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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_vcl.hxx"
#include "aqua/aquavcltypes.h"
#include "aqua11yutil.h"
using namespace ::com::sun::star::awt;
@implementation AquaA11yUtil : NSObject
// TODO: should be merged with AquaSalFrame::VCLToCocoa... to a general helper method
+(NSValue *)vclPointToNSPoint:(Point)vclPoint {
// VCL coordinates are in upper-left-notation, Cocoa likes it the Cartesian way (lower-left)
NSRect screenRect = [ [ NSScreen mainScreen ] frame ];
NSPoint nsPoint = NSMakePoint ( (float) vclPoint.X, (float) ( screenRect.size.height - vclPoint.Y ) );
return [ NSValue valueWithPoint: nsPoint ];
}
// TODO: should be merged with AquaSalFrame::VCLToCocoa... to a general helper method
+(Point)nsPointToVclPoint:(NSValue *)nsPoint {
// VCL coordinates are in upper-left-notation, Cocoa likes it the Cartesian way (lower-left)
NSRect screenRect = [ [ NSScreen mainScreen ] frame ];
return Point ( static_cast<long>([ nsPoint pointValue ].x), static_cast<long>(screenRect.size.height - [ nsPoint pointValue ].y) );
}
@end
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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