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/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef _FMTORNT_HXX
#define _FMTORNT_HXX
#include <com/sun/star/text/HoriOrientation.hpp>
#include <com/sun/star/text/VertOrientation.hpp>
#include <com/sun/star/text/RelOrientation.hpp>
#include "swdllapi.h"
#include <hintids.hxx>
#include <swtypes.hxx>
#include <format.hxx>
#include <svl/poolitem.hxx>
class IntlWrapper;
#define IVER_VERTORIENT_REL ((sal_uInt16)0x0001)
class SW_DLLPUBLIC SwFmtVertOrient: public SfxPoolItem
{
SwTwips nYPos; //Enthaelt _immer_ die aktuelle RelPos.
sal_Int16 eOrient;
sal_Int16 eRelation;
public:
TYPEINFO();
SwFmtVertOrient( SwTwips nY = 0, sal_Int16 eVert = com::sun::star::text::VertOrientation::NONE,
sal_Int16 eRel = com::sun::star::text::RelOrientation::PRINT_AREA );
inline SwFmtVertOrient &operator=( const SwFmtVertOrient &rCpy );
// "pure virtual Methoden" vom SfxPoolItem
virtual int operator==( const SfxPoolItem& ) const;
virtual SfxPoolItem* Clone( SfxItemPool* pPool = 0 ) const;
virtual SfxItemPresentation GetPresentation( SfxItemPresentation ePres,
SfxMapUnit eCoreMetric,
SfxMapUnit ePresMetric,
String &rText,
const IntlWrapper* pIntl = 0 ) const;
virtual sal_Bool QueryValue( com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const;
virtual sal_Bool PutValue( const com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 );
sal_Int16 GetVertOrient() const { return eOrient; }
sal_Int16 GetRelationOrient() const { return eRelation; }
void SetVertOrient( sal_Int16 eNew ) { eOrient = eNew; }
void SetRelationOrient( sal_Int16 eNew ) { eRelation = eNew; }
SwTwips GetPos() const { return nYPos; }
void SetPos( SwTwips nNew ) { nYPos = nNew; }
};
//SwFmtHoriOrient, wie und woran orientiert --
// sich der FlyFrm in der Hoizontalen ----------
#define IVER_HORIORIENT_TOGGLE ((sal_uInt16)0x0001)
#define IVER_HORIORIENT_REL ((sal_uInt16)0x0002)
class SW_DLLPUBLIC SwFmtHoriOrient: public SfxPoolItem
{
SwTwips nXPos; //Enthaelt _immer_ die aktuelle RelPos.
sal_Int16 eOrient;
sal_Int16 eRelation;
sal_Bool bPosToggle : 1; // auf geraden Seiten Position spiegeln
public:
TYPEINFO();
SwFmtHoriOrient( SwTwips nX = 0, sal_Int16 eHori = com::sun::star::text::HoriOrientation::NONE,
sal_Int16 eRel = com::sun::star::text::RelOrientation::PRINT_AREA, sal_Bool bPos = sal_False );
inline SwFmtHoriOrient &operator=( const SwFmtHoriOrient &rCpy );
// "pure virtual Methoden" vom SfxPoolItem
virtual int operator==( const SfxPoolItem& ) const;
virtual SfxPoolItem* Clone( SfxItemPool* pPool = 0 ) const;
virtual SfxItemPresentation GetPresentation( SfxItemPresentation ePres,
SfxMapUnit eCoreMetric,
SfxMapUnit ePresMetric,
String &rText,
const IntlWrapper* pIntl = 0 ) const;
virtual sal_Bool QueryValue( com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const;
virtual sal_Bool PutValue( const com::sun::star::uno::Any& rVal, sal_uInt8 nMemberId = 0 );
sal_Int16 GetHoriOrient() const { return eOrient; }
sal_Int16 GetRelationOrient() const { return eRelation; }
void SetHoriOrient( sal_Int16 eNew ) { eOrient = eNew; }
void SetRelationOrient( sal_Int16 eNew ) { eRelation = eNew; }
SwTwips GetPos() const { return nXPos; }
void SetPos( SwTwips nNew ) { nXPos = nNew; }
sal_Bool IsPosToggle() const { return bPosToggle; }
void SetPosToggle( sal_Bool bNew ) { bPosToggle = bNew; }
};
inline SwFmtVertOrient &SwFmtVertOrient::operator=( const SwFmtVertOrient &rCpy )
{
nYPos = rCpy.GetPos();
eOrient = rCpy.GetVertOrient();
eRelation = rCpy.GetRelationOrient();
return *this;
}
inline SwFmtHoriOrient &SwFmtHoriOrient::operator=( const SwFmtHoriOrient &rCpy )
{
nXPos = rCpy.GetPos();
eOrient = rCpy.GetHoriOrient();
eRelation = rCpy.GetRelationOrient();
bPosToggle = rCpy.IsPosToggle();
return *this;
}
inline const SwFmtVertOrient &SwAttrSet::GetVertOrient(sal_Bool bInP) const
{ return (const SwFmtVertOrient&)Get( RES_VERT_ORIENT,bInP); }
inline const SwFmtHoriOrient &SwAttrSet::GetHoriOrient(sal_Bool bInP) const
{ return (const SwFmtHoriOrient&)Get( RES_HORI_ORIENT,bInP); }
inline const SwFmtVertOrient &SwFmt::GetVertOrient(sal_Bool bInP) const
{ return aSet.GetVertOrient(bInP); }
inline const SwFmtHoriOrient &SwFmt::GetHoriOrient(sal_Bool bInP) const
{ return aSet.GetHoriOrient(bInP); }
#endif
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