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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_VCL_INC_SALFRAME_HXX
#define INCLUDED_VCL_INC_SALFRAME_HXX
#include <tools/solar.h>
#include <vcl/dllapi.h>
#include <vcl/ptrstyle.hxx>
#include <salwtype.hxx>
#include <salgeom.hxx>
#include <tools/gen.hxx>
#include <vcl/region.hxx>
#include <vcl/impdel.hxx>
#include <rtl/ustring.hxx>
#include <vcl/keycod.hxx>
#include <vcl/window.hxx>
#include <vcl/vclptr.hxx>
// complete vcl::Window for SalFrame::CallCallback under -fsanitize=function
class AllSettings;
class SalGraphics;
class SalBitmap;
class SalMenu;
struct SalFrameState;
struct SalInputContext;
struct SystemEnvData;
// SalFrame types
#define SAL_FRAME_TOTOP_RESTOREWHENMIN ((sal_uInt16)0x0001)
#define SAL_FRAME_TOTOP_FOREGROUNDTASK ((sal_uInt16)0x0002)
#define SAL_FRAME_TOTOP_GRABFOCUS ((sal_uInt16)0x0004)
#define SAL_FRAME_TOTOP_GRABFOCUS_ONLY ((sal_uInt16)0x0008)
// SalFrame styles
#define SAL_FRAME_STYLE_DEFAULT ((sal_uLong)0x00000001)
#define SAL_FRAME_STYLE_MOVEABLE ((sal_uLong)0x00000002)
#define SAL_FRAME_STYLE_SIZEABLE ((sal_uLong)0x00000004)
#define SAL_FRAME_STYLE_CLOSEABLE ((sal_uLong)0x00000008)
// no shadow effect on Windows XP
#define SAL_FRAME_STYLE_NOSHADOW ((sal_uLong)0x00000010)
// indicate tooltip windows, so they can always be topmost
#define SAL_FRAME_STYLE_TOOLTIP ((sal_uLong)0x00000020)
// windows without windowmanager decoration, this typically only applies to floating windows
#define SAL_FRAME_STYLE_OWNERDRAWDECORATION ((sal_uLong)0x00000040)
// dialogs
#define SAL_FRAME_STYLE_DIALOG ((sal_uLong)0x00000080)
// partial fullscreen: fullscreen on one monitor of a multimonitor display
#define SAL_FRAME_STYLE_PARTIAL_FULLSCREEN ((sal_uLong)0x00800000)
// plugged system child window
#define SAL_FRAME_STYLE_PLUG ((sal_uLong)0x10000000)
// system child window inside another SalFrame
#define SAL_FRAME_STYLE_SYSTEMCHILD ((sal_uLong)0x08000000)
// floating window
#define SAL_FRAME_STYLE_FLOAT ((sal_uLong)0x20000000)
// floating window that needs to be focusable
#define SAL_FRAME_STYLE_FLOAT_FOCUSABLE ((sal_uLong)0x04000000)
// toolwindows should be painted with a smaller decoration
#define SAL_FRAME_STYLE_TOOLWINDOW ((sal_uLong)0x40000000)
// the window containing the intro bitmap, aka splashscreen
#define SAL_FRAME_STYLE_INTRO ((sal_uLong)0x80000000)
// - extended frame style -
// - (sal equivalent to extended WinBits) -
typedef sal_uInt64 SalExtStyle;
#define SAL_FRAME_EXT_STYLE_DOCUMENT SalExtStyle(0x00000001)
#define SAL_FRAME_EXT_STYLE_DOCMODIFIED SalExtStyle(0x00000002)
// Flags for SetPosSize
#define SAL_FRAME_POSSIZE_X ((sal_uInt16)0x0001)
#define SAL_FRAME_POSSIZE_Y ((sal_uInt16)0x0002)
#define SAL_FRAME_POSSIZE_WIDTH ((sal_uInt16)0x0004)
#define SAL_FRAME_POSSIZE_HEIGHT ((sal_uInt16)0x0008)
struct SystemParentData;
class VCL_PLUGIN_PUBLIC SalFrame
: public vcl::DeletionNotifier
, public SalGeometryProvider
{
protected:
bool m_bPaintsBlocked;
private:
// the VCL window corresponding to this frame
VclPtr<vcl::Window> m_pWindow;
SALFRAMEPROC m_pProc;
public:
SalFrame();
virtual ~SalFrame();
SalFrameGeometry maGeometry;
// SalGeometryProvider
virtual long GetWidth() const SAL_OVERRIDE { return maGeometry.nWidth; }
virtual long GetHeight() const SAL_OVERRIDE { return maGeometry.nHeight; }
virtual bool IsOffScreen() const SAL_OVERRIDE { return false; }
// SalGraphics or NULL, but two Graphics for all SalFrames
// must be returned
virtual SalGraphics* AcquireGraphics() = 0;
virtual void ReleaseGraphics( SalGraphics* pGraphics ) = 0;
// Event must be destroyed, when Frame is destroyed
// When Event is called, SalInstance::Yield() must be returned
virtual bool PostEvent( void* pData ) = 0;
virtual void SetTitle( const OUString& rTitle ) = 0;
virtual void SetIcon( sal_uInt16 nIcon ) = 0;
virtual void SetRepresentedURL( const OUString& );
virtual void SetMenu( SalMenu *pSalMenu ) = 0;
virtual void DrawMenuBar() = 0;
virtual void SetExtendedFrameStyle( SalExtStyle nExtStyle ) = 0;
// Before the window is visible, a resize event
// must be sent with the correct size
virtual void Show( bool bVisible, bool bNoActivate = false ) = 0;
// Set ClientSize and Center the Window to the desktop
