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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef _EDTWIN_HXX
#define _EDTWIN_HXX
#include <FrameControlsManager.hxx>
#include <svx/svdobj.hxx>
#include <tools/link.hxx>
#include <vcl/timer.hxx>
#include <vcl/window.hxx>
#include <svtools/transfer.hxx>
#include <swevent.hxx>
#include <svl/svstdarr.hxx>
class SwWrtShell;
class SwView;
class SwRect;
class ViewShell;
class SwAnchorMarker;
class SdrObject;
class SwShadowCursor;
class DataChangedEvent;
class SvxAutoCorrCfg;
class SvxAutoCorrect;
class SwPaM;
struct SwApplyTemplate;
struct QuickHelpData;
class SdrDropMarkerOverlay;
/*--------------------------------------------------------------------
Description: input window
--------------------------------------------------------------------*/
/** Window class for the Writer edit area, this is the one handling mouse
and keyboard events and doing the final painting of the document from
the buffered layout.
To translate the pixel positions from the buffer OutputDevice to the real
pixel positions, use the PixelToLogic methods of this class.
*/
class SwEditWin: public Window,
public DropTargetHelper, public DragSourceHelper
{
friend void ScrollMDI(ViewShell* pVwSh, const SwRect&,
sal_uInt16 nRangeX, sal_uInt16 nRangeY);
friend sal_Bool IsScrollMDI(ViewShell* pVwSh, const SwRect&);
friend void SizeNotify(ViewShell* pVwSh, const Size &);
friend void PageNumNotify( ViewShell* pVwSh,
sal_uInt16 nPhyNum,
sal_uInt16 nVirtNum,
const String& rPg );
static QuickHelpData* pQuickHlpData;
static sal_Bool bReplaceQuote;
static long nDDStartPosX, nDDStartPosY;
static Color aTextColor; // text color; for the watering can
static sal_Bool bTransparentBackColor; // transparent background
static Color aTextBackColor; // text background; for the watering can
/*
* timer and handler for scrolling on when the mousepointer
* stopps outside of EditWin during a drag-operation.
* The selection is increased towards the mouse position
* regularly.
*/
AutoTimer aTimer;
// timer for overlapping KeyInputs (e.g. for tables)
Timer aKeyInputTimer;
// timer for ANY-KeyInut question without a following KeyInputEvent
Timer aKeyInputFlushTimer;
String aInBuffer;
LanguageType eBufferLanguage;
Point aStartPos;
Point aMovePos;
Point aRszMvHdlPt;
Timer aTemplateTimer;
// type/object where the mouse pointer is
SwCallMouseEvent aSaveCallEvent;
SwApplyTemplate *pApplyTempl;
SwAnchorMarker *pAnchorMarker; // for relocating the anchor
SdrDropMarkerOverlay *pUserMarker;
SdrObject *pUserMarkerObj;
SwShadowCursor *pShadCrsr;
Point *pRowColumnSelectionStart; // save position where table row/column selection has been started
SwView &rView;
int aActHitType; // current mouse pointer
sal_uLong m_nDropFormat; // format from the last QueryDrop
sal_uInt16 m_nDropAction; // action from the last QueryDrop
sal_uInt16 m_nDropDestination; // destination from the last QueryDrop
sal_uInt16 eBezierMode;
sal_uInt16 nInsFrmColCount; // column number for interactive frame
SdrObjKind eDrawMode;
sal_Bool bLinkRemoved : 1,
bMBPressed : 1,
bInsDraw : 1,
bInsFrm : 1,
bIsInMove : 1,
bIsInDrag : 1, // don't execute StartExecuteDrag twice
bOldIdle : 1, // to stop to idle
bOldIdleSet : 1, // during QeueryDrop
bTblInsDelMode : 1, //
bTblIsInsMode : 1, //
bTblIsColMode : 1, //
bChainMode : 1, // connect frames
bWasShdwCrsr : 1, // ShadowCrsr was on in MouseButtonDown
bLockInput : 1, // lock while calc panel is active
bIsRowDrag : 1, //selection of rows is used, in combination with pRowColumnSelectionStart
/** #i42732# display status of font size/name depending on either the input language or the
selection position depending on what has changed lately
*/
bUseInputLanguage: 1,
bObjectSelect : 1;
sal_uInt16 nKS_NUMDOWN_Count; // #i23725#
sal_uInt16 nKS_NUMINDENTINC_Count;
SwFrameControlsManager m_aFrameControlsManager;
void LeaveArea(const Point &);
void JustifyAreaTimer();
inline void EnterArea();
void RstMBDownFlags();
void ChangeFly( sal_uInt8 nDir, sal_Bool bWeb = sal_False );
void ChangeDrawing( sal_uInt8 nDir );
sal_Bool EnterDrawMode(const MouseEvent& rMEvt, const Point& aDocPos);
sal_Bool RulerColumnDrag( const MouseEvent& rMEvt, sal_Bool bVerticalMode);
// helper function for D&D
void DropCleanup();
void CleanupDropUserMarker();
sal_uInt16 GetDropDestination( const Point& rPixPnt,
SdrObject ** ppObj = 0 );
//select the object/cursor at the mouse position of the context menu request
sal_Bool SelectMenuPosition(SwWrtShell& rSh, const Point& rMousePos );
/*
* handler for scrolling on when the mousepointer
* stopps outside of EditWin during a drag-operation.
* The selection is regularly increased towards the mouse
* position.
