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/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: salgdi.h,v $
*
* $Revision: 1.31 $
*
* last change: $Author: rt $ $Date: 2007-07-05 16:02:37 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef _SV_SALGDI_H
#define _SV_SALGDI_H
#include <premac.h>
#include <ApplicationServices/ApplicationServices.h>
#include <postmac.h>
#ifndef _SV_SV_H
#include <vcl/sv.h>
#endif
#ifndef _SV_OUTFONT_HXX
#include <vcl/outfont.hxx>
#endif
#ifndef _SV_SALGDI_HXX
#include <vcl/salgdi.hxx>
#endif
#ifndef _AQUAVCLTYPES_H
#include <aquavcltypes.h>
#endif
#include <vector>
#include <basebmp/bitmapdevice.hxx>
#include <salsys.h>
class AquaSalBitmap;
class ImplDevFontAttributes;
// mac specific physically available font face
class ImplMacFontData : public ImplFontData
{
public:
ImplMacFontData( const ImplDevFontAttributes&, ATSUFontID );
virtual ~ImplMacFontData();
virtual ImplFontData* Clone() const;
virtual ImplFontEntry* CreateFontInstance( ImplFontSelectData& ) const;
virtual sal_IntPtr GetFontId() const;
ImplFontCharMap* GetImplFontCharMap() const;
bool HasChar(sal_uInt32 cChar) const;
private:
const ATSUFontID mnFontId;
mutable ImplFontCharMap* mpCharMap;
};
// -------------------
// - AquaSalGraphics -
// -------------------
class AquaSalGraphics : public SalGraphics
{
friend class ATSLayout;
protected:
/// VCLVIEW
CarbonViewRef mrView;
/// graphics context for Quartz 2D
CGContextRef mrContext;
/// Window if this is a Window graphics
CarbonWindowRef mrWindow;
/// resolution of this graphics (72 on window and virdev, device dependent on printer)
long mnDPIX;
long mnDPIY;
/// memory for graphics bitmap context (window or virdev)
boost::shared_array< sal_uInt8 > maContextMemory;
/// basebmp::BitmapDevice used for XOR rendering
basebmp::BitmapDeviceSharedPtr maXORDevice;
basebmp::BitmapDeviceSharedPtr maXORClipMask;
/// path representing current clip region
CGMutablePathRef mrClippingPath;
std::vector< CGRect > maClippingRects;
// Drawing colors
/// the RGB color space
CGColorSpaceRef mrRGBColorSpace;
/// pen color RGBA
float mpLineColor[4];
/// brush color RGBA
float mpFillColor[4];
/// is XOR mode enabled ?
bool mbXORMode;
// Device Font settings
const ImplMacFontData* mpMacFontData;
/// style object which carries all font attributes
ATSUStyle maATSUStyle;
/// text rotation as ATSU angle
Fixed mnATSUIRotation;
/// allows text measurements for huge font sizes
float mfFontScale;
/// allows text to be rendered without antialiasing
bool mbNonAntialiasedText;
// Graphics types
/// is this a printer graphics
bool mbPrinter;
/// is this a virtual device graphics
bool mbVirDev;
/// is this a window graphics
bool mbWindow;
/// is this graphics screen compatible
bool mbScreen;
private:
/** returns the display id this window is mostly visible on */
CGDirectDisplayID GetWindowDisplayID() const;
public:
AquaSalGraphics();
virtual ~AquaSalGraphics();
bool IsPenTransparent() const { return (mpLineColor[3] == 0.0); }
bool IsBrushTransparent() const { return (mpFillColor[3] == 0.0); }
void SetWindowGraphics( CarbonViewRef rView, CarbonWindowRef rWindow, bool bScreenCompatible );
void SetPrinterGraphics( CGContextRef xContext, long nDPIX, long nDPIY );
void SetVirDevGraphics( CGContextRef xContext, bool bSCreenCompatible );
bool IsWindowGraphics() const { return mbWindow; }
bool IsPrinterGraphics() const { return mbPrinter; }
bool IsVirDevGraphics() const { return mbVirDev; }
bool IsScreenCompatible() const { return mbScreen; }
void ImplDrawPixel( long nX, long nY, float pColor[] ); // helper to draw single pixels
void Flush();
bool CheckContext();
void UpdateWindow();
void RefreshRect(float lX, float lY, float lWidth, float lHeight);
void SetState();
virtual BOOL unionClipRegion( long nX, long nY, long nWidth, long nHeight );
// draw --> LineColor and FillColor and RasterOp and ClipRegion
virtual void drawPixel( long nX, long nY );
virtual void drawPixel( long nX, long nY, SalColor nSalColor );
