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-rw-r--r--Library_msforms.mk2975logplain
-rw-r--r--Library_vbahelper.mk3184logplain
-rw-r--r--Makefile225logplain
-rw-r--r--Module_vbahelper.mk1457logplain
-rw-r--r--README43logplain
d---------inc / pch30logplain
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d=d886fef25c5978dd4b07fa0e3ce2402874a6c29a'>slideshow: Improve the Vortex transition to match PowerPoint betterEmmanuel Gil Peyrot 2016-01-05slideshow: Improve the Ripple transition to match PowerPoint betterEmmanuel Gil Peyrot 2016-01-05slideshow: Fix a few issues in the Glitter transitionEmmanuel Gil Peyrot 2015-12-15chmod -xTor Lillqvist 2015-12-15Use #version 140 to get inverse()Tor Lillqvist 2015-12-11slideshow: Improve the performances of the Glitter transitionEmmanuel Gil Peyrot 2015-12-11slideshow: Improve the performances of the Honeycomb transitionEmmanuel Gil Peyrot 2015-12-11slideshow: Fix lighting in the Vortex transitionEmmanuel Gil Peyrot 2015-12-11slideshow: Remove the last legacy uniformsEmmanuel Gil Peyrot 2015-12-11slideshow: Upload the projection and modelview matrices as uniformsEmmanuel Gil Peyrot 2015-12-11slideshow: upload the transform matrices as uniformsEmmanuel Gil Peyrot 2015-11-23slideshow: Add back lighting in the SimpleTransition shadersEmmanuel Gil Peyrot 2015-11-20slideshow: Reimplement reflections in shaders, and port Rochade and TurnAroundEmmanuel Gil Peyrot 2015-11-20slideshow: Reimplement both Fade transitions in shadersEmmanuel Gil Peyrot 2015-11-20slideshow: Make SimpleTransition inherit from ShaderTransitionEmmanuel Gil Peyrot 2015-11-19slideshow: Use gl_ModelViewProjectionMatrix in vertex shadersEmmanuel Gil Peyrot 2015-11-10Improve the Vortex transitionTor Lillqvist 2015-11-09Simplify and improve (?) the Vortex transitionTor Lillqvist 2015-11-08Now I understand why that multiplication by 10 was there originallyTor Lillqvist 2015-11-07Improve transition shader portabilityTor Lillqvist 2015-11-06Make the Vortex transition a bit more interestingTor Lillqvist 2015-11-06Add a 'Ripple' transitionTor Lillqvist 2015-10-27Nothing that would be covered by that hereTor Lillqvist 2015-10-27Initial work on a "Vortex" transitionTor Lillqvist 2015-10-26Bin dead codeTor Lillqvist 2015-10-26Actually, the permTexture is 256*256 pixelsTor Lillqvist 2015-10-26Add confused commentTor Lillqvist 2014-08-13remove useless OGL transition shader codeMarkus Mohrhard