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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_VCL_INC_HEADLESS_SVPGDI_HXX
#define INCLUDED_VCL_INC_HEADLESS_SVPGDI_HXX
#include <basebmp/bitmapdevice.hxx>
#include <basebmp/color.hxx>
#include <vcl/sysdata.hxx>
#include "salgdi.hxx"
#include "sallayout.hxx"
#ifdef IOS
#include "quartz/salgdi.h"
#include <premac.h>
#include <Foundation/Foundation.h>
#include <CoreGraphics/CoreGraphics.h>
#include <postmac.h>
#endif
class ServerFont;
#ifdef IOS
// To keep changes to the CoreText code shared with AOO to a minimum,
// let's continue calling the SalGraphics subclass "AquaSalGraphics" even if it
// is used by us also on iOS, where of course the term "Aqua" has no meaning at all.
// (Note that even on OS X, using the term "Aqua" is a misunderstanding or obsolete.)
#define SvpSalGraphics AquaSalGraphics
#endif
class SvpSalGraphics : public SalGraphics
{
#ifndef IOS
basebmp::BitmapDeviceSharedPtr m_aDevice;
basebmp::BitmapDeviceSharedPtr m_aOrigDevice;
basebmp::BitmapDeviceSharedPtr m_aClipMap;
bool m_bUseLineColor;
basebmp::Color m_aLineColor;
bool m_bUseFillColor;
basebmp::Color m_aFillColor;
basebmp::DrawMode m_aDrawMode;
// These fields are used only when we use FreeType to draw into a
// headless backend, i.e. not on iOS.
basebmp::Color m_aTextColor;
ServerFont* m_pServerFont[ MAX_FALLBACK ];
basebmp::Format m_eTextFmt;
protected:
basegfx::B2IVector GetSize() { return m_aOrigDevice->getSize(); }
private:
bool m_bClipSetup;
struct ClipUndoHandle {
SvpSalGraphics &m_rGfx;
basebmp::BitmapDeviceSharedPtr m_aDevice;
ClipUndoHandle( SvpSalGraphics *pGfx ) : m_rGfx( *pGfx ) {}
~ClipUndoHandle();
};
bool isClippedSetup( const basegfx::B2IBox &aRange, ClipUndoHandle &rUndo );
void ensureClip();
public:
void setDevice( basebmp::BitmapDeviceSharedPtr& rDevice );
#else
friend class CTLayout;
CGLayerRef mxLayer;
// mirror AquaSalVirtualDevice::mbForeignContext for SvpSalGraphics objects related to such
bool mbForeignContext;
CGContextRef mrContext;
class XorEmulation* mpXorEmulation;
int mnXorMode; // 0: off 1: on 2: invert only
int mnWidth;
int mnHeight;
int mnBitmapDepth; // zero unless bitmap
/// path representing current clip region
CGMutablePathRef mxClipPath;
/// Drawing colors
/// pen color RGBA
RGBAColor maLineColor;
/// brush color RGBA
RGBAColor maFillColor;
// Device Font settings
const CoreTextFontData* mpFontData;
CoreTextStyle* mpTextStyle;
RGBAColor maTextColor;
/// allows text to be rendered without antialiasing
bool mbNonAntialiasedText;
/// is this a printer graphics
bool mbPrinter;
/// is this a virtual device graphics
bool mbVirDev;
#endif
protected:
Region m_aClipRegion;
protected:
virtual bool drawAlphaBitmap( const SalTwoRect&, const SalBitmap& rSourceBitmap, const SalBitmap& rAlphaBitmap ) SAL_OVERRIDE;
virtual bool drawTransformedBitmap(
const basegfx::B2DPoint& rNull,
const basegfx::B2DPoint& rX,
const basegfx::B2DPoint& rY,
const SalBitmap& rSourceBitmap,
const SalBitmap* pAlphaBitmap) SAL_OVERRIDE;