// and send/post a resize message
virtual void SetMinClientSize( long nWidth, long nHeight ) = 0;
virtual void SetMaxClientSize( long nWidth, long nHeight ) = 0;
virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags ) = 0;
virtual void GetClientSize( long& rWidth, long& rHeight ) = 0;
virtual void GetWorkArea( Rectangle& rRect ) = 0;
virtual SalFrame* GetParent() const = 0;
// Note: x will be mirrored at parent if UI mirroring is active
SalFrameGeometry GetGeometry();
const SalFrameGeometry& GetUnmirroredGeometry() const { return maGeometry; }
virtual void SetWindowState( const SalFrameState* pState ) = 0;
virtual bool GetWindowState( SalFrameState* pState ) = 0;
virtual void ShowFullScreen( bool bFullScreen, sal_Int32 nDisplay ) = 0;
// Enable/Disable ScreenSaver, SystemAgents, ...
virtual void StartPresentation( bool bStart ) = 0;
// Show Window over all other Windows
virtual void SetAlwaysOnTop( bool bOnTop ) = 0;
// Window to top and grab focus
virtual void ToTop( sal_uInt16 nFlags ) = 0;
// this function can call with the same
// pointer style
virtual void SetPointer( PointerStyle ePointerStyle ) = 0;
virtual void CaptureMouse( bool bMouse ) = 0;
virtual void SetPointerPos( long nX, long nY ) = 0;
// flush output buffer
virtual void Flush() = 0;
virtual void Flush( const Rectangle& );
// flush output buffer, wait till outstanding operations are done
virtual void Sync() = 0;
virtual void SetInputContext( SalInputContext* pContext ) = 0;
virtual void EndExtTextInput( EndExtTextInputFlags nFlags ) = 0;
virtual OUString GetKeyName( sal_uInt16 nKeyCode ) = 0;
// returns in 'rKeyCode' the single keycode that translates to the given unicode when using a keyboard layout of language 'aLangType'
// returns false if no mapping exists or function not supported
// this is required for advanced menu support
virtual bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, vcl::KeyCode& rKeyCode ) = 0;
// returns the input language used for the last key stroke
// may be LANGUAGE_DONTKNOW if not supported by the OS
virtual LanguageType GetInputLanguage() = 0;
virtual void UpdateSettings( AllSettings& rSettings ) = 0;
virtual void Beep() = 0;
// returns system data (most prominent: window handle)
virtual const SystemEnvData*
GetSystemData() const = 0;
// get current modifier, button mask and mouse position
struct SalPointerState
{
sal_uLong mnState;
Point maPos; // in frame coordinates
};
virtual SalPointerState GetPointerState() = 0;
virtual KeyIndicatorState GetIndicatorState() = 0;
virtual void SimulateKeyPress( sal_uInt16 nKeyCode ) = 0;
// set new parent window
virtual void SetParent( SalFrame* pNewParent ) = 0;
// reparent window to act as a plugin; implementation
// may choose to use a new system window internally
// return false to indicate failure
virtual bool SetPluginParent( SystemParentData* pNewParent ) = 0;
// move the frame to a new screen
virtual void SetScreenNumber( unsigned int nScreen ) = 0;
virtual void SetApplicationID( const OUString &rApplicationID) = 0;
// shaped system windows
// set clip region to none (-> rectangular windows, normal state)
virtual void ResetClipRegion() = 0;
// start setting the clipregion consisting of nRects rectangles
virtual void BeginSetClipRegion( sal_uLong nRects ) = 0;
// add a rectangle to the clip region
virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight ) = 0;
// done setting up the clipregion
virtual void EndSetClipRegion() = 0;
// Callbacks (indepent part in vcl/source/window/winproc.cxx)
// for default message handling return 0
void SetCallback( vcl::Window* pWindow, SALFRAMEPROC pProc );
// returns the instance set
vcl::Window* GetWindow() const { return m_pWindow; }
// Call the callback set; this sometimes necessary for implementation classes
// that should not know more than necessary about the SalFrame implementation
// (e.g. input methods, printer update handlers).
long CallCallback( sal_uInt16 nEvent, const void* pEvent ) const
{ return m_pProc ? long(m_pProc( m_pWindow, const_cast<SalFrame*>(this), nEvent, pEvent )) : 0; }
bool PaintsBlocked() const { return m_bPaintsBlocked; }
};
#endif // INCLUDED_VCL_INC_SALFRAME_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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