStartEnd
aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
}
// try fill style
if(!bSuppressFill)
{
aFill = createNewSdrFillAttribute(rSet);
if(!aFill.isDefault())
{
// try fillfloattransparence
aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
}
}
if(!aLine.isDefault() || !aFill.isDefault())
{
// try shadow
aShadow = createNewSdrShadowAttribute(rSet);
return attribute::SdrLineFillShadowAttribute3D(
aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient);
}
return attribute::SdrLineFillShadowAttribute3D();
}
attribute::SdrSceneAttribute createNewSdrSceneAttribute(const SfxItemSet& rSet)
{
// get perspective
css::drawing::ProjectionMode aProjectionMode(css::drawing::ProjectionMode_PARALLEL);
const sal_uInt16 nProjectionValue(rSet.Get(SDRATTR_3DSCENE_PERSPECTIVE).GetValue());
if(1 == nProjectionValue)
{
aProjectionMode = css::drawing::ProjectionMode_PERSPECTIVE;
}
// get distance
const double fDistance(rSet.Get(SDRATTR_3DSCENE_DISTANCE).GetValue());
// get shadow slant
const double fShadowSlant(
basegfx::deg2rad(rSet.Get(SDRATTR_3DSCENE_SHADOW_SLANT).GetValue()));
// get shade mode
css::drawing::ShadeMode aShadeMode(css::drawing::ShadeMode_FLAT);
const sal_uInt16 nShadeValue(rSet.Get(SDRATTR_3DSCENE_SHADE_MODE).GetValue());
if(1 == nShadeValue)
{
aShadeMode = css::drawing::ShadeMode_PHONG;
}
else if(2 == nShadeValue)
{
aShadeMode = css::drawing::ShadeMode_SMOOTH;
}
else if(3 == nShadeValue)
{
aShadeMode = css::drawing::ShadeMode_DRAFT;
}
// get two sided lighting
const bool bTwoSidedLighting(rSet.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING).GetValue());
return attribute::SdrSceneAttribute(fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting);
}
attribute::SdrLightingAttribute createNewSdrLightingAttribute(const SfxItemSet& rSet)
{
// extract lights from given SfxItemSet (from scene)
::std::vector< attribute::Sdr3DLightAttribute > aLightVector;
if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_1).GetValue())
{
const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1).GetValue().getBColor());
const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1).GetValue());
aLightVector.emplace_back(aColor, aDirection, true);
}
if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_2).GetValue())
{
const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2).GetValue().getBColor());
const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2).GetValue());
aLightVector.emplace_back(aColor, aDirection, false);
}
if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_3).GetValue())
{
const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3).GetValue().getBColor());
const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3).GetValue());
aLightVector.emplace_back(aColor, aDirection, false);
}
if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_4).GetValue())
{
const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4).GetValue().getBColor());
const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4).GetValue());
aLightVector.emplace_back(aColor, aDirection, false);
}
if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_5).GetValue())
{
const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5).GetValue().getBColor());
const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5).GetValue());
aLightVector.emplace_back(aColor, aDirection, false);
}
if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_6).GetValue())
{
const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6).GetValue().getBColor());
const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6).GetValue());
aLightVector.emplace_back(aColor, aDirection, false);
}
if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_7).GetValue())
{
const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7).GetValue().getBColor());
const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7).GetValue());
aLightVector.emplace_back(aColor, aDirection, false);
}
if(rSet.Get(SDRATTR_3DSCENE_LIGHTON_8).GetValue())
{
const basegfx::BColor aColor(rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8).GetValue().getBColor());
const basegfx::B3DVector aDirection(rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8).GetValue());
aLightVector.emplace_back(aColor, aDirection, false);
}
// get ambient color
const Color aAmbientValue(rSet.Get(SDRATTR_3DSCENE_AMBIENTCOLOR).GetValue());
const basegfx::BColor aAmbientLight(aAmbientValue.getBColor());
return attribute::SdrLightingAttribute(aAmbientLight, aLightVector);
}
void calculateRelativeCornerRadius(sal_Int32 nRadius, const basegfx::B2DRange& rObjectRange, double& rfCornerRadiusX, double& rfCornerRadiusY)
{
rfCornerRadiusX = rfCornerRadiusY = static_cast<double>(nRadius);
if(0.0 != rfCornerRadiusX)
{
const double fHalfObjectWidth(rObjectRange.getWidth() * 0.5);
if(0.0 != fHalfObjectWidth)
{
if(rfCornerRadiusX < 0.0)
{
rfCornerRadiusX = 0.0;
}
if(rfCornerRadiusX > fHalfObjectWidth)
{
rfCornerRadiusX = fHalfObjectWidth;
}
rfCornerRadiusX /= fHalfObjectWidth;
}
else
{
rfCornerRadiusX = 0.0;
}
}
if(0.0 == rfCornerRadiusY)
return;
const double fHalfObjectHeight(rObjectRange.getHeight() * 0.5);
if(0.0 != fHalfObjectHeight)
{
if(rfCornerRadiusY < 0.0)
{
rfCornerRadiusY = 0.0;
}
if(rfCornerRadiusY > fHalfObjectHeight)
{
rfCornerRadiusY = fHalfObjectHeight;
}
rfCornerRadiusY /= fHalfObjectHeight;
}
else
{
rfCornerRadiusY = 0.0;
}
}
// #i101508# Support handing over given text-to-border distances
attribute::SdrFillTextAttribute createNewSdrFillTextAttribute(
const SfxItemSet& rSet,
const SdrText* pText,
const sal_Int32* pLeft,
const sal_Int32* pUpper,
const sal_Int32* pRight,
const sal_Int32* pLower)
{
attribute::SdrFillAttribute aFill;
attribute::FillGradientAttribute aFillFloatTransGradient;
attribute::SdrTextAttribute aText;
bool bFontworkHideContour(false);
// look for text first
if(pText)
{
aText = createNewSdrTextAttribute(rSet, *pText, pLeft, pUpper, pRight, pLower);
// when object has text and text is fontwork and hide contour is set for fontwork, force
// fill style to empty
if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
{
bFontworkHideContour = true;
}
}
if(!bFontworkHideContour)
{
// try fill style
aFill = createNewSdrFillAttribute(rSet);
if(!aFill.isDefault())
{
// try fillfloattransparence
aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
}
}
if(!aFill.isDefault() || !aText.isDefault())
{
return attribute::SdrFillTextAttribute(aFill, aFillFloatTransGradient, aText);
}
return attribute::SdrFillTextAttribute();
}
} // end of namespace
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