summaryrefslogtreecommitdiff
path: root/sw/source/core/bastyp/swregion.cxx
blob: 42d1ac40d15f3d22cdc4934fc5c4ccc5f1c050f0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#include <swrect.hxx>
#include <swregion.hxx>
#include <swtypes.hxx>

SwRegionRects::SwRegionRects( const SwRect &rStartRect, sal_uInt16 nInit ) :
    SwRects(),
    m_aOrigin( rStartRect )
{
    reserve(nInit);
    push_back( m_aOrigin );
}

// If <rDel> is true then this Rect will be overwritten by <rRect> at
// position <nPos>. Otherwise <rRect> is attached at the end.
inline void SwRegionRects::InsertRect( const SwRect &rRect,
                                       const sal_uInt16 nPos, bool &rDel )
{
    if( rDel )
    {
        (*this)[nPos] = rRect;
        rDel = false;
    }
    else
    {
        push_back( rRect );
    }
}

void SwRegionRects::operator+=( const SwRect &rRect )
{
    bool f = false;
    InsertRect( rRect, 0, f );
}

/** Delete all overlaps of the Rects in array with the given <rRect>

    To do so, all existing rectangles have to be either split or deleted.

    @param rRect rectangle with the area that should be deleted
*/
void SwRegionRects::operator-=( const SwRect &rRect )
{
    sal_uInt16 nMax = size();
    for ( sal_uInt16 i = 0; i < nMax; ++i )
    {
        if ( rRect.IsOver( (*this)[i] ) )
        {
            SwRect aTmp( (*this)[i] );
            SwRect aInter( aTmp );
            aInter.Intersection_( rRect );

            // The first Rect that should be inserted takes position of i.
            // This avoids one Delete() call.
            bool bDel = true;

            // now split; only those rectangles should be left over that are in
            // the "old" but not in the "new" area; hence, not in intersection.
            long nTmp;
            if ( 0 < (nTmp = aInter.Top() - aTmp.Top()) )
            {
                const long nOldVal = aTmp.Height();
                aTmp.Height(nTmp);
                InsertRect( aTmp, i, bDel );
                aTmp.Height( nOldVal );
            }

            aTmp.Top( aInter.Top() + aInter.Height() );
            if ( aTmp.Height() > 0 )
                InsertRect( aTmp, i, bDel );

            aTmp.Top( aInter.Top() );
            aTmp.Bottom( aInter.Bottom() );
            if ( 0 < (nTmp = aInter.Left() - aTmp.Left()) )
            {
                const long nOldVal = aTmp.Width();
                aTmp.Width( nTmp );
                InsertRect( aTmp, i, bDel );
                aTmp.Width( nOldVal );
            }

            aTmp.Left( aInter.Left() + aInter.Width() ); //+1?
            if ( aTmp.Width() > 0 )
                InsertRect( aTmp, i, bDel );

            if( bDel )
            {
                erase( begin() + i );
                --i;     // so that we don't forget any
                --nMax;  // so that we don't check too much
            }
        }
    }
}

/** invert current rectangle

    Change the shape, such that holes with be areas and areas are holes now.

    Note: If no rects were removed, then the shape is identical to the original
          shape. As a result, it will be a NULL-SRectangle after inverting.
*/
void SwRegionRects::Invert()
{
    // not very elegant and fast, but efficient:
    // Create a new region and remove all areas that are left over. Afterwards
    // copy all values.

    // To avoid unnecessary memory requirements, create a "useful" initial size:
    // Number of rectangles in this area * 2 + 2 for the special case of a
    // single hole (so four Rects in the inverse case).
    SwRegionRects aInvRegion( m_aOrigin, size()*2+2 );
    for( const_iterator it = begin(); it != end(); ++it )
        aInvRegion -= *it;

    // overwrite all existing
    swap( aInvRegion );
}

inline SwTwips CalcArea( const SwRect &rRect )
{
    return rRect.Width() * rRect.Height();
}

// combine all adjacent rectangles
void SwRegionRects::Compress()
{
    for (size_type i = 0; i < size(); )
    {
        bool bRestart(false);
        for ( size_type j = i+1; j < size(); ++j )
        {
            // If one rectangle contains a second completely than the latter
            // does not need to be stored and can be deleted
            if ( (*this)[i].IsInside( (*this)[j] ) )
            {
                erase( begin() + j );
                --j;
            }
            else if ( (*this)[j].IsInside( (*this)[i] ) )
            {
                (*this)[i] = (*this)[j];
                erase( begin() + j );
                bRestart = true;
                break;
            }
            else
            {
                // If two rectangles have the same area of their union minus the
                // intersection then one of them can be deleted.
                // For combining as much as possible (and for having less single
                // paints), the area of the union can be a little bit larger:
                // ( 9622 * 141.5 = 1361513 ~= a quarter (1/4) centimeter wider
                // than the width of a A4 page
                const long nFuzzy = 1361513;
                SwRect aUnion( (*this)[i] );
                aUnion.Union( (*this)[j] );
                SwRect aInter( (*this)[i] );
                aInter.Intersection( (*this)[j] );
                if ( (::CalcArea( (*this)[i] ) +
                      ::CalcArea( (*this)[j] ) + nFuzzy) >=
                     (::CalcArea( aUnion ) - CalcArea( aInter )) )
                {
                    (*this)[i] = aUnion;
                    erase( begin() + j );
                    bRestart = true;
                    break;
                }
            }
        }
        i = (bRestart) ? 0 : i+1;
    }
}

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */