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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sdr/primitive2d/sdrrectangleprimitive2d.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <sdr/primitive2d/sdrdecompositiontools.hxx>
#include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
#include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>
#include <utility>
using namespace com::sun::star;
namespace drawinglayer::primitive2d
{
Primitive2DReference SdrRectanglePrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const
{
Primitive2DContainer aRetval;
// create unit outline polygon
const basegfx::B2DPolygon aUnitOutline(basegfx::utils::createPolygonFromRect(
basegfx::B2DRange(0.0, 0.0, 1.0, 1.0),
getCornerRadiusX(),
getCornerRadiusY()));
// add fill
if(!getSdrLFSTAttribute().getFill().isDefault())
{
basegfx::B2DPolyPolygon aTransformed(aUnitOutline);
aTransformed.transform(getTransform());
aRetval.push_back(
createPolyPolygonFillPrimitive(
aTransformed,
getSdrLFSTAttribute().getFill(),
getSdrLFSTAttribute().getFillFloatTransGradient()));
}
else if(getForceFillForHitTest())
{
// if no fill and it's a text frame, create a fill for HitTest and
// BoundRect fallback
aRetval.push_back(
createHiddenGeometryPrimitives2D(
true,
basegfx::B2DPolyPolygon(aUnitOutline),
getTransform()));
}
// add line
if(!getSdrLFSTAttribute().getLine().isDefault())
{
basegfx::B2DPolygon aTransformed(aUnitOutline);
aTransformed.transform(getTransform());
aRetval.push_back(
createPolygonLinePrimitive(
aTransformed,
getSdrLFSTAttribute().getLine(),
attribute::SdrLineStartEndAttribute()));
}
else if(!getForceFillForHitTest())
{
// if initially no line is defined and it's not a text frame, create
// a line for HitTest and BoundRect
aRetval.push_back(
createHiddenGeometryPrimitives2D(
false,
basegfx::B2DPolyPolygon(aUnitOutline),
getTransform()));
}
// Soft edges should be before text, since text is not affected by soft edges
if (!aRetval.empty() && getSdrLFSTAttribute().getSoftEdgeRadius())
{
aRetval = createEmbeddedSoftEdgePrimitive(std::move(aRetval),
getSdrLFSTAttribute().getSoftEdgeRadius());
}
// tdf#132199: put glow before shadow, to have shadow of the glow, not the opposite
if (!aRetval.empty() && !getSdrLFSTAttribute().getGlow().isDefault())
{
// glow
aRetval = createEmbeddedGlowPrimitive(std::move(aRetval), getSdrLFSTAttribute().getGlow());
}
// add text
if(!getSdrLFSTAttribute().getText().isDefault())
{
Primitive2DContainer aTempContentText;
aTempContentText.push_back(
createTextPrimitive(
basegfx::B2DPolyPolygon(aUnitOutline),
getTransform(),
getSdrLFSTAttribute().getText(),
getSdrLFSTAttribute().getLine(),
false,
false));
// put text glow before, shape glow and shadow
if (!getSdrLFSTAttribute().getGlowText().isDefault())
{
// add text glow
aTempContentText = createEmbeddedTextGlowPrimitive(std::move(aTempContentText), getSdrLFSTAttribute().getGlowText());
}
aRetval.append(std::move(aTempContentText));
}
// add shadow
if(!getSdrLFSTAttribute().getShadow().isDefault())
{
aRetval = createEmbeddedShadowPrimitive(
std::move(aRetval),
getSdrLFSTAttribute().getShadow());
}
return new GroupPrimitive2D(std::move(aRetval));
}
SdrRectanglePrimitive2D::SdrRectanglePrimitive2D(
basegfx::B2DHomMatrix aTransform,
const attribute::SdrLineFillEffectsTextAttribute& rSdrLFSTAttribute,
double fCornerRadiusX,
double fCornerRadiusY,
bool bForceFillForHitTest)
: maTransform(std::move(aTransform)),
maSdrLFSTAttribute(rSdrLFSTAttribute),
mfCornerRadiusX(fCornerRadiusX),
mfCornerRadiusY(fCornerRadiusY),
mbForceFillForHitTest(bForceFillForHitTest)
{
}
bool SdrRectanglePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
{
if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
{
const SdrRectanglePrimitive2D& rCompare = static_cast<const SdrRectanglePrimitive2D&>(rPrimitive);
return (getCornerRadiusX() == rCompare.getCornerRadiusX()
&& getCornerRadiusY() == rCompare.getCornerRadiusY()
&& getTransform() == rCompare.getTransform()
&& getSdrLFSTAttribute() == rCompare.getSdrLFSTAttribute()
&& getForceFillForHitTest() == rCompare.getForceFillForHitTest());
}
return false;
}
// provide unique ID
sal_uInt32 SdrRectanglePrimitive2D::getPrimitive2DID() const
{
return PRIMITIVE2D_ID_SDRRECTANGLEPRIMITIVE2D;
}
} // end of namespace
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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