virtual void drawLine( long nX1, long nY1, long nX2, long nY2 );
virtual void drawRect( long nX, long nY, long nWidth, long nHeight );
virtual void drawPolyLine( ULONG nPoints, const SalPoint* pPtAry );
virtual void drawPolygon( ULONG nPoints, const SalPoint* pPtAry );
virtual void drawPolyPolygon( ULONG nPoly, const ULONG* pPoints, PCONSTSALPOINT* pPtAry );
virtual sal_Bool drawPolyLineBezier( ULONG nPoints, const SalPoint* pPtAry, const BYTE* pFlgAry );
virtual sal_Bool drawPolygonBezier( ULONG nPoints, const SalPoint* pPtAry, const BYTE* pFlgAry );
virtual sal_Bool drawPolyPolygonBezier( ULONG nPoly, const ULONG* pPoints, const SalPoint* const* pPtAry, const BYTE* const* pFlgAry );
// CopyArea --> No RasterOp, but ClipRegion
virtual void copyArea( long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth,
long nSrcHeight, USHORT nFlags );
// CopyBits and DrawBitmap --> RasterOp and ClipRegion
// CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
virtual void copyBits( const SalTwoRect* pPosAry, SalGraphics* pSrcGraphics );
virtual void drawBitmap( const SalTwoRect* pPosAry, const SalBitmap& rSalBitmap );
virtual void drawBitmap( const SalTwoRect* pPosAry,
const SalBitmap& rSalBitmap,
SalColor nTransparentColor );
virtual void drawBitmap( const SalTwoRect* pPosAry,
const SalBitmap& rSalBitmap,
const SalBitmap& rTransparentBitmap );
virtual void drawMask( const SalTwoRect* pPosAry,
const SalBitmap& rSalBitmap,
SalColor nMaskColor );
virtual SalBitmap* getBitmap( long nX, long nY, long nWidth, long nHeight );
virtual SalColor getPixel( long nX, long nY );
// invert --> ClipRegion (only Windows or VirDevs)
virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags);
virtual void invert( ULONG nPoints, const SalPoint* pPtAry, SalInvert nFlags );
virtual BOOL drawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, ULONG nSize );
virtual bool drawAlphaBitmap( const SalTwoRect&,
const SalBitmap& rSourceBitmap,
const SalBitmap& rAlphaBitmap );
virtual bool drawAlphaRect( long nX, long nY, long nWidth,
long nHeight, sal_uInt8 nTransparency );
CGPoint* makeCGptArray(ULONG nPoints, const SalPoint* pPtAry);
// native widget rendering methods that require mirroring
virtual BOOL hitTestNativeControl( ControlType nType, ControlPart nPart, const Region& rControlRegion,
const Point& aPos, SalControlHandle& rControlHandle, BOOL& rIsInside );
virtual BOOL drawNativeControl( ControlType nType, ControlPart nPart, const Region& rControlRegion,
ControlState nState, const ImplControlValue& aValue, SalControlHandle& rControlHandle,
const rtl::OUString& aCaption );
virtual BOOL drawNativeControlText( ControlType nType, ControlPart nPart, const Region& rControlRegion,
ControlState nState, const ImplControlValue& aValue,
SalControlHandle& rControlHandle, const rtl::OUString& aCaption );
virtual BOOL getNativeControlRegion( ControlType nType, ControlPart nPart, const Region& rControlRegion, ControlState nState,
const ImplControlValue& aValue, SalControlHandle& rControlHandle, const rtl::OUString& aCaption,
Region &rNativeBoundingRegion, Region &rNativeContentRegion );
public:
// public SalGraphics methods, the interface to teh independent vcl part
// get device resolution
virtual void GetResolution( long& rDPIX, long& rDPIY );
// get resolution for fonts (an implementations specific adjustment,
// ideally would be the same as the Resolution)
virtual void GetScreenFontResolution( long& rDPIX, long& rDPIY );
// get the depth of the device
virtual USHORT GetBitCount();
// get the width of the device
virtual long GetGraphicsWidth() const;
// set the clip region to empty
virtual void ResetClipRegion();
// begin setting the clip region, add rectangles to the
// region with the UnionClipRegion call
virtual void BeginSetClipRegion( ULONG nCount );
// all rectangles were added and the clip region should be set now
virtual void EndSetClipRegion();
// set the line color to transparent (= don't draw lines)
virtual void SetLineColor();
// set the line color to a specific color