virtual bool drawAlphaRect( long nX, long nY, long nWidth, long nHeight, sal_uInt8 nTransparency ) SAL_OVERRIDE;
public:
SvpSalGraphics();
virtual ~SvpSalGraphics();
virtual void GetResolution( sal_Int32& rDPIX, sal_Int32& rDPIY ) SAL_OVERRIDE;
virtual sal_uInt16 GetBitCount() const SAL_OVERRIDE;
virtual long GetGraphicsWidth() const SAL_OVERRIDE;
virtual void ResetClipRegion() SAL_OVERRIDE;
virtual bool setClipRegion( const Region& ) SAL_OVERRIDE;
virtual void SetLineColor() SAL_OVERRIDE;
virtual void SetLineColor( SalColor nSalColor ) SAL_OVERRIDE;
virtual void SetFillColor() SAL_OVERRIDE;
virtual void SetFillColor( SalColor nSalColor ) SAL_OVERRIDE;
virtual void SetXORMode( bool bSet, bool ) SAL_OVERRIDE;
virtual void SetROPLineColor( SalROPColor nROPColor ) SAL_OVERRIDE;
virtual void SetROPFillColor( SalROPColor nROPColor ) SAL_OVERRIDE;
virtual void SetTextColor( SalColor nSalColor ) SAL_OVERRIDE;
virtual sal_uInt16 SetFont( FontSelectPattern*, int nFallbackLevel ) SAL_OVERRIDE;
virtual void GetFontMetric( ImplFontMetricData*, int nFallbackLevel ) SAL_OVERRIDE;
virtual const ImplFontCharMap* GetImplFontCharMap() const SAL_OVERRIDE;
virtual bool GetImplFontCapabilities(vcl::FontCapabilities &rFontCapabilities) const SAL_OVERRIDE;
virtual void GetDevFontList( PhysicalFontCollection* ) SAL_OVERRIDE;
virtual void ClearDevFontCache() SAL_OVERRIDE;
virtual bool AddTempDevFont( PhysicalFontCollection*, const OUString& rFileURL, const OUString& rFontName ) SAL_OVERRIDE;
virtual bool CreateFontSubset( const OUString& rToFile,
const PhysicalFontFace*,
sal_GlyphId* pGlyphIds,
sal_uInt8* pEncoding,
sal_Int32* pWidths,
int nGlyphs,
FontSubsetInfo& rInfo
) SAL_OVERRIDE;
virtual const Ucs2SIntMap* GetFontEncodingVector( const PhysicalFontFace*, const Ucs2OStrMap** ppNonEncoded ) SAL_OVERRIDE;
virtual const void* GetEmbedFontData( const PhysicalFontFace*,
const sal_Ucs* pUnicodes,
sal_Int32* pWidths,
FontSubsetInfo& rInfo,
long* pDataLen ) SAL_OVERRIDE;
virtual void FreeEmbedFontData( const void* pData, long nDataLen ) SAL_OVERRIDE;
virtual void GetGlyphWidths( const PhysicalFontFace*,
bool bVertical,
Int32Vector& rWidths,
Ucs2UIntMap& rUnicodeEnc ) SAL_OVERRIDE;
virtual bool GetGlyphBoundRect( sal_GlyphId nIndex, Rectangle& ) SAL_OVERRIDE;
virtual bool GetGlyphOutline( sal_GlyphId nIndex, ::basegfx::B2DPolyPolygon& ) SAL_OVERRIDE;
virtual SalLayout* GetTextLayout( ImplLayoutArgs&, int nFallbackLevel ) SAL_OVERRIDE;
virtual void DrawServerFontLayout( const ServerFontLayout& ) SAL_OVERRIDE;
virtual bool supportsOperation( OutDevSupportType ) const SAL_OVERRIDE;
virtual void drawPixel( long nX, long nY ) SAL_OVERRIDE;
virtual void drawPixel( long nX, long nY, SalColor nSalColor ) SAL_OVERRIDE;
virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ) SAL_OVERRIDE;
virtual void drawRect( long nX, long nY, long nWidth, long nHeight ) SAL_OVERRIDE;
virtual bool drawPolyPolygon( const ::basegfx::B2DPolyPolygon&, double fTransparency ) SAL_OVERRIDE;
virtual bool drawPolyLine( const ::basegfx::B2DPolygon&,
