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/*
* Copyright (c) 2009, Mozilla Corp
* Copyright (c) 2012, Google, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ''AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* Based on sample code from the OpenGL(R) ES 2.0 Programming Guide, which carriers
* the following header:
*
* Book: OpenGL(R) ES 2.0 Programming Guide
* Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner
* ISBN-10: 0321502795
* ISBN-13: 9780321502797
* Publisher: Addison-Wesley Professional
* URLs: http://safari.informit.com/9780321563835
* http://www.opengles-book.com
*/
/*
* Ported from JavaScript to C by Behdad Esfahbod, 2012.
* Added MultMatrix. Converting from fixed-function OpenGL matrix
* operations to these functions should be as simple as renaming the
* 'gl' prefix to 'm4' and adding the matrix argument to the call.
*
* The C version lives at http://code.google.com/p/matrix4x4-c/
*/
/*
* A simple 4x4 matrix utility implementation
*/
#ifndef MATRIX4x4_H
#define MATRIX4x4_H
/* Copies other matrix into mat */
float *
m4Copy (float *mat, const float *other);
float *
m4Multiply (float *mat, const float *right);
float *
m4MultMatrix (float *mat, const float *left);
float
m4Get (float *mat, unsigned int row, unsigned int col);
float *
m4Scale (float *mat, float sx, float sy, float sz);
float *
m4Translate (float *mat, float tx, float ty, float tz);
float *
m4Rotate (float *mat, float angle, float x, float y, float z);
float *
m4Frustum (float *mat, float left, float right, float bottom, float top, float nearZ, float farZ);
float *
m4Perspective (float *mat, float fovy, float aspect, float nearZ, float farZ);
float *
m4Ortho (float *mat, float left, float right, float bottom, float top, float nearZ, float farZ);
/* In-place inversion */
float *
m4Invert (float *mat);
/* Puts the inverse of other matrix into mat */
float *
m4Inverse (float *mat, const float *other);
/* In-place transpose */
float *
m4Transpose (float *mat);
float *
m4LoadIdentity (float *mat);
float *
m4ApplyToVect (float *mat, float *vec);
#endif
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