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/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_vcl.hxx"

#include "salvd.h"
#include "salinst.h"
#include "salgdi.h"
#include "saldata.hxx"
#include "salframe.h"
#include <vcl/svapp.hxx>

#include "vcl/sysdata.hxx"

// -----------------------------------------------------------------------

SalVirtualDevice* AquaSalInstance::CreateVirtualDevice( SalGraphics* pGraphics,
    long nDX, long nDY, USHORT nBitCount, const SystemGraphicsData *pData )
{
    // #i92075# can be called first in a thread
    SalData::ensureThreadAutoreleasePool();

    return new AquaSalVirtualDevice( static_cast< AquaSalGraphics* >( pGraphics ), nDX, nDY, nBitCount, pData );
}

// -----------------------------------------------------------------------

void AquaSalInstance::DestroyVirtualDevice( SalVirtualDevice* pDevice )
{
    delete pDevice;
}

// =======================================================================

AquaSalVirtualDevice::AquaSalVirtualDevice( AquaSalGraphics* pGraphic, long nDX, long nDY, USHORT nBitCount, const SystemGraphicsData *pData )
:   mbGraphicsUsed( false )
,   mxBitmapContext( NULL )
,   mnBitmapDepth( 0 )
,   mxLayer( NULL )
{
    if( pGraphic && pData && pData->rCGContext )
    {
        // Create virtual device based on existing SystemGraphicsData
        // We ignore nDx and nDY, as the desired size comes from the SystemGraphicsData
        mbForeignContext = true;        // the mxContext is from pData
        mpGraphics = new AquaSalGraphics( /*pGraphic*/ );
        mpGraphics->SetVirDevGraphics( mxLayer, pData->rCGContext );
    }
    else
    {
        // create empty new virtual device
        mbForeignContext = false;           // the mxContext is created within VCL
        mpGraphics = new AquaSalGraphics(); // never fails
        mnBitmapDepth = nBitCount;

        // inherit resolution from reference device
        if( pGraphic )
        {
            AquaSalFrame* pFrame = pGraphic->getGraphicsFrame();
            if( pFrame && AquaSalFrame::isAlive( pFrame ) )
            {
                mpGraphics->setGraphicsFrame( pFrame );
                mpGraphics->copyResolution( *pGraphic );
            }
        }

        if( nDX && nDY )
            SetSize( nDX, nDY );

        // NOTE: if SetSize does not succeed, we just ignore the nDX and nDY
    }
}

// -----------------------------------------------------------------------

AquaSalVirtualDevice::~AquaSalVirtualDevice()
{
    if( mpGraphics )
    {
        mpGraphics->SetVirDevGraphics( NULL, NULL );
        delete mpGraphics;
        mpGraphics = 0;
    }
    Destroy();
}

// -----------------------------------------------------------------------

void AquaSalVirtualDevice::Destroy()
{
    if( mbForeignContext ) {
        // Do not delete mxContext that we have received from outside VCL
        mxLayer = NULL;
        return;
    }

    if( mxLayer )
    {
        if( mpGraphics )
            mpGraphics->SetVirDevGraphics( NULL, NULL );
        CGLayerRelease( mxLayer );
        mxLayer = NULL;
    }

    if( mxBitmapContext )
    {
        void* pRawData = CGBitmapContextGetData( mxBitmapContext );
        rtl_freeMemory( pRawData );
        CGContextRelease( mxBitmapContext );
        mxBitmapContext = NULL;
    }
}

// -----------------------------------------------------------------------

SalGraphics* AquaSalVirtualDevice::GetGraphics()
{
    if( mbGraphicsUsed || !mpGraphics )
        return 0;

    mbGraphicsUsed = true;
    return mpGraphics;
}

// -----------------------------------------------------------------------

void AquaSalVirtualDevice::ReleaseGraphics( SalGraphics *pGraphics )
{
    mbGraphicsUsed = false;
}

// -----------------------------------------------------------------------

BOOL AquaSalVirtualDevice::SetSize( long nDX, long nDY )
{
    if( mbForeignContext )
    {
        // Do not delete/resize mxContext that we have received from outside VCL
        return true;
    }

    if( mxLayer )
    {
        const CGSize aSize = CGLayerGetSize( mxLayer );
        if( (nDX == aSize.width) && (nDY == aSize.height) )
        {
            // Yay, we do not have to do anything :)
            return true;
        }
    }

    Destroy();

    // create a Quartz layer matching to the intended virdev usage
    CGContextRef xCGContext = NULL;
    if( mnBitmapDepth && (mnBitmapDepth < 16) )
    {
        mnBitmapDepth = 8;  // TODO: are 1bit vdevs worth it?
        const CGColorSpaceRef aCGColorSpace = GetSalData()->mxGraySpace;
        const CGBitmapInfo aCGBmpInfo = kCGImageAlphaNone;
        const int nBytesPerRow = (mnBitmapDepth * nDX + 7) / 8;

        void* pRawData = rtl_allocateMemory( nBytesPerRow * nDY );
        mxBitmapContext = ::CGBitmapContextCreate( pRawData, nDX, nDY,
            mnBitmapDepth, nBytesPerRow, aCGColorSpace, aCGBmpInfo );
        xCGContext = mxBitmapContext;
    }
    else
    {
        // default to a NSView target context
        AquaSalFrame* pSalFrame = mpGraphics->getGraphicsFrame();
        if( !pSalFrame && !GetSalData()->maFrames.empty() )
            pSalFrame = *GetSalData()->maFrames.begin();
        if( pSalFrame )
        {
            // #i91990#
            NSWindow* pWindow = pSalFrame->getWindow();
            if ( pWindow )
            {
                NSGraphicsContext* pNSContext = [NSGraphicsContext graphicsContextWithWindow: pWindow];
                if( pNSContext )
                    xCGContext = reinterpret_cast<CGContextRef>([pNSContext graphicsPort]);
            }
            else
            {
                // fall back to a bitmap context
                mnBitmapDepth = 32;
                const CGColorSpaceRef aCGColorSpace = GetSalData()->mxRGBSpace;
                const CGBitmapInfo aCGBmpInfo = kCGImageAlphaNoneSkipFirst;
                const int nBytesPerRow = (mnBitmapDepth * nDX) / 8;

                void* pRawData = rtl_allocateMemory( nBytesPerRow * nDY );
                mxBitmapContext = ::CGBitmapContextCreate( pRawData, nDX, nDY,
                                                           8, nBytesPerRow, aCGColorSpace, aCGBmpInfo );
                xCGContext = mxBitmapContext;
            }
        }
    }

    DBG_ASSERT( xCGContext, "no context" );

    const CGSize aNewSize = { nDX, nDY };
    mxLayer = CGLayerCreateWithContext( xCGContext, aNewSize, NULL );

    if( mxLayer && mpGraphics )
    {
        // get the matching Quartz context
        CGContextRef xDrawContext = CGLayerGetContext( mxLayer );
        mpGraphics->SetVirDevGraphics( mxLayer, xDrawContext, mnBitmapDepth );
    }

    return (mxLayer != NULL);
}

// -----------------------------------------------------------------------

void AquaSalVirtualDevice::GetSize( long& rWidth, long& rHeight )
{
    if( mxLayer )
    {
        const CGSize aSize = CGLayerGetSize( mxLayer );
        rWidth = static_cast<long>(aSize.width);
        rHeight = static_cast<long>(aSize.height);
    }
    else
    {
        rWidth = 0;
        rHeight = 0;
    }
}