*/
DECL_LINK( TimerHandler, Timer * );
void StartDDTimer();
void StopDDTimer(SwWrtShell *, const Point &);
DECL_LINK( DDHandler, Timer * );
// timer for ANY-KeyInut question without a following KeyInputEvent
DECL_LINK( KeyInputFlushHandler, Timer * );
// timer for overlapping KeyInputs (e.g. for tables)
DECL_LINK( KeyInputTimerHandler, Timer * );
// timer for ApplyTemplates via mouse (in disguise Drag&Drop)
DECL_LINK( TemplateTimerHdl, Timer* );
using OutputDevice::GetTextColor;
protected:
virtual void DataChanged( const DataChangedEvent& );
virtual void PrePaint();
virtual void Paint( const Rectangle& rRect );
virtual void KeyInput(const KeyEvent &rKEvt);
virtual void GetFocus();
virtual void LoseFocus();
virtual void MouseMove(const MouseEvent& rMEvt);
virtual void MouseButtonDown(const MouseEvent& rMEvt);
virtual void MouseButtonUp(const MouseEvent& rMEvt);
virtual void RequestHelp(const HelpEvent& rEvt);
virtual void Command( const CommandEvent& rCEvt );
// Drag & Drop Interface
virtual sal_Int8 AcceptDrop( const AcceptDropEvent& rEvt );
virtual sal_Int8 ExecuteDrop( const ExecuteDropEvent& rEvt );
virtual void StartDrag( sal_Int8 nAction, const Point& rPosPixel );
virtual XubString GetSurroundingText() const;
virtual Selection GetSurroundingTextSelection() const;
void ShowAutoTextCorrectQuickHelp( const String& rWord, SvxAutoCorrCfg* pACfg,
SvxAutoCorrect* pACorr, sal_Bool bFromIME = sal_False );
/// Shows or hides the header & footer separators; only if there is a change.
void ShowHeaderFooterSeparator( bool bShowHeader, bool bShowFooter );
/// Returns true if in header/footer area, or in the header/footer control.
bool IsInHeaderFooter( const Point &rDocPt, FrameControlType &rControl ) const;
public:
void UpdatePointer(const Point &, sal_uInt16 nButtons = 0);
sal_Bool IsDrawSelMode();
sal_Bool IsDrawAction() { return (bInsDraw); }
void SetDrawAction(sal_Bool bFlag) { bInsDraw = bFlag; }
void SetObjectSelect( sal_Bool bVal ) { bObjectSelect = bVal; }
sal_Bool IsObjectSelect() const { return bObjectSelect; }
inline SdrObjKind GetSdrDrawMode(/*sal_Bool bBuf = sal_False*/) const { return eDrawMode; }
inline void SetSdrDrawMode( SdrObjKind eSdrObjectKind ) { eDrawMode = eSdrObjectKind; SetObjectSelect( sal_False ); }
void StdDrawMode( SdrObjKind eSdrObjectKind, sal_Bool bObjSelect );
sal_Bool IsFrmAction() { return (bInsFrm); }
inline sal_uInt16 GetBezierMode() { return eBezierMode; }
void SetBezierMode(sal_uInt16 eBezMode) { eBezierMode = eBezMode; }
void EnterDrawTextMode(const Point& aDocPos); // turn on DrawTextEditMode
void InsFrm(sal_uInt16 nCols);
void StopInsFrm();
sal_uInt16 GetFrmColCount() const {return nInsFrmColCount;} // column number for interactive frame
void SetChainMode( sal_Bool bOn );
sal_Bool IsChainMode() const { return bChainMode; }
void FlushInBuffer();
sal_Bool IsInputSequenceCheckingRequired( const String &rText, const SwPaM& rCrsr ) const;
static void SetReplaceQuote(sal_Bool bOn = sal_True) { bReplaceQuote = bOn; }
static sal_Bool IsReplaceQuote() { return bReplaceQuote; }
void SetApplyTemplate(const SwApplyTemplate &);
SwApplyTemplate* GetApplyTemplate() const { return pApplyTempl; }
void StartExecuteDrag();
void DragFinished();
sal_uInt16 GetDropAction() const { return m_nDropAction; }
sal_uLong GetDropFormat() const { return m_nDropFormat; }
Color GetTextColor() { return aTextColor; }
void SetTextColor(const Color& rCol ) { aTextColor = rCol; }
Color GetTextBackColor()
{ return aTextBackColor; }
void SetTextBackColor(const Color& rCol )
{ aTextBackColor = rCol; }
void SetTextBackColorTransparent(sal_Bool bSet)
{ bTransparentBackColor = bSet; }
sal_Bool IsTextBackColorTransparent()
{ return bTransparentBackColor; }
void LockKeyInput(sal_Bool bSet){bLockInput = bSet;}
const SwView &GetView() const { return rView; }
SwView &GetView() { return rView; }
virtual ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > CreateAccessible();
// delete tip window
static void ClearTip();
static inline long GetDDStartPosX() { return nDDStartPosX; }
static inline long GetDDStartPosY() { return nDDStartPosY; }
static void _InitStaticData();
static void _FinitStaticData();
//#i3370# remove quick help to prevent saving of autocorrection suggestions
void StopQuickHelp();
// #i42921# - add parameter <bVerticalMode>
sal_Bool RulerMarginDrag( const MouseEvent& rMEvt,
const bool bVerticalMode );
/** #i42732# display status of font size/name depending on either the input
language or the selection position depending on what has changed lately
*/
void SetUseInputLanguage( sal_Bool bNew );
sal_Bool IsUseInputLanguage() const { return bUseInputLanguage; }
SwFrameControlsManager& GetFrameControlsManager() { return m_aFrameControlsManager; }
SwEditWin(Window *pParent, SwView &);
virtual ~SwEditWin();
};
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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