1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_VCL_INC_OSX_SALFRAME_H
#define INCLUDED_VCL_INC_OSX_SALFRAME_H
#include <premac.h>
#include <IOKit/pwr_mgt/IOPMLib.h>
#include <postmac.h>
#include "vcl/sysdata.hxx"
#include "osx/salmenu.h"
#include "osx/saldata.hxx"
#include "osx/osxvcltypes.h"
#include "salframe.hxx"
#include <vector>
#include <utility>
#include <stdexcept>
class AquaSalGraphics;
class AquaSalFrame;
class AquaSalTimer;
class AquaSalInstance;
class AquaSalMenu;
class AquaBlinker;
typedef struct SalFrame::SalPointerState SalPointerState;
// - AquaSalFrame -
class AquaSalFrame : public SalFrame
{
public:
NSWindow* mpNSWindow; // Cocoa window
NSView* mpNSView; // Cocoa view (actually a custom view)
NSMenuItem* mpDockMenuEntry; // entry in the dynamic dock menu
NSRect maScreenRect; // for mirroring purposes
AquaSalGraphics* mpGraphics; // current frame graphics
AquaSalFrame* mpParent; // pointer to parent frame
SystemEnvData maSysData; // system data
int mnMinWidth; // min. client width in pixels
int mnMinHeight; // min. client height in pixels
int mnMaxWidth; // max. client width in pixels
int mnMaxHeight; // max. client height in pixels
NSRect maFullScreenRect; // old window size when in FullScreen
bool mbGraphics:1; // is Graphics used?
bool mbFullScreen:1; // is Window in FullScreen?
bool mbShown:1;
bool mbInitShow:1;
bool mbPositioned:1;
bool mbSized:1;
bool mbPresentation:1;
SalFrameStyleFlags mnStyle;
unsigned int mnStyleMask; // our style mask from NSWindow creation
sal_uInt64 mnLastEventTime;
unsigned int mnLastModifierFlags;
AquaSalMenu* mpMenu;
SalExtStyle mnExtStyle; // currently document frames are marked this way
PointerStyle mePointerStyle; // currently active pointer style
NSTrackingRectTag mnTrackingRectTag; // used to get enter/leave messages
CGMutablePathRef mrClippingPath; // used for "shaping"
std::vector< CGRect > maClippingRects;
std::list<AquaBlinker*> maBlinkers;
Rectangle maInvalidRect;
InputContextFlags mnICOptions;
// To prevent display sleep during presentation
IOPMAssertionID mnAssertionID;
public:
/** Constructor
Creates a system window and connects this frame with it.
@throws std::runtime_error in case window creation fails
*/
AquaSalFrame( SalFrame* pParent, SalFrameStyleFlags salFrameStyle );
virtual ~AquaSalFrame();
virtual SalGraphics* AcquireGraphics() override;
virtual void ReleaseGraphics( SalGraphics* pGraphics ) override;
virtual bool PostEvent(ImplSVEvent* pData) override;
virtual void SetTitle( const OUString& rTitle ) override;
virtual void SetIcon( sal_uInt16 nIcon ) override;
virtual void SetRepresentedURL( const OUString& ) override;
virtual void SetMenu( SalMenu* pSalMenu ) override;
virtual void DrawMenuBar() override;
virtual void Show( bool bVisible, bool bNoActivate = false ) override;
virtual void SetMinClientSize( long nWidth, long nHeight ) override;
virtual void SetMaxClientSize( long nWidth, long nHeight ) override;
virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags ) override;
virtual void GetClientSize( long& rWidth, long& rHeight ) override;
virtual void GetWorkArea( Rectangle& rRect ) override;
virtual SalFrame* GetParent() const override;
virtual void SetWindowState( const SalFrameState* pState ) override;
virtual bool GetWindowState( SalFrameState* pState ) override;
virtual void ShowFullScreen( bool bFullScreen, sal_Int32 nDisplay ) override;
virtual void StartPresentation( bool bStart ) override;
virtual void SetAlwaysOnTop( bool bOnTop ) override;
virtual void ToTop( sal_uInt16 nFlags ) override;
virtual void SetPointer( PointerStyle ePointerStyle ) override;
virtual void CaptureMouse( bool bMouse ) override;
virtual void SetPointerPos( long nX, long nY ) override;
virtual void Flush( void ) override;
virtual void Flush( const Rectangle& ) override;
virtual void Sync() override;
virtual void SetInputContext( SalInputContext* pContext ) override;
virtual void EndExtTextInput( EndExtTextInputFlags nFlags ) override;
virtual OUString GetKeyName( sal_uInt16 nKeyCode ) override;
virtual bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, vcl::KeyCode& rKeyCode ) override;
virtual LanguageType GetInputLanguage() override;
virtual void UpdateSettings( AllSettings& rSettings ) override;
virtual void Beep() override;
virtual const SystemEnvData* GetSystemData() const override;
virtual SalPointerState GetPointerState() override;
virtual KeyIndicatorState GetIndicatorState() override;
virtual void SimulateKeyPress( sal_uInt16 nKeyCode ) override;
virtual void SetParent( SalFrame* pNewParent ) override;
virtual bool SetPluginParent( SystemParentData* pNewParent ) override;
virtual void SetExtendedFrameStyle( SalExtStyle ) override;
virtual void SetScreenNumber(unsigned int) override;
virtual void SetApplicationID( const OUString &rApplicationID ) override;
// shaped system windows
// set clip region to none (-> rectangular windows, normal state)
virtual void ResetClipRegion() override;
// start setting the clipregion consisting of nRects rectangles
virtual void BeginSetClipRegion( sal_uLong nRects ) override;
// add a rectangle to the clip region
virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight ) override;
// done setting up the clipregion
virtual void EndSetClipRegion() override;
void UpdateFrameGeometry();
// trigger painting of the window
void SendPaintEvent( const Rectangle* pRect = NULL );
static bool isAlive( const AquaSalFrame* pFrame )
{ return GetSalData()->maFrameCheck.find( pFrame ) != GetSalData()->maFrameCheck.end(); }
static AquaSalFrame* GetCaptureFrame() { return s_pCaptureFrame; }
NSWindow* getNSWindow() const { return mpNSWindow; }
NSView* getNSView() const { return mpNSView; }
unsigned int getStyleMask() const { return mnStyleMask; }
void getResolution( sal_Int32& o_rDPIX, sal_Int32& o_rDPIY );
// actually the following methods do the same thing: flipping y coordinates
// but having two of them makes clearer what the coordinate system
// is supposed to be before and after
void VCLToCocoa( NSRect& io_rRect, bool bRelativeToScreen = true );
void CocoaToVCL( NSRect& io_rRect, bool bRelativeToScreen = true );
void VCLToCocoa( NSPoint& io_rPoint, bool bRelativeToScreen = true );
void CocoaToVCL( NSPoint& io_Point, bool bRelativeToScreen = true );
NSCursor* getCurrentCursor() const;
CGMutablePathRef getClipPath() const { return mrClippingPath; }
// called by VCL_NSApplication to indicate screen settings have changed
void screenParametersChanged();
private: // methods
/** do things on initial show (like centering on parent or on screen)
*/
void initShow();
void initWindowAndView();
private: // data
static AquaSalFrame* s_pCaptureFrame;
AquaSalFrame( const AquaSalFrame& ) = delete;
AquaSalFrame& operator=(const AquaSalFrame&) = delete;
};
#endif // INCLUDED_VCL_INC_OSX_SALFRAME_H
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|