double fTransparency,
const ::basegfx::B2DVector& rLineWidths,
basegfx::B2DLineJoin,
com::sun::star::drawing::LineCap) SAL_OVERRIDE;
virtual void drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry ) SAL_OVERRIDE;
virtual void drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ) SAL_OVERRIDE;
virtual void drawPolyPolygon( sal_uInt32 nPoly,
const sal_uInt32* pPoints,
PCONSTSALPOINT* pPtAry ) SAL_OVERRIDE;
virtual bool drawPolyLineBezier( sal_uInt32 nPoints,
const SalPoint* pPtAry,
const sal_uInt8* pFlgAry ) SAL_OVERRIDE;
virtual bool drawPolygonBezier( sal_uInt32 nPoints,
const SalPoint* pPtAry,
const sal_uInt8* pFlgAry ) SAL_OVERRIDE;
virtual bool drawPolyPolygonBezier( sal_uInt32 nPoly,
const sal_uInt32* pPoints,
const SalPoint* const* pPtAry,
const sal_uInt8* const* pFlgAry ) SAL_OVERRIDE;
virtual void copyArea( long nDestX,
long nDestY,
long nSrcX,
long nSrcY,
long nSrcWidth,
long nSrcHeight,
sal_uInt16 nFlags ) SAL_OVERRIDE;
virtual void copyBits( const SalTwoRect& rPosAry,
SalGraphics* pSrcGraphics ) SAL_OVERRIDE;
virtual void drawBitmap( const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap ) SAL_OVERRIDE;
virtual void drawBitmap( const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
SalColor nTransparentColor ) SAL_OVERRIDE;
virtual void drawBitmap( const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
const SalBitmap& rTransparentBitmap ) SAL_OVERRIDE;
virtual void drawMask( const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
SalColor nMaskColor ) SAL_OVERRIDE;
virtual SalBitmap* getBitmap( long nX, long nY, long nWidth, long nHeight ) SAL_OVERRIDE;
virtual SalColor getPixel( long nX, long nY ) SAL_OVERRIDE;
virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags ) SAL_OVERRIDE;
virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ) SAL_OVERRIDE;
virtual bool drawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, sal_uLong nSize ) SAL_OVERRIDE;
virtual SystemGraphicsData GetGraphicsData() const SAL_OVERRIDE;
virtual SystemFontData GetSysFontData( int nFallbacklevel ) const SAL_OVERRIDE;
#ifdef IOS
void SetVirDevGraphics( CGLayerRef xLayer, CGContextRef xContext, int = 0 );
bool CheckContext();
CGContextRef GetContext();
bool GetRawFontData( const PhysicalFontFace* pFontData,
std::vector<unsigned char>& rBuffer,
bool* pJustCFF );
void RefreshRect( const CGRect& ) { };
void RefreshRect(float lX, float lY, float lWidth, float lHeight);
void SetState();
void UnsetState();
void InvalidateContext();
bool IsPenVisible() const { return maLineColor.IsVisible(); }
bool IsBrushVisible() const { return maFillColor.IsVisible(); }
void ImplDrawPixel( long nX, long nY, const RGBAColor& ); // helper to draw single pixels
CGPoint* makeCGptArray(sal_uLong nPoints, const SalPoint* pPtAry);
bool IsFlipped() const { return false; }
void ApplyXorContext();
void Pattern50Fill();
#endif
};
#endif // INCLUDED_VCL_INC_HEADLESS_SVPGDI_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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