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#include <stdio.h>
#include "export.hxx"
#include "utf8conv.hxx"
/*****************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_transex3.hxx"
#if defined( UNX ) || defined( MAC )
int main( int argc, char *argv[] )
#else
int _cdecl main( int argc, char *argv[] )
#endif
/*****************************************************************************/
{
if ( argc != 3 ) {
fprintf( stderr, "xgfconv InputFile OutputFile\n" );
return ( 5 );
}
ByteString sInput( argv[ 1 ] );
ByteString sOutput( argv[ 2 ] );
SvFileStream aInput( String( sInput, RTL_TEXTENCODING_ASCII_US ), STREAM_STD_READ );
if ( !aInput.IsOpen()) {
fprintf( stderr, "ERROR: Unable to open input file!\n" );
return ( 5 );
}
SvFileStream aOutput( String( sOutput, RTL_TEXTENCODING_ASCII_US ), STREAM_STD_WRITE | STREAM_TRUNC );
if ( !aOutput.IsOpen()) {
fprintf( stderr, "ERROR: Unable to open output file!\n" );
aInput.Close();
return ( 5 );
}
ByteString sLine;
BOOL bFirst = TRUE;
while ( !aInput.IsEof()) {
aInput.ReadLine( sLine );
ByteString sLangId = sLine.GetToken( 0, '\t' );
ByteString sFile = sLine.GetToken( 1, '\t' );
ByteString sText = sLine.Copy( sLangId.Len() + sFile.Len() + 2 );
USHORT nLangId = sLangId.ToInt32();
CharSet aCharSet = Export::GetCharSet( nLangId );
if ( aCharSet != 0xFFFF && sText.Len()) {
sText = UTF8Converter::ConvertToUTF8( sText, aCharSet );
ByteString sOutput = sFile;
sOutput += "\t";
sOutput += sText;
if ( !bFirst ) {
ByteString sEmpty;
aOutput.WriteLine( sEmpty );
}
else
bFirst = FALSE;
aOutput.Write( sOutput.GetBuffer(), sOutput.Len());
}
}
aInput.Close();
aOutput.Close();
return ( 0 );
}
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