virtual void SetLineColor( SalColor nSalColor );
// set the fill color to transparent (= don't fill)
virtual void SetFillColor();
// set the fill color to a specific color, shapes will be
// filled accordingly
virtual void SetFillColor( SalColor nSalColor );
// enable/disable XOR drawing
virtual void SetXORMode( BOOL bSet );
// set line color for raster operations
virtual void SetROPLineColor( SalROPColor nROPColor );
// set fill color for raster operations
virtual void SetROPFillColor( SalROPColor nROPColor );
// set the text color to a specific color
virtual void SetTextColor( SalColor nSalColor );
// set the font
virtual USHORT SetFont( ImplFontSelectData*, int nFallbackLevel );
// get the current font's etrics
virtual void GetFontMetric( ImplFontMetricData* );
// get kernign pairs of the current font
// return only PairCount if (pKernPairs == NULL)
virtual ULONG GetKernPairs( ULONG nPairs, ImplKernPairData* pKernPairs );
// get the repertoire of the current font
virtual ImplFontCharMap* GetImplFontCharMap() const;
// graphics must fill supplied font list
virtual void GetDevFontList( ImplDevFontList* );
// graphics should call ImplAddDevFontSubstitute on supplied
// OutputDevice for all its device specific preferred font substitutions
virtual void GetDevFontSubstList( OutputDevice* );
virtual bool AddTempDevFont( ImplDevFontList*, const String& rFileURL, const String& rFontName );
// CreateFontSubset: a method to get a subset of glyhps of a font
// inside a new valid font file
// returns TRUE if creation of subset was successfull
// parameters: rToFile: contains a osl file URL to write the subset to
// pFont: describes from which font to create a subset
// pGlyphIDs: the glyph ids to be extracted
// pEncoding: the character code corresponding to each glyph
// pWidths: the advance widths of the correspoding glyphs (in PS font units)
// nGlyphs: the number of glyphs
// rInfo: additional outgoing information
// implementation note: encoding 0 with glyph id 0 should be added implicitly
// as "undefined character"
virtual BOOL CreateFontSubset( const rtl::OUString& rToFile,
ImplFontData* pFont,
long* pGlyphIDs,
sal_uInt8* pEncoding,
sal_Int32* pWidths,
int nGlyphs,
FontSubsetInfo& rInfo // out parameter
);
// GetFontEncodingVector: a method to get the encoding map Unicode
// to font encoded character; this is only used for type1 fonts and
// may return NULL in case of unknown encoding vector
// if ppNonEncoded is set and non encoded characters (that is type1
// glyphs with only a name) exist it is set to the corresponding
// map for non encoded glyphs; the encoding vector contains -1
// as encoding for these cases
virtual const std::map< sal_Unicode, sal_Int32 >* GetFontEncodingVector( ImplFontData* pFont, const std::map< sal_Unicode, rtl::OString >** ppNonEncoded );
// GetEmbedFontData: gets the font data for a font marked
// embeddable by GetDevFontList or NULL in case of error
// parameters: pFont: describes the font in question
// pWidths: the widths of all glyphs from char code 0 to 255
// pWidths MUST support at least 256 members;
// rInfo: additional outgoing information
// pDataLen: out parameter, contains the byte length of the returned buffer
virtual const void* GetEmbedFontData( ImplFontData* pFont,
const sal_Unicode* pUnicodes,
sal_Int32* pWidths,
FontSubsetInfo& rInfo,
long* pDataLen );
// frees the font data again
virtual void FreeEmbedFontData( const void* pData, long nDataLen );
virtual void GetGlyphWidths( ImplFontData* pFont,
bool bVertical,
std::vector< sal_Int32 >& rWidths,
std::map< sal_Unicode, sal_uInt32 >& rUnicodeEnc );
virtual BOOL GetGlyphBoundRect( long nIndex, Rectangle& );
virtual BOOL GetGlyphOutline( long nIndex, basegfx::B2DPolyPolygon& );
virtual SalLayout* GetTextLayout( ImplLayoutArgs&, int nFallbackLevel );
virtual void DrawServerFontLayout( const ServerFontLayout& );
// Query the platform layer for control support
virtual BOOL IsNativeControlSupported( ControlType nType, ControlPart nPart );
};
#endif // _SV_SALGDI